FTL on a spaced tile yeets instead of gibs (#19883)
* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile. * -Throw relative to local shuttle position instead, fine for most cases and more performant -Use throw code to throw. * Blanks removal woops Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
@@ -6,6 +6,7 @@ using Content.Server.Stunnable;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Throwing;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Configuration;
|
||||
@@ -36,6 +37,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
|
||||
[Dependency] private readonly StationSystem _station = default!;
|
||||
[Dependency] private readonly StunSystem _stuns = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwing = default!;
|
||||
[Dependency] private readonly ThrusterSystem _thruster = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
Reference in New Issue
Block a user