Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Content.Client.GameObjects.Components.Arcade;
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@@ -525,12 +525,12 @@ namespace Content.Client.Arcade
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public void UpdatePoints(int points)
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{
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_pointsLabel.Text = Loc.GetString("Points: {0}", points);
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_pointsLabel.Text = Loc.GetString("blockgame-points-label", ("points", points));
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}
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public void UpdateLevel(int level)
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{
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_levelLabel.Text = Loc.GetString("Level {0}", level + 1);
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_levelLabel.Text = Loc.GetString("blockgame-level-label", ("level", level + 1));
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}
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public void UpdateHighscores(List<BlockGameMessages.HighScoreEntry> localHighscores,
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@@ -15,8 +15,8 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Enums;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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@@ -51,13 +51,14 @@ namespace Content.Client.UserInterface.Suspicion
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}
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var allies = string.Join(", ", role.Allies.Select(tuple => tuple.name));
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var message = role.Allies.Count switch
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{
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0 => Loc.GetString("You have no allies"),
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var n => Loc.GetPluralString("Your ally is {0}", "Your allies are {0}", n, allies),
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};
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role.Owner.PopupMessage(message);
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role.Owner.PopupMessage(
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Loc.GetString(
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"suspicion-ally-count-display",
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("allyCount", role.Allies.Count),
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("allyNames", allies)
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)
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);
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}
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private bool TryGetComponent([NotNullWhen(true)] out SuspicionRoleComponent? suspicion)
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@@ -7,7 +7,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using Content.Shared.Preferences;
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using Microsoft.EntityFrameworkCore;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Enums;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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@@ -80,12 +80,26 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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int mode = (int) _mode; //Firstly, cast our RCDmode mode to an int (enums are backed by ints anyway by default)
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mode = (++mode) % _modes.Length; //Then, do a rollover on the value so it doesnt hit an invalid state
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_mode = (RcdMode) mode; //Finally, cast the newly acquired int mode to an RCDmode so we can use it.
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The RCD is now set to {0} mode.", _mode)); //Prints an overhead message above the RCD
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Owner.PopupMessage(eventArgs.User,
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Loc.GetString(
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"rcd-component-change-mode",
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("mode", _mode.ToString())
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)
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); //Prints an overhead message above the RCD
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("It's currently on {0} mode, and holds {1} charges.",_mode.ToString(), _ammo));
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if (inDetailsRange)
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{
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message.AddMarkup(
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Loc.GetString(
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"rcd-component-examine-detail-count",
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("mode", _mode),
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("ammoCount", _ammo)
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)
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);
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}
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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if (_utensilsNeeded != UtensilType.None)
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{
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eventArgs.User.PopupMessage(Loc.GetString("You need to use a {0} to eat that!", _utensilsNeeded));
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eventArgs.User.PopupMessage(Loc.GetString("food-you-need-utensil", ("utensil", _utensilsNeeded)));
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return false;
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}
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@@ -160,7 +160,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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if (!types.HasFlag(_utensilsNeeded))
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{
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trueTarget.PopupMessage(user, Loc.GetString("You need to be holding a {0} to eat that!", _utensilsNeeded));
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trueTarget.PopupMessage(user, Loc.GetString("food-you-need-to-hold-utensil", ("utensil", _utensilsNeeded)));
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return false;
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}
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}
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading.Tasks;
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@@ -107,12 +107,21 @@ namespace Content.Server.GameObjects.Components.Stack
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if (stack.AvailableSpace == 0)
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{
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eventArgs.Using.SpawnTimer(300, () => popupPos.PopupMessage(eventArgs.User, "Stack is now full."));
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eventArgs.Using.SpawnTimer(
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300,
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() => popupPos.PopupMessage(
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eventArgs.User,
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Loc.GetString("stack-component-becomes-full")
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)
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);
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}
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}
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else if (toTransfer == 0 && stack.AvailableSpace == 0)
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{
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popupPos.PopupMessage(eventArgs.User, "Stack is already full.");
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popupPos.PopupMessage(
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eventArgs.User,
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Loc.GetString("stack-component-already-full")
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);
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}
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return true;
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@@ -122,9 +131,13 @@ namespace Content.Server.GameObjects.Components.Stack
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{
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if (inDetailsRange)
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{
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message.AddMarkup(Loc.GetPluralString(
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"There is [color=lightgray]1[/color] thing in the stack",
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"There are [color=lightgray]{0}[/color] things in the stack.", Count, Count));
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message.AddMarkup(
