Made all overlays compatible with the new Overlay changes in engine.
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@@ -27,6 +27,7 @@ namespace Content.Client.Graphics.Overlays
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#pragma warning restore 649
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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private readonly ShaderInstance _shader;
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private double _startTime;
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private int lastsFor = 5000;
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private Texture _screenshotTexture;
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@@ -34,7 +35,7 @@ namespace Content.Client.Graphics.Overlays
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public FlashOverlay() : base(nameof(SharedOverlayID.FlashOverlay))
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{
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IoCManager.InjectDependencies(this);
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Shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
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_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
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_startTime = _gameTiming.CurTime.TotalMilliseconds;
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_displayManager.Screenshot(ScreenshotType.BeforeUI, image =>
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@@ -44,10 +45,11 @@ namespace Content.Client.Graphics.Overlays
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});
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}
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protected override void Draw(DrawingHandleBase handle)
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protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
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{
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handle.UseShader(_shader);
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var percentComplete = (float) ((_gameTiming.CurTime.TotalMilliseconds - _startTime) / lastsFor);
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Shader?.SetParameter("percentComplete", percentComplete);
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_shader?.SetParameter("percentComplete", percentComplete);
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var screenSpaceHandle = handle as DrawingHandleScreen;
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var screenSize = UIBox2.FromDimensions((0, 0), _displayManager.ScreenSize);
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