Blueprints (#31138)

* Blueprints

* Update tables_loot.yml

* doink

* mark as required
This commit is contained in:
Nemanja
2024-08-25 08:06:50 -04:00
committed by GitHub
parent f03fc585ba
commit 85b7d183bd
15 changed files with 259 additions and 5 deletions

View File

@@ -0,0 +1,18 @@
using Content.Shared.Research.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Research.Components;
/// <summary>
/// This is used for a lathe that can utilize <see cref="BlueprintComponent"/>s to gain more recipes.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(BlueprintSystem))]
public sealed partial class BlueprintReceiverComponent : Component
{
[DataField]
public string ContainerId = "blueprint";
[DataField(required: true)]
public EntityWhitelist Whitelist = new();
}