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Loc.GetString(
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"stack-component-examine-detail-count",
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("count", Count),
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("markupCountColor", "lightgray")
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)
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);
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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@@ -91,8 +91,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (--Uses == 0)
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{
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sprite.LayerSetState(0, "burnt");
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Owner.PopupMessage(user, Loc.GetString("The flash burns out!"));
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Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
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}
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else if (!_flashing)
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{
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@@ -136,7 +135,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (entity != user)
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{
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user.PopupMessage(entity, Loc.GetString("{0:TheName} blinds you with {1:theName}", user, Owner));
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user.PopupMessage(entity,
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Loc.GetString(
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"flash-component-user-blinds-you",
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("user", user)
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)
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);
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}
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}
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@@ -144,7 +148,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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if (!HasUses)
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{
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message.AddText("It's burnt out.");
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message.AddText(Loc.GetString("flash-component-examine-empty"));
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return;
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}
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@@ -152,9 +156,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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message.AddMarkup(
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Loc.GetString(
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"The flash has [color=green]{0}[/color] {1} remaining.",
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Uses,
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Loc.GetPluralString("use", "uses", Uses)
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"flash-component-examine-detail-count",
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("count", Uses),
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("markupCountColor", "green")
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)
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);
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.GUI;
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@@ -178,12 +178,15 @@ namespace Content.Server.GameTicking.GamePresets
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public override string GetRoundEndDescription()
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{
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var traitorCount = _traitors.Count;
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var result = Loc.GetString("There {0} {1} {2}.", Loc.GetPluralString("was", "were", traitorCount),
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traitorCount, Loc.GetPluralString("traitor", "traitors", traitorCount));
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var result = Loc.GetString(
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"traitor-round-end-result",
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("traitorCount", _traitors.Count)
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);
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foreach (var traitor in _traitors)
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{
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result += Loc.GetString("\n{0} was a traitor",traitor.Mind.Session.Name);
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result += "\n"+Loc.GetString("traitor-user-was-a-traitor", ("user", traitor.Mind.Session.Name));
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var objectives = traitor.Mind.AllObjectives.ToArray();
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if (objectives.Length == 0)
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{
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@@ -191,17 +194,33 @@ namespace Content.Server.GameTicking.GamePresets
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continue;
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}
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result += Loc.GetString(" and had the following objectives:");
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result += Loc.GetString("traitor-objective-list-start");
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foreach (var objectiveGroup in objectives.GroupBy(o => o.Prototype.Issuer))
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{
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result += $"\n[color=#87cefa]{Loc.GetString(objectiveGroup.Key)}[/color]";
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result += $"\n[color=#87cefa]{objectiveGroup.Key}[/color]";
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foreach (var objective in objectiveGroup)
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{
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foreach (var condition in objective.Conditions)
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{
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var progress = condition.Progress;
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result +=
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Loc.GetString("\n- {0} | {1}", condition.Title, (progress > 0.99f ? $"[color=green]{Loc.GetString("Success!")}[/color]" : $"[color=red]{Loc.GetString("Failed!")}[/color] ({(int) (progress * 100)}%)"));
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if (progress > 0.99f)
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{
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result += "\n- " + Loc.GetString(
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"traitor-objective-condition-success",
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("condition", condition.Title),
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("markupColor", "green")
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);
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}
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else
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{
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result += "\n- " + Loc.GetString(
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"traitor-objective-condition-fail",
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("condition", condition.Title),
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("progress", (int) (progress * 100)),
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("markupColor", "red")
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);
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}
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}
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}
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}
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@@ -23,23 +23,18 @@ namespace Content.Server.Mobs.Roles.Suspicion
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public void GreetSuspicion(List<SuspicionTraitorRole> traitors, IChatManager chatMgr)
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{
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chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("You're a {0}!", Name));
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chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("Objective: {0}", Objective));
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chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("suspicion-role-greeting", ("roleName", Name)));
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chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("suspicion-objective", ("objectiveText", Objective)));
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if (traitors.Count == 1)
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{
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// Only traitor.
