Fixes some YAML linter errors.
The remaining errors are mostly the linter being overzealous.
This commit is contained in:
@@ -224,7 +224,7 @@ namespace Content.Server.Physics.Controllers
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{
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// Walking on a tile.
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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soundToPlay = def.FootstepSounds.GetSound();
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soundToPlay = def.FootstepSounds?.GetSound();
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if (string.IsNullOrEmpty(soundToPlay))
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return;
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}
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@@ -32,7 +32,7 @@ namespace Content.Shared.Maps
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[DataField("can_crowbar")] public bool CanCrowbar { get; private set; }
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[DataField("footstep_sounds", required: true)] public SoundSpecifier FootstepSounds { get; } = default!;
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[DataField("footstep_sounds")] public SoundSpecifier? FootstepSounds { get; }
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[DataField("friction")] public float Friction { get; set; }
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@@ -9,14 +9,3 @@
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- type: Physics
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- type: Clickable
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- type: InteractionOutline
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- type: entity
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name: somebody-messed-up frame
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id: structureconstructionframe
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abstract: true
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components:
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- type: Sprite
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- type: Construction
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- type: Physics
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- type: Clickable
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- type: InteractionOutline
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@@ -52,6 +52,7 @@
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- type: Sprite
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state: glass
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- type: Stack
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stackType: Glass
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count: 1
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- type: entity
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@@ -92,6 +93,7 @@
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- type: Sprite
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state: rglass
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- type: Stack
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stackType: ReinforcedGlass
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count: 1
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- type: entity
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@@ -129,6 +131,7 @@
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- type: Sprite
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state: pglass
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- type: Stack
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stackType: PlasmaGlass
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count: 1
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- type: entity
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@@ -166,6 +169,7 @@
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- type: Sprite
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state: rpglass
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- type: Stack
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stackType: ReinforcedPlasmaGlass
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count: 1
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- type: entity
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@@ -200,6 +204,7 @@
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- type: Sprite
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state: titaniumglass
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- type: Stack
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stackType: TitaniumGlass
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count: 1
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- type: entity
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@@ -234,4 +239,5 @@
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- type: Sprite
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state: plastitaniumglass
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- type: Stack
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stackType: PlastitaniumGlass
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count: 1
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@@ -49,6 +49,7 @@
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- type: Sprite
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state: steel
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- type: Stack
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stackType: Steel
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count: 1
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- type: entity
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@@ -83,6 +84,7 @@
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- type: Sprite
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state: plasteel
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- type: Stack
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stackType: Plasteel
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count: 1
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- type: entity
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@@ -117,6 +119,7 @@
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- type: Sprite
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state: titanium
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- type: Stack
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stackType: Titanium
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count: 1
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- type: entity
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@@ -151,6 +154,7 @@
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- type: Sprite
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state: plastitanium
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- type: Stack
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stackType: Plastitanium
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count: 1
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- type: entity
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@@ -185,4 +189,5 @@
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- type: Sprite
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state: brass
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- type: Stack
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stackType: Brass
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count: 1
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@@ -15,6 +15,7 @@
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- type: DeleteOnTrigger
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- type: TriggerOnCollide
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- type: Projectile
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damage: {}
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deleteOnCollide: false
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- type: Explosive
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devastationRange: 3
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@@ -1,55 +1,69 @@
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- type: stack
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id: FloorTileSteel
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name: steel tile
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spawn: FloorTileItemSteel
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- type: stack
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id: FloorTileWood
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name: wood floor
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spawn: FloorTileItemWood
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- type: stack
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id: FloorTileWhite
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name: white tile
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spawn: FloorTileItemWhite
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- type: stack
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id: FloorTileDark
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name: dark tile
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spawn: FloorTileItemDark
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- type: stack
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id: FloorTileTechmaint
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name: techmaint floor
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spawn: FloorTileItemTechmaint
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- type: stack
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id: FloorTileFreezer
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name: freezer tile
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spawn: FloorTileItemFreezer
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- type: stack
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id: FloorTileShowroom
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name: showroom tile
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spawn: FloorTileItemShowroom
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- type: stack
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id: FloorTileGCircuit
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name: green-circuit floor
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spawn: FloorTileItemGCircuit
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- type: stack
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id: FloorTileGold
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name: gold floor
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spawn: FloorTileItemGold
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- type: stack
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id: FloorTileReinforced
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name: reinforced tile
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spawn: FloorTileItemReinforced
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- type: stack
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id: FloorTileMono
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name: mono tile
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spawn: FloorTileItemMono
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- type: stack
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id: FloorTileLino
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name: linoleum floor
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spawn: FloorTileItemLino
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- type: stack
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id: FloorTileHydro
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name: hydro tile
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spawn: FloorTileItemHydro
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- type: stack
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id: FloorTileDirty
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name: dirty tile
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spawn: FloorTileItemDirty
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@@ -1,11 +1,17 @@
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- type: stack
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id: Ointment
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name: ointment
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icon: "/Textures/Objects/Specific/Medical/medical.rsi/ointment.png"
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spawn: Ointment
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- type: stack
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id: Gauze
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name: gauze
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icon: "/Textures/Objects/Specific/Medical/medical.rsi/gauze.png"
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spawn: Gauze
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- type: stack
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id: Brutepack
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name: brutepack
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icon: "/Textures/Objects/Specific/Medical/medical.rsi/gauze.png"
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spawn: Brutepack
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@@ -7,8 +7,11 @@
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- type: stack
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id: CableMV
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name: mv cable
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spawn: CableHVStack1
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icon: "/Textures/Objects/Tools/cable-coils.rsi/coilmv-30.png"
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spawn: CableMVStack1
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- type: stack
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id: CableHV
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name: hv cable
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icon: "/Textures/Objects/Tools/cable-coils.rsi/coilhv-30.png"
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spawn: CableHVStack1
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