Gas tanks and masks (#2409)
Co-authored-by: a.rudenko <creadth@gmail.com> Co-authored-by: creadth <creadth@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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@@ -156,6 +156,13 @@ namespace Content.Server.GameObjects.Components.GUI
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{
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return GetSlotItem<ItemComponent>(slot);
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}
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public IEnumerable<T> LookupItems<T>() where T: Component
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{
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return _slotContainers.Values.SelectMany(x => x.ContainedEntities.Select(e => e.GetComponentOrNull<T>()))
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.Where(x => x != null);
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}
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public T GetSlotItem<T>(Slots slot) where T : ItemComponent
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{
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if (!_slotContainers.ContainsKey(slot))
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@@ -435,7 +442,7 @@ namespace Content.Server.GameObjects.Components.GUI
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var activeHand = hands.GetActiveHand;
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if (activeHand != null && activeHand.Owner.TryGetComponent(out ItemComponent clothing))
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{
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hands.Drop(hands.ActiveHand);
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hands.Drop(hands.ActiveHand, doDropInteraction:false);
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if (!Equip(msg.Inventoryslot, clothing, true, out var reason))
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{
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hands.PutInHand(clothing);
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