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chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("You're on your own. Good luck!"));
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return;
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}
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var allPartners = string.Join(", ", traitors.Where(p => p != this).Select(p => p.Mind.CharacterName));
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var text = string.Join(", ", traitors.Where(p => p != this).Select(p => p.Mind.CharacterName));
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var partnerText = Loc.GetString(
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"suspicion-partners-in-crime",
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("partnerCount", traitors.Count-1),
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("partnerNames", allPartners)
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);
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var pluralText = Loc.GetPluralString("Your partner in crime is: {0}",
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"Your partners in crime are: {0}",
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traitors.Count-1, text);
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chatMgr.DispatchServerMessage(Mind.Session, pluralText);
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chatMgr.DispatchServerMessage(Mind.Session, partnerText);
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}
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}
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}
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@@ -1,4 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -31,8 +31,12 @@ namespace Content.Shared.Construction
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(string.IsNullOrEmpty(Name)
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? Loc.GetString("Next, insert an entity with a {0} component.", Component) // Terrible.
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: Loc.GetString("Next, insert {0}", Name));
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? Loc.GetString(
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"construction-insert-entity-with-component",
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("componentName", Component))// Terrible.
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: Loc.GetString(
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"construction-insert-exact-entity",
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("entityName", Name)));
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}
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}
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}
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@@ -1,4 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -24,8 +24,14 @@ namespace Content.Shared.Construction
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public override void DoExamine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(string.IsNullOrEmpty(Name)
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? Loc.GetString("Next, insert {0}", Prototype) // Terrible.
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: Loc.GetString("Next, insert {0}", Name));
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? Loc.GetString(
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"construction-insert-prototype-no-name",
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("prototypeName", Prototype) // Terrible.
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)
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: Loc.GetString(
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"construction-insert-prototype",
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("entityName", Name)
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));
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}
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}
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}
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@@ -6,7 +6,6 @@ using Content.Shared.Maps;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -20,17 +19,14 @@ namespace Content.Shared
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly ITextMacroFactory _textMacroFactory = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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public override void PreInit()
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{
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IoCManager.InjectDependencies(this);
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_textMacroFactory.DoAutoRegistrations();
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// Default to en-US.
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Loc.LoadCulture(_resourceManager, _textMacroFactory, new CultureInfo(Culture));
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Loc.LoadCulture(_resourceManager, new CultureInfo(Culture));
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}
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public override void Init()
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@@ -1,14 +1,14 @@
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using System;
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using System;
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using Content.Shared.Preferences;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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public abstract class SharedHumanoidAppearanceComponent : Component, IGenderable
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public abstract class SharedHumanoidAppearanceComponent : Component
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{
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private HumanoidCharacterAppearance _appearance;
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private Sex _sex;
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@@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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@@ -49,7 +50,11 @@ namespace Content.Shared.GameObjects.Components
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public override string ToString()
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{
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return Loc.GetString("{0}: {1:0.##} mol", Name, Amount);
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// e.g. "Plasma: 2000 mol"
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return Loc.GetString(
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"gas-entry-info",
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("gasName", Name),
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("gasAmount", Amount));
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}
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}
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@@ -6,9 +6,9 @@ using Content.Shared.GameTicking;
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using Content.Shared.Prototypes;
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using Content.Shared.Roles;
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using Content.Shared.Utility;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization.Macros;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -19,7 +19,7 @@ namespace Content.Shared.Preferences
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/// Character profile. Looks immutable, but uses non-immutable semantics internally for serialization/code sanity purposes.
