Blueprints (#31138)
* Blueprints * Update tables_loot.yml * doink * mark as required
This commit is contained in:
@@ -155,10 +155,10 @@ namespace Content.Server.Lathe
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{
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var ev = new LatheGetRecipesEvent(uid, getUnavailable)
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{
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Recipes = new List<ProtoId<LatheRecipePrototype>>(component.StaticRecipes)
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Recipes = new HashSet<ProtoId<LatheRecipePrototype>>(component.StaticRecipes)
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};
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RaiseLocalEvent(uid, ev);
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return ev.Recipes;
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return ev.Recipes.ToList();
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}
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public static List<ProtoId<LatheRecipePrototype>> GetAllBaseRecipes(LatheComponent component)
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@@ -83,7 +83,7 @@ namespace Content.Shared.Lathe
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public bool getUnavailable;
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public List<ProtoId<LatheRecipePrototype>> Recipes = new();
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public HashSet<ProtoId<LatheRecipePrototype>> Recipes = new();
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public LatheGetRecipesEvent(EntityUid lathe, bool forced)
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{
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19
Content.Shared/Research/Components/BlueprintComponent.cs
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19
Content.Shared/Research/Components/BlueprintComponent.cs
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@@ -0,0 +1,19 @@
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using Content.Shared.Research.Prototypes;
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using Content.Shared.Research.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Research.Components;
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/// <summary>
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/// This is used for an item that is inserted directly into a given lathe to provide it with a recipe.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
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public sealed partial class BlueprintComponent : Component
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{
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/// <summary>
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/// The recipes that this blueprint provides.
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/// </summary>
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[DataField(required: true)]
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public HashSet<ProtoId<LatheRecipePrototype>> ProvidedRecipes = new();
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}
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@@ -0,0 +1,18 @@
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using Content.Shared.Research.Systems;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Research.Components;
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/// <summary>
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/// This is used for a lathe that can utilize <see cref="BlueprintComponent"/>s to gain more recipes.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
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public sealed partial class BlueprintReceiverComponent : Component
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{
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[DataField]
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public string ContainerId = "blueprint";
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[DataField(required: true)]
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public EntityWhitelist Whitelist = new();
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}
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114
Content.Shared/Research/Systems/BlueprintSystem.cs
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114
Content.Shared/Research/Systems/BlueprintSystem.cs
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@@ -0,0 +1,114 @@
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Lathe;
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using Content.Shared.Popups;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Research.Systems;
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public sealed class BlueprintSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly EntityWhitelistSystem _entityWhitelist = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<BlueprintReceiverComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<BlueprintReceiverComponent, AfterInteractUsingEvent>(OnAfterInteract);
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SubscribeLocalEvent<BlueprintReceiverComponent, LatheGetRecipesEvent>(OnGetRecipes);
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}
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private void OnStartup(Entity<BlueprintReceiverComponent> ent, ref ComponentStartup args)
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{
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_container.EnsureContainer<Container>(ent, ent.Comp.ContainerId);
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}
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private void OnAfterInteract(Entity<BlueprintReceiverComponent> ent, ref AfterInteractUsingEvent args)
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{
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if (args.Handled || !args.CanReach || !TryComp<BlueprintComponent>(args.Used, out var blueprintComponent))
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return;
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args.Handled = TryInsertBlueprint(ent, (args.Used, blueprintComponent), args.User);
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}
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private void OnGetRecipes(Entity<BlueprintReceiverComponent> ent, ref LatheGetRecipesEvent args)
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{
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var recipes = GetBlueprintRecipes(ent);
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foreach (var recipe in recipes)
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{
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args.Recipes.Add(recipe);
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}
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}
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public bool TryInsertBlueprint(Entity<BlueprintReceiverComponent> ent, Entity<BlueprintComponent> blueprint, EntityUid? user)
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{
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if (!CanInsertBlueprint(ent, blueprint, user))
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return false;
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if (user is not null)
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{
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var userId = Identity.Entity(user.Value, EntityManager);
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var bpId = Identity.Entity(blueprint, EntityManager);
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var machineId = Identity.Entity(ent, EntityManager);
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var msg = Loc.GetString("blueprint-receiver-popup-insert",
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("user", userId),
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("blueprint", bpId),
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("receiver", machineId));
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_popup.PopupPredicted(msg, ent, user);
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}
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_container.Insert(blueprint.Owner, _container.GetContainer(ent, ent.Comp.ContainerId));
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var ev = new TechnologyDatabaseModifiedEvent();
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RaiseLocalEvent(ent, ref ev);
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return true;
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}
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public bool CanInsertBlueprint(Entity<BlueprintReceiverComponent> ent, Entity<BlueprintComponent> blueprint, EntityUid? user)
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{
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if (_entityWhitelist.IsWhitelistFail(ent.Comp.Whitelist, blueprint))
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{
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return false;
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}
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if (blueprint.Comp.ProvidedRecipes.Count == 0)
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{
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Log.Error($"Attempted to insert blueprint {ToPrettyString(blueprint)} with no recipes.");
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return false;
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}
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// Don't add new blueprints if there are no new recipes.
