Blueprints (#31138)
* Blueprints * Update tables_loot.yml * doink * mark as required
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using Content.Shared.Research.Systems;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Research.Components;
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/// <summary>
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/// This is used for a lathe that can utilize <see cref="BlueprintComponent"/>s to gain more recipes.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
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public sealed partial class BlueprintReceiverComponent : Component
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{
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[DataField]
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public string ContainerId = "blueprint";
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[DataField(required: true)]
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public EntityWhitelist Whitelist = new();
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}
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