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/// </summary>
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[Serializable, NetSerializable]
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public class HumanoidCharacterProfile : ICharacterProfile, IGenderable
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public class HumanoidCharacterProfile : ICharacterProfile
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{
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||||
private readonly Dictionary<string, JobPriority> _jobPriorities;
|
||||
private readonly List<string> _antagPreferences;
|
||||
@@ -286,7 +286,12 @@ namespace Content.Shared.Preferences
|
||||
}
|
||||
|
||||
public string Summary =>
|
||||
Loc.GetString(" This is {0}. {2:They} {2:are} {1} years old.", Name, Age, this);
|
||||
Loc.GetString(
|
||||
"humanoid-character-profile-summary",
|
||||
("name", Name),
|
||||
("gender", Gender.ToString().ToLowerInvariant()),
|
||||
("age", Age)
|
||||
);
|
||||
|
||||
public bool MemberwiseEquals(ICharacterProfile maybeOther)
|
||||
{
|
||||
|
||||
@@ -9,8 +9,9 @@ using Content.Shared.Preferences;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization.Macros;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
5
Resources/Locale/en-US/atmos.ftl
Normal file
5
Resources/Locale/en-US/atmos.ftl
Normal file
@@ -0,0 +1,5 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Used for GasEntry.ToString()
|
||||
gas-entry-info = {$gasName}: {$gasAmount} mol
|
||||
8
Resources/Locale/en-US/blockgame.ftl
Normal file
8
Resources/Locale/en-US/blockgame.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Current game score
|
||||
blockgame-points-label = Points: {$points}
|
||||
|
||||
# Current game level
|
||||
blockgame-level-label = Level: {$level}
|
||||
19
Resources/Locale/en-US/components/flash-component.ftl
Normal file
19
Resources/Locale/en-US/components/flash-component.ftl
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown when an empty flash is examined at any range
|
||||
flash-component-examine-empty = It's burnt out!
|
||||
|
||||
# Shown when a flash is examined in details range
|
||||
flash-component-examine-detail-count = The flash has [color={$markupCountColor}]{$count}[/color] {$count ->
|
||||
[one] use
|
||||
*[other] uses
|
||||
} remaining.
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when someone flashes you with a flash
|
||||
flash-component-user-blinds-you = {$user} blinds you with the flash!
|
||||
|
||||
# Shown when a flash runs out of uses
|
||||
flash-component-becomes-empty = The flash burns out!
|
||||
14
Resources/Locale/en-US/components/rcd-component.ftl
Normal file
14
Resources/Locale/en-US/components/rcd-component.ftl
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown when an RCD is examined in details range
|
||||
rcd-component-examine-detail-count = It's currently on {$mode} mode, and holds {$ammoCount ->
|
||||
*[zero] no charges.
|
||||
[one] one charge.
|
||||
[other] {$ammoCount} charges.
|
||||
}
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when changing RCD Mode
|
||||
rcd-component-change-mode = The RCD is now set to {$mode} mode.
|
||||
16
Resources/Locale/en-US/components/stack-component.ftl
Normal file
16
Resources/Locale/en-US/components/stack-component.ftl
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown when a stack is examined in details range
|
||||
stack-component-examine-detail-count = {$count ->
|
||||
[one] There is [color={$markupCountColor}]{$count}[/color] thing
|
||||
*[other] There are [color={$markupCountColor}]{$count}[/color] things
|
||||
} in the stack.
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when attempting to add to a stack that is full
|
||||
stack-component-already-full = Stack is already full.
|
||||
|
||||
# Shown when a stack becomes full
|
||||
stack-component-becomes-full = Stack is now full.
|
||||
15
Resources/Locale/en-US/construction.ftl
Normal file
15
Resources/Locale/en-US/construction.ftl
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-prototype-no-name = Next, insert {$prototypeName}.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-prototype = Next, insert {$entityName}.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
|
||||
|
||||
# Shown when examining an in-construction object
|
||||
construction-insert-exact-entity = Next, insert {$entityName}.
|
||||
|
||||
9
Resources/Locale/en-US/food.ftl
Normal file
9
Resources/Locale/en-US/food.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
|
||||
### Interaction Messages
|
||||
|
||||
# When trying to eat food without the required utensil
|
||||
food-you-need-utensil = You need to use a {$utensil} to eat that!
|
||||
|
||||
# When trying to eat food without the required utensil... but you gotta hold it
|
||||
food-you-need-to-hold-utensil = You need to be holding a {$utensil} to eat that!
|
||||
|
||||
22
Resources/Locale/en-US/gamemodes/suspicion.ftl
Normal file
22
Resources/Locale/en-US/gamemodes/suspicion.ftl
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown when clicking your Role Button in Suspicion
|
||||
suspicion-ally-count-display = {$allyCount ->
|
||||
*[zero] You have no allies
|
||||
[one] Your ally is {$allyNames}
|
||||
[other] Your allies are {$allyNames}
|
||||
}
|
||||
|
||||
# Shown when greeted with the Suspicion role
|
||||
suspicion-role-greeting = You're a {$roleName}!
