More dynamic melee sounds (#8207)

This commit is contained in:
metalgearsloth
2022-05-17 13:49:07 +10:00
committed by GitHub
parent 825d7c4230
commit 8589f52bd5
23 changed files with 215 additions and 28 deletions

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@@ -345,6 +345,7 @@ namespace Content.Client.Entry
"Artifact",
"RandomArtifactSprite",
"EnergySword",
"MeleeSound",
"DoorRemote",
"InteractionPopup",
"HealthAnalyzer",

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@@ -0,0 +1,33 @@
using Content.Shared.Damage.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Weapon.Melee.Components;
/// <summary>
/// Plays the specified sound upon receiving damage of the specified type.
/// </summary>
[RegisterComponent]
public sealed class MeleeSoundComponent : Component
{
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified group.
/// Will fallback to defaults if none specified.
/// </summary>
[DataField("soundGroups",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
public Dictionary<string, SoundSpecifier>? SoundGroups;
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified type.
/// Will fallback to defaults if none specified.
/// </summary>
[DataField("soundTypes",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
public Dictionary<string, SoundSpecifier>? SoundTypes;
/// <summary>
/// Sound that plays if no damage is done.
/// </summary>
[DataField("noDamageSound")] public SoundSpecifier? NoDamageSound;
}

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@@ -9,7 +9,7 @@ namespace Content.Server.Weapon.Melee.Components
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("hitSound")]
public SoundSpecifier HitSound { get; set; } = new SoundCollectionSpecifier("GenericHit");
public SoundSpecifier? HitSound;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("missSound")]

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@@ -10,8 +10,8 @@ using Content.Shared.Damage;
using Content.Shared.Sound;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Hands;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
@@ -19,18 +19,22 @@ using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Weapon.Melee
{
public sealed class MeleeWeaponSystem : EntitySystem
{
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
private const float DamagePitchVariation = 0.15f;
public override void Initialize()
{
base.Initialize();
@@ -73,7 +77,7 @@ namespace Content.Server.Weapon.Melee
if (curTime < comp.CooldownEnd || args.Target == null)
return;
var location = EntityManager.GetComponent<TransformComponent>(args.User).Coordinates;
var location = Transform(args.User).Coordinates;
var diff = args.ClickLocation.ToMapPos(EntityManager) - location.ToMapPos(EntityManager);
var angle = Angle.FromWorldVec(diff);
@@ -103,19 +107,12 @@ namespace Content.Server.Weapon.Melee
$"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target.Value):target} using {ToPrettyString(args.Used):used} and dealt {damageResult.Total:damage} damage");
}
if (hitEvent.HitSoundOverride != null)
{
SoundSystem.Play(Filter.Pvs(owner), hitEvent.HitSoundOverride.GetSound(), target, AudioHelpers.WithVariation(0.25f));
}
else
{
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
}
PlayHitSound(target, GetHighestDamageSound(modifiedDamage), hitEvent.HitSoundOverride, comp.HitSound);
}
}
else
{
SoundSystem.Play(Filter.Pvs(owner), comp.MissSound.GetSound(), args.User);
SoundSystem.Play(Filter.Pvs(owner, entityManager: EntityManager), comp.MissSound.GetSound(), args.User);
return;
}
@@ -161,24 +158,20 @@ namespace Content.Server.Weapon.Melee
if (!hitEvent.Handled)
{
var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
if (entities.Count != 0)
{
if (hitEvent.HitSoundOverride != null)
{
SoundSystem.Play(Filter.Pvs(owner), hitEvent.HitSoundOverride.GetSound(), Transform(entities.First()).Coordinates);
}
else
{
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), Transform(entities.First()).Coordinates);
}
var target = entities.First();
TryComp<MeleeWeaponComponent>(target, out var meleeWeapon);
PlayHitSound(target, GetHighestDamageSound(modifiedDamage), hitEvent.HitSoundOverride, meleeWeapon?.HitSound);
}
else
{
SoundSystem.Play(Filter.Pvs(owner), comp.MissSound.GetSound(), Transform(args.User).Coordinates);
}
var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
foreach (var entity in hitEntities)
{
RaiseLocalEvent(entity, new AttackedEvent(args.Used, args.User, args.ClickLocation));
@@ -203,6 +196,89 @@ namespace Content.Server.Weapon.Melee
RaiseLocalEvent(owner, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
}
private string? GetHighestDamageSound(DamageSpecifier modifiedDamage)
{
var groups = modifiedDamage.GetDamagePerGroup(_protoManager);
// Use group if it's exclusive, otherwise fall back to type.
if (groups.Count == 1)
{
return groups.Keys.First();
}
var highestDamage = FixedPoint2.Zero;
string? highestDamageType = null;
foreach (var (type, damage) in modifiedDamage.DamageDict)
{
if (damage <= highestDamage) continue;
highestDamageType = type;
}
return highestDamageType;
}
private void PlayHitSound(EntityUid target, string? type, SoundSpecifier? hitSoundOverride, SoundSpecifier? hitSound)
{
var playedSound = false;
// Play sound based off of highest damage type.
if (TryComp<MeleeSoundComponent>(target, out var damageSoundComp))
{
if (type == null && damageSoundComp.NoDamageSound != null)
{
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), damageSoundComp.NoDamageSound.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
playedSound = true;
}
else if (type != null && damageSoundComp.SoundTypes?.TryGetValue(type, out var damageSoundType) == true)
{
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), damageSoundType!.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
playedSound = true;
}
else if (type != null && damageSoundComp.SoundGroups?.TryGetValue(type, out var damageSoundGroup) == true)
{
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), damageSoundGroup!.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
playedSound = true;
}
}
// Use weapon sounds if the thing being hit doesn't specify its own sounds.
if (!playedSound)
{
if (hitSoundOverride != null)
{
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), hitSoundOverride.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
playedSound = true;
}
else if (hitSound != null)
{
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), hitSound.GetSound(), target);
playedSound = true;
}
}
// Fallback to generic sounds.
if (!playedSound)
{
switch (type)
{
// Unfortunately heat returns caustic group so can't just use the damagegroup in that instance.
case "Burn":
case "Heat":
case "Cold":
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), "/Audio/Items/welder.ogg", target);
break;
// No damage, fallback to tappies
case null:
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), "/Audio/Weapons/tap.ogg", target);
break;
case "Brute":
SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), "/Audio/Weapons/smash.ogg", target);
break;
}
}
}
private HashSet<EntityUid> ArcRayCast(Vector2 position, Angle angle, float arcWidth, float range, MapId mapId, EntityUid ignore)
{
var widthRad = Angle.FromDegrees(arcWidth);

