FTL on a spaced tile yeets instead of gibs (#19883)

* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile.

* -Throw relative to local shuttle position instead, fine for most cases and more performant
-Use throw code to throw.

* Blanks removal

woops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
Varen
2023-09-07 04:13:31 +02:00
committed by GitHub
parent 6880674442
commit 8590d32760
2 changed files with 33 additions and 29 deletions

View File

@@ -19,6 +19,7 @@ using Content.Shared.Buckle.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Shuttles.Components;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
@@ -79,6 +80,7 @@ public sealed partial class ShuttleSystem
private EntityQuery<BodyComponent> _bodyQuery;
private EntityQuery<BuckleComponent> _buckleQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<StatusEffectsComponent> _statusQuery;
private EntityQuery<TransformComponent> _xformQuery;
@@ -86,6 +88,7 @@ public sealed partial class ShuttleSystem
{
_bodyQuery = GetEntityQuery<BodyComponent>();
_buckleQuery = GetEntityQuery<BuckleComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_statusQuery = GetEntityQuery<StatusEffectsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
@@ -473,24 +476,21 @@ public sealed partial class ShuttleSystem
/// </summary>
private void DoTheDinosaur(TransformComponent xform)
{
// gib anything sitting outside aka on a lattice
// this is done before knocking since why knock down if they are gonna be gibbed too
var toGib = new ValueList<(EntityUid, BodyComponent)>();
GibKids(xform, ref toGib);
foreach (var (child, body) in toGib)
{
_bobby.GibBody(child, gibOrgans: false, body);
}
// Get enumeration exceptions from people dropping things if we just paralyze as we go
var toKnock = new ValueList<EntityUid>();
KnockOverKids(xform, ref toKnock);
foreach (var child in toKnock)
if (TryComp<PhysicsComponent>(xform.GridUid, out var shuttleBody))
{
if (!_statusQuery.TryGetComponent(child, out var status)) continue;
_stuns.TryParalyze(child, _hyperspaceKnockdownTime, true, status);
foreach (var child in toKnock)
{
if (!_statusQuery.TryGetComponent(child, out var status)) continue;
_stuns.TryParalyze(child, _hyperspaceKnockdownTime, true, status);
// If the guy we knocked down is on a spaced tile, throw them too
TossIfSpaced(shuttleBody, child);
}
}
}
@@ -507,25 +507,27 @@ public sealed partial class ShuttleSystem
}
}
private void GibKids(TransformComponent xform, ref ValueList<(EntityUid, BodyComponent)> toGib)
/// <summary>
/// Throws people who are standing on a spaced tile, tries to throw them towards a neighbouring space tile
/// </summary>
private void TossIfSpaced(PhysicsComponent shuttleBody, EntityUid tossed)
{
// this is not recursive so people hiding in crates are spared, sadly
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
if (!_xformQuery.TryGetComponent(tossed, out var childXform))
return;
if (!_physicsQuery.TryGetComponent(tossed, out var phys))
return;
// only toss if its on lattice/space
var tile = childXform.Coordinates.GetTileRef(EntityManager, _mapManager);
if (tile != null && tile.Value.IsSpace() && _mapManager.TryGetGrid(tile.Value.GridUid, out var grid))
{
if (!_xformQuery.TryGetComponent(child.Value, out var childXform))
continue;
Vector2 direction = -Vector2.UnitY;
// not something that can be gibbed
if (!_bodyQuery.TryGetComponent(child.Value, out var body))
continue;
// only gib if its on lattice/space
var tile = childXform.Coordinates.GetTileRef(EntityManager, _mapManager);
if (tile != null && !tile.Value.IsSpace())
continue;
toGib.Add((child.Value, body));
var foo = childXform.LocalPosition - shuttleBody.LocalCenter;
_throwing.TryThrow(tossed, foo.Normalized() * 10.0f, 50.0f);
}
}

View File

@@ -6,6 +6,7 @@ using Content.Server.Stunnable;
using Content.Shared.GameTicking;
using Content.Shared.Mobs.Systems;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
@@ -36,6 +37,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StunSystem _stuns = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly ThrusterSystem _thruster = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;