|
||||
|
||||
# Shown when greeted with the Suspicion role
|
||||
suspicion-objective = Objective: {$objectiveText}
|
||||
|
||||
# Shown when greeted with the Suspicion role
|
||||
suspicion-partners-in-crime = {$partnersCount ->
|
||||
*[zero] You're on your own. Good luck!
|
||||
[one] Your partner in crime is {$partnerNames}.
|
||||
[other] Your partners in crime are {$partnerNames}.
|
||||
}
|
||||
20
Resources/Locale/en-US/gamemodes/traitor.ftl
Normal file
20
Resources/Locale/en-US/gamemodes/traitor.ftl
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-round-end-result = {$traitorCount ->
|
||||
[one] There was one traitor.
|
||||
*[other] There were {$traitorCount} traitors.
|
||||
}
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-user-was-a-traitor = {$user} was a traitor.
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-objective-list-start = and had the following objectives:
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-objective-condition-success = {$condition} | [color={$markupColor}]Success![/color]
|
||||
|
||||
# Shown at the end of a round of Traitor
|
||||
traitor-objective-condition-fail = {$condition} | [color={$markupColor}]Failure![/color] ({$progress}%)
|
||||
10
Resources/Locale/en-US/prefs.ftl
Normal file
10
Resources/Locale/en-US/prefs.ftl
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
### UI
|
||||
|
||||
# Displayed in the Character prefs window
|
||||
humanoid-character-profile-summary =
|
||||
This is {$name}. {$gender ->
|
||||
[male] He is
|
||||
[female] She is
|
||||
*[other] They are
|
||||
} {$age} years old.
|
||||
@@ -1,43 +0,0 @@
|
||||
|
||||
- msgid: New Game
|
||||
msgstr: Nuova Partita
|
||||
|
||||
- msgid: Scoreboard
|
||||
msgstr: Classifica
|
||||
|
||||
- msgid: Pause
|
||||
msgstr: Pausa
|
||||
|
||||
- msgid: Unpause
|
||||
msgstr: Riprendi
|
||||
|
||||
- msgid: Gameover!
|
||||
msgstr: Partita Finita!
|
||||
|
||||
- msgid: Highscores
|
||||
msgstr: Record
|
||||
|
||||
- msgid: Back
|
||||
msgstr: Indietro
|
||||
|
||||
- msgid: Next
|
||||
msgstr: Prossimo
|
||||
|
||||
- msgid: Hold
|
||||
msgstr: Conservato
|
||||
|
||||
- msgid: Global
|
||||
msgstr: Globale
|
||||
|
||||
- msgid: Local
|
||||
msgstr: Locale
|
||||
|
||||
- msgid: Points
|
||||
msgstr: Punti
|
||||
|
||||
- msgid: Level
|
||||
msgstr: Livello
|
||||
|
||||
- msgid: Station
|
||||
msgstr: Stazione
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
# Example Dutch translations
|
||||
|
||||
- msgid: wrench
|
||||
msgstr: moersleutel
|
||||
|
||||
- msgid: welding tool
|
||||
msgstr: lasapparaat
|
||||
|
||||
- msgid: crowbar
|
||||
msgstr: koevoet
|
||||
|
||||
- msgid: screwdriver
|
||||
msgstr: schroevendraaier
|
||||
|
||||
- msgid: wirecutters
|
||||
msgstr: draadtang
|
||||
|
||||
- msgid: multitool
|
||||
msgstr: multi tool # This is what google translate gives me idk.
|
||||
@@ -41,5 +41,3 @@
|
||||
baseSprintSpeed: 14
|
||||
baseWalkSpeed: 7
|
||||
- type: MovementIgnoreGravity
|
||||
- type: Grammar
|
||||
proper: true
|
||||
|
||||
@@ -327,5 +327,3 @@
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RotationVisualizer
|
||||
- type: Grammar
|
||||
proper: true
|
||||
|
||||
Reference in New Issue
Block a user