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var currentRecipes = GetBlueprintRecipes(ent);
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if (currentRecipes.Count != 0 && currentRecipes.IsSupersetOf(blueprint.Comp.ProvidedRecipes))
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{
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_popup.PopupPredicted(Loc.GetString("blueprint-receiver-popup-recipe-exists"), ent, user);
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return false;
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}
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return _container.CanInsert(blueprint, _container.GetContainer(ent, ent.Comp.ContainerId));
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}
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public HashSet<ProtoId<LatheRecipePrototype>> GetBlueprintRecipes(Entity<BlueprintReceiverComponent> ent)
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{
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var contained = _container.GetContainer(ent, ent.Comp.ContainerId);
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var recipes = new HashSet<ProtoId<LatheRecipePrototype>>();
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foreach (var blueprint in contained.ContainedEntities)
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{
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if (!TryComp<BlueprintComponent>(blueprint, out var blueprintComponent))
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continue;
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foreach (var provided in blueprintComponent.ProvidedRecipes)
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{
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recipes.Add(provided);
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}
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}
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return recipes;
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}
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}
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2
Resources/Locale/en-US/research/components/blueprint.ftl
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2
Resources/Locale/en-US/research/components/blueprint.ftl
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@@ -0,0 +1,2 @@
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blueprint-receiver-popup-insert = { CAPITALIZE(THE($user)) } inserted { THE($blueprint) } into { THE($receiver) }.
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blueprint-receiver-popup-recipe-exists = The same blueprint was already inserted!
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@@ -207,6 +207,7 @@
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id: SalvageEquipmentRare
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table: !type:GroupSelector
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children:
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- id: BlueprintFlare
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- id: FultonBeacon
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- id: Fulton
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amount: !type:RangeNumberSelector
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@@ -228,6 +229,8 @@
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id: SalvageEquipmentLegendary
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table: !type:GroupSelector
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children:
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- id: BlueprintFulton
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- id: BlueprintSeismicCharge
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- id: WeaponCrusherGlaive
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- id: ClothingOuterHardsuitSalvage
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- id: OmnizineChemistryBottle
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49
Resources/Prototypes/Entities/Objects/Tools/blueprint.yml
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49
Resources/Prototypes/Entities/Objects/Tools/blueprint.yml
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@@ -0,0 +1,49 @@
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- type: entity
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parent: BaseItem
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id: BaseBlueprint
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name: blueprint
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description: A blueprint for some machine. It can be inserted into an autolathe.
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Tools/blueprint.rsi
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state: icon
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- type: Item
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sprite: Objects/Tools/blueprint.rsi
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size: Normal
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- type: Blueprint
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- type: StaticPrice
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price: 1000
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- type: Tag
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tags:
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- BlueprintAutolathe
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- type: entity
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parent: BaseBlueprint
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id: BlueprintFulton
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name: fulton blueprint
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description: A blueprint with a schematic of a fulton. It can be inserted into an autolathe.
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components:
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- type: Blueprint
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providedRecipes:
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- Fulton
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- type: entity
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parent: BaseBlueprint
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id: BlueprintSeismicCharge
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name: seismic charge blueprint
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description: A blueprint with a schematic of a seismic charge. It can be inserted into an autolathe.
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components:
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- type: Blueprint
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providedRecipes:
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- SeismicCharge
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- type: entity
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parent: BaseBlueprint
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id: BlueprintFlare
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name: flare blueprint
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description: A blueprint with a schematic of a flare. It can be inserted into an autolathe.
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components:
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- type: Blueprint
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providedRecipes:
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- Flare
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@@ -89,7 +89,7 @@
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id: Autolathe
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parent: BaseLatheLube
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name: autolathe
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description: It produces basic items using metal and glass.
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description: It produces basic items using metal and glass. Has the ability to process blueprints to print new recipes.
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components:
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- type: Sprite
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sprite: Structures/Machines/autolathe.rsi
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@@ -226,6 +226,18 @@
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- RiotShield
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- SpeedLoaderMagnum
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- SpeedLoaderMagnumEmpty
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- type: BlueprintReceiver
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whitelist:
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tags:
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- BlueprintAutolathe
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- type: ContainerContainer
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containers:
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machine_board: !type:Container
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machine_parts: !type:Container
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blueprint: !type:Container
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- type: EmptyOnMachineDeconstruct
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containers:
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- blueprint
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- type: entity
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id: AutolatheHyperConvection
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@@ -1,20 +1,32 @@
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- type: latheRecipe
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id: Fulton
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result: Fulton1
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category: Tools
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completetime: 1
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materials:
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Steel: 200
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Cloth: 100
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Cloth: 500
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- type: latheRecipe
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id: FultonBeacon
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result: FultonBeacon
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category: Tools
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completetime: 5
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materials:
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Steel: 1000
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Glass: 500
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# If they get spammed make it cost silver.
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- type: latheRecipe
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id: SeismicCharge
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result: SeismicCharge
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category: Tools
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completetime: 1
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materials:
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Plastic: 1500
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Steel: 100
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Silver: 100
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- type: latheRecipe
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id: MiningDrill
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result: MiningDrill
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@@ -60,6 +60,9 @@
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- type: Tag
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id: Bloodpack
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- type: Tag
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id: BlueprintAutolathe
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- type: Tag
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id: BodyBag
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BIN
Resources/Textures/Objects/Tools/blueprint.rsi/icon.png
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BIN
Resources/Textures/Objects/Tools/blueprint.rsi/icon.png
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Binary file not shown.
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After Width: | Height: | Size: 449 B |
BIN
Resources/Textures/Objects/Tools/blueprint.rsi/inhand-left.png
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BIN
Resources/Textures/Objects/Tools/blueprint.rsi/inhand-left.png
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Binary file not shown.
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After Width: | Height: | Size: 341 B |
BIN
Resources/Textures/Objects/Tools/blueprint.rsi/inhand-right.png
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BIN
Resources/Textures/Objects/Tools/blueprint.rsi/inhand-right.png
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Binary file not shown.
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After Width: | Height: | Size: 358 B |
22
Resources/Textures/Objects/Tools/blueprint.rsi/meta.json
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22
Resources/Textures/Objects/Tools/blueprint.rsi/meta.json
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@@ -0,0 +1,22 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/commit/dd749c36c416a6960782732cecf25e5ebac326e8",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "icon"
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}
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]
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}
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