FTL on a spaced tile yeets instead of gibs (#19883)
* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile. * -Throw relative to local shuttle position instead, fine for most cases and more performant -Use throw code to throw. * Blanks removal woops Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -19,6 +19,7 @@ using Content.Shared.Buckle.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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@@ -79,6 +80,7 @@ public sealed partial class ShuttleSystem
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private EntityQuery<BodyComponent> _bodyQuery;
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private EntityQuery<BuckleComponent> _buckleQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<StatusEffectsComponent> _statusQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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@@ -86,6 +88,7 @@ public sealed partial class ShuttleSystem
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{
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_bodyQuery = GetEntityQuery<BodyComponent>();
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_buckleQuery = GetEntityQuery<BuckleComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_statusQuery = GetEntityQuery<StatusEffectsComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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@@ -473,24 +476,21 @@ public sealed partial class ShuttleSystem
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/// </summary>
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private void DoTheDinosaur(TransformComponent xform)
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{
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// gib anything sitting outside aka on a lattice
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// this is done before knocking since why knock down if they are gonna be gibbed too
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var toGib = new ValueList<(EntityUid, BodyComponent)>();
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GibKids(xform, ref toGib);
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foreach (var (child, body) in toGib)
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{
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_bobby.GibBody(child, gibOrgans: false, body);
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}
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// Get enumeration exceptions from people dropping things if we just paralyze as we go
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var toKnock = new ValueList<EntityUid>();
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KnockOverKids(xform, ref toKnock);
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foreach (var child in toKnock)
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if (TryComp<PhysicsComponent>(xform.GridUid, out var shuttleBody))
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{
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if (!_statusQuery.TryGetComponent(child, out var status)) continue;
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_stuns.TryParalyze(child, _hyperspaceKnockdownTime, true, status);
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foreach (var child in toKnock)
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{
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if (!_statusQuery.TryGetComponent(child, out var status)) continue;
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_stuns.TryParalyze(child, _hyperspaceKnockdownTime, true, status);
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// If the guy we knocked down is on a spaced tile, throw them too
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TossIfSpaced(shuttleBody, child);
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}
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}
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}
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@@ -507,25 +507,27 @@ public sealed partial class ShuttleSystem
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}
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}
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private void GibKids(TransformComponent xform, ref ValueList<(EntityUid, BodyComponent)> toGib)
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/// <summary>
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/// Throws people who are standing on a spaced tile, tries to throw them towards a neighbouring space tile
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/// </summary>
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private void TossIfSpaced(PhysicsComponent shuttleBody, EntityUid tossed)
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{
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// this is not recursive so people hiding in crates are spared, sadly
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var childEnumerator = xform.ChildEnumerator;
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while (childEnumerator.MoveNext(out var child))
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if (!_xformQuery.TryGetComponent(tossed, out var childXform))
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return;
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if (!_physicsQuery.TryGetComponent(tossed, out var phys))
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return;
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// only toss if its on lattice/space
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var tile = childXform.Coordinates.GetTileRef(EntityManager, _mapManager);
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if (tile != null && tile.Value.IsSpace() && _mapManager.TryGetGrid(tile.Value.GridUid, out var grid))
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{
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if (!_xformQuery.TryGetComponent(child.Value, out var childXform))
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continue;
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Vector2 direction = -Vector2.UnitY;
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// not something that can be gibbed
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if (!_bodyQuery.TryGetComponent(child.Value, out var body))
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continue;
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// only gib if its on lattice/space
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var tile = childXform.Coordinates.GetTileRef(EntityManager, _mapManager);
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if (tile != null && !tile.Value.IsSpace())
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continue;
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toGib.Add((child.Value, body));
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var foo = childXform.LocalPosition - shuttleBody.LocalCenter;
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_throwing.TryThrow(tossed, foo.Normalized() * 10.0f, 50.0f);
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}
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}
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@@ -6,6 +6,7 @@ using Content.Server.Stunnable;
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using Content.Shared.GameTicking;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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@@ -36,6 +37,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StunSystem _stuns = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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