Mineral Scanner (#31390)
* Mineral Scanner * doink * review * sunday funday * review and fix bugs i think? * Update MiningOverlay.cs
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Content.Shared/Mining/Components/MiningScannerComponent.cs
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Content.Shared/Mining/Components/MiningScannerComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Mining.Components;
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/// <summary>
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/// This is a component that, when held in the inventory or pocket of a player, gives the the MiningOverlay.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(MiningScannerSystem))]
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public sealed partial class MiningScannerComponent : Component
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{
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[DataField]
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public float Range = 5;
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}
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