Add CVar for disabling/enabling excited groups.
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@@ -281,7 +281,8 @@ namespace Content.Server.Atmos.EntitySystems
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}
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atmosphere.ProcessingPaused = false;
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atmosphere.State = AtmosphereProcessingState.ExcitedGroups;
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// Next state depends on whether excited groups are enabled or not.
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atmosphere.State = ExcitedGroups ? AtmosphereProcessingState.ExcitedGroups : AtmosphereProcessingState.HighPressureDelta;
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continue;
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case AtmosphereProcessingState.ExcitedGroups:
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if (!ProcessExcitedGroups(atmosphere))
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