Don't preload content maps in tests (#14577)
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@@ -51,6 +51,9 @@ public static class PoolManager
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(CCVars.SysWinTickPeriod.Name, "0", true),
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(CCVars.SysWinTickPeriod.Name, "0", true),
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(CCVars.ThreadParallelCount.Name, "1", true),
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(CCVars.ThreadParallelCount.Name, "1", true),
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(CCVars.GameRoleTimers.Name, "false", false),
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(CCVars.GameRoleTimers.Name, "false", false),
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(CCVars.CargoShuttles.Name, "false", false),
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(CCVars.EmergencyShuttleEnabled.Name, "false", false),
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(CCVars.ProcgenPreload.Name, "false", false),
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};
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};
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private static int PairId;
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private static int PairId;
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@@ -265,6 +265,9 @@ public sealed partial class CargoSystem
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private void OnCargoOrderStartup(EntityUid uid, StationCargoOrderDatabaseComponent component, ComponentStartup args)
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private void OnCargoOrderStartup(EntityUid uid, StationCargoOrderDatabaseComponent component, ComponentStartup args)
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{
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{
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if (!_enabled)
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return;
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// Stations get created first but if any are added at runtime then do this.
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// Stations get created first but if any are added at runtime then do this.
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AddShuttle(component);
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AddShuttle(component);
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}
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}
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