Don't preload content maps in tests (#14577)

This commit is contained in:
metalgearsloth
2023-03-11 12:45:48 +11:00
committed by GitHub
parent f69220c424
commit 86895f9735
2 changed files with 6 additions and 0 deletions

View File

@@ -51,6 +51,9 @@ public static class PoolManager
(CCVars.SysWinTickPeriod.Name, "0", true), (CCVars.SysWinTickPeriod.Name, "0", true),
(CCVars.ThreadParallelCount.Name, "1", true), (CCVars.ThreadParallelCount.Name, "1", true),
(CCVars.GameRoleTimers.Name, "false", false), (CCVars.GameRoleTimers.Name, "false", false),
(CCVars.CargoShuttles.Name, "false", false),
(CCVars.EmergencyShuttleEnabled.Name, "false", false),
(CCVars.ProcgenPreload.Name, "false", false),
}; };
private static int PairId; private static int PairId;

View File

@@ -265,6 +265,9 @@ public sealed partial class CargoSystem
private void OnCargoOrderStartup(EntityUid uid, StationCargoOrderDatabaseComponent component, ComponentStartup args) private void OnCargoOrderStartup(EntityUid uid, StationCargoOrderDatabaseComponent component, ComponentStartup args)
{ {
if (!_enabled)
return;
// Stations get created first but if any are added at runtime then do this. // Stations get created first but if any are added at runtime then do this.
AddShuttle(component); AddShuttle(component);
} }