fix orphaned storage grid pieces getting stuck to the cursor (#27960)
* fix orphaned storage grid pieces getting stuck to the cursor * instead of denying it, update it smartly
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@@ -254,7 +254,7 @@ public sealed class StorageContainer : BaseWindow
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//todo. at some point, we may want to only rebuild the pieces that have actually received new data.
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_pieceGrid.Children.Clear();
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_pieceGrid.RemoveAllChildren();
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_pieceGrid.Rows = boundingGrid.Height + 1;
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_pieceGrid.Columns = boundingGrid.Width + 1;
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for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
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@@ -275,18 +275,29 @@ public sealed class StorageContainer : BaseWindow
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if (_entity.TryGetComponent<ItemComponent>(itemEnt, out var itemEntComponent))
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{
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var gridPiece = new ItemGridPiece((itemEnt, itemEntComponent), itemPos, _entity)
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ItemGridPiece gridPiece;
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if (_storageController.CurrentlyDragging?.Entity is { } dragging
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&& dragging == itemEnt)
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{
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MinSize = size,
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Marked = Array.IndexOf(containedEntities, itemEnt) switch
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_storageController.CurrentlyDragging.Orphan();
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gridPiece = _storageController.CurrentlyDragging;
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}
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else
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{
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gridPiece = new ItemGridPiece((itemEnt, itemEntComponent), itemPos, _entity)
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{
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0 => ItemGridPieceMarks.First,
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1 => ItemGridPieceMarks.Second,
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_ => null,
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}
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};
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gridPiece.OnPiecePressed += OnPiecePressed;
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gridPiece.OnPieceUnpressed += OnPieceUnpressed;
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MinSize = size,
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Marked = Array.IndexOf(containedEntities, itemEnt) switch
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{
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0 => ItemGridPieceMarks.First,
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1 => ItemGridPieceMarks.Second,
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_ => null,
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}
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};
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gridPiece.OnPiecePressed += OnPiecePressed;
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gridPiece.OnPieceUnpressed += OnPieceUnpressed;
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}
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control.AddChild(gridPiece);
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}
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