Minor device network changes (#2499)
* Device network changes * Update too * Update Content.Server/GameObjects/EntitySystems/DeviceNetworkSystem.cs Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Interfaces;
|
||||
using System;
|
||||
using Content.Server.Interfaces;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using System.Collections.Generic;
|
||||
@@ -11,7 +12,8 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
{
|
||||
private const int PACKAGES_PER_TICK = 30;
|
||||
|
||||
private readonly IRobustRandom _random = IoCManager.Resolve<IRobustRandom>();
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private readonly Dictionary<int, List<NetworkDevice>> _devices = new Dictionary<int, List<NetworkDevice>>();
|
||||
private readonly Queue<NetworkPackage> _packages = new Queue<NetworkPackage>();
|
||||
|
||||
@@ -40,11 +42,9 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
|
||||
public void Update()
|
||||
{
|
||||
var i = PACKAGES_PER_TICK;
|
||||
while (_packages.Count > 0 && i > 0)
|
||||
var count = Math.Min(PACKAGES_PER_TICK, _packages.Count);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
i--;
|
||||
|
||||
var package = _packages.Dequeue();
|
||||
|
||||
if (package.Broadcast)
|
||||
@@ -72,7 +72,7 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
Sender = sender,
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
|
||||
_packages.Enqueue(package);
|
||||
return true;
|
||||
}
|
||||
@@ -132,7 +132,7 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
{
|
||||
var devices = DevicesForFrequency(netId, frequency);
|
||||
|
||||
var device = devices.Find(device => device.Address == address);
|
||||
var device = devices.Find(dvc => dvc.Address == address);
|
||||
|
||||
return device;
|
||||
}
|
||||
@@ -192,7 +192,6 @@ namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
public IReadOnlyDictionary<string, string> Data { get; set; }
|
||||
public Metadata Metadata;
|
||||
public string Sender;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user