Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading.Tasks;
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@@ -107,12 +107,21 @@ namespace Content.Server.GameObjects.Components.Stack
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if (stack.AvailableSpace == 0)
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{
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eventArgs.Using.SpawnTimer(300, () => popupPos.PopupMessage(eventArgs.User, "Stack is now full."));
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eventArgs.Using.SpawnTimer(
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300,
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() => popupPos.PopupMessage(
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eventArgs.User,
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Loc.GetString("stack-component-becomes-full")
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)
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);
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}
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}
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else if (toTransfer == 0 && stack.AvailableSpace == 0)
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{
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popupPos.PopupMessage(eventArgs.User, "Stack is already full.");
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popupPos.PopupMessage(
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eventArgs.User,
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Loc.GetString("stack-component-already-full")
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);
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}
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return true;
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@@ -122,9 +131,13 @@ namespace Content.Server.GameObjects.Components.Stack
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{
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if (inDetailsRange)
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{
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message.AddMarkup(Loc.GetPluralString(
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"There is [color=lightgray]1[/color] thing in the stack",
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"There are [color=lightgray]{0}[/color] things in the stack.", Count, Count));
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message.AddMarkup(
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Loc.GetString(
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"stack-component-examine-detail-count",
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("count", Count),
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("markupCountColor", "lightgray")
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)
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);
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}
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}
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}
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