Minor device network changes (#2499)
* Device network changes * Update too * Update Content.Server/GameObjects/EntitySystems/DeviceNetworkSystem.cs Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -13,21 +13,34 @@ namespace Content.Shared.GameObjects.Components
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[Serializable, NetSerializable]
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public class ConfigurationBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly Dictionary<string, string> Config;
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public Dictionary<string, string> Config { get; }
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public ConfigurationBoundUserInterfaceState(Dictionary<string, string> config)
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{
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Config = config;
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}
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}
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/// <summary>
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/// Message sent to other components on this entity when DeviceNetwork configuration updated.
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/// </summary>
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public class ConfigUpdatedComponentMessage : ComponentMessage
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{
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public Dictionary<string, string> Config { get; }
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public ConfigUpdatedComponentMessage(Dictionary<string, string> config)
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{
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Config = config;
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}
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}
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/// <summary>
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/// Message data sent from client to server when the device configuration is updated.
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/// </summary>
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[Serializable, NetSerializable]
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public class ConfigurationUpdatedMessage : BoundUserInterfaceMessage
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{
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public readonly Dictionary<string, string> Config;
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public Dictionary<string, string> Config { get; }
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public ConfigurationUpdatedMessage(Dictionary<string, string> config)
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{
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@@ -38,7 +51,7 @@ namespace Content.Shared.GameObjects.Components
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[Serializable, NetSerializable]
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public class ValidationUpdateMessage : BoundUserInterfaceMessage
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{
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public readonly string ValidationString;
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public string ValidationString { get; }
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public ValidationUpdateMessage(string validationString)
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{
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