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@@ -0,0 +1,7 @@
dodgeball.ogg taken from https://github.com/tgstation/tgstation/blob/5d264fbea0124e5af511af3fed24203e196d108b/sound/items/dodgeball.ogg under CC BY-SA 3.0
grille_hit.ogg taken from https://github.com/tgstation/tgstation/blob/803ca4537df35cf252b056d8460d510be8a4f353/sound/effects/grillehit.ogg under CC BY-SA 3.0
slash.ogg taken from https://github.com/tgstation/tgstation/blob/5d264fbea0124e5af511af3fed24203e196d108b/sound/weapons/slash.ogg under CC BY-SA 3.0
tap.ogg taken from https://github.com/tgstation/tgstation/blob/803ca4537df35cf252b056d8460d510be8a4f353/sound/weapons/tap.ogg under CC BY-SA 3.0

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@@ -7,6 +7,11 @@
snap:
- Wall
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Weapons/slash.ogg"
- type: Sprite
sprite: Objects/Misc/kudzu.rsi
state: kudzu_11

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@@ -3,6 +3,11 @@
id: BaseLightbulb
abstract: true
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: Sprite
netsync: false
sprite: Objects/Power/light_bulb.rsi

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@@ -13,7 +13,7 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/engineering.rsi
- type: entity
parent: Airlock
id: AirlockAtmospherics
@@ -21,7 +21,7 @@
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/atmospherics.rsi
- type: entity
parent: Airlock
id: AirlockCargo
@@ -85,6 +85,11 @@
parent: Airlock
name: glass airlock
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: Door
occludes: false
- type: Occluder
@@ -116,7 +121,7 @@
sprite: Structures/Doors/Airlocks/Glass/engineering.rsi
- type: PaintableAirlock
group: Glass
- type: entity
parent: AirlockGlass
id: AirlockAtmosphericsGlass
@@ -125,7 +130,7 @@
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/atmospherics.rsi
- type: PaintableAirlock
group: Glass
group: Glass
- type: entity
parent: AirlockGlass

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@@ -4,6 +4,11 @@
name: airlock
description: It opens, it closes, and maybe crushes you.
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Weapons/smash.ogg"
- type: InteractionOutline
- type: Sprite
netsync: false

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@@ -5,6 +5,11 @@
placement:
mode: SnapgridCenter
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: InteractionOutline
- type: Physics
- type: Fixtures

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@@ -5,6 +5,11 @@
parent: SeatBase
description: The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean.
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Weapons/slash.ogg"
- type: Anchorable
- type: Sprite
sprite: Structures/Furniture/toilet.rsi

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@@ -6,6 +6,11 @@
placement:
mode: SnapgridCenter
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: Construction
graph: Computer
node: computer

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@@ -5,6 +5,11 @@
placement:
mode: SnapgridCenter
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: Clickable
- type: InteractionOutline
- type: Transform

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@@ -4,6 +4,11 @@
name: rack
description: A rack for storing things on.
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Weapons/dodgeball.ogg"
- type: Construction
graph: Rack
node: Rack

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@@ -3,6 +3,11 @@
parent: BaseStructure
name: bar sign
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: WallMount
- type: Sprite
drawdepth: Objects

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@@ -3,6 +3,11 @@
name: fire axe cabinet
description: There is a small label that reads "For Emergency use only" along with details for safe use of the axe. As if.
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: WallMount
- type: Clickable
- type: InteractionOutline

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@@ -4,6 +4,11 @@
description: "An unpowered light."
suffix: Unpowered
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: Transform
anchored: true
- type: Clickable

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@@ -4,6 +4,11 @@
name: grille
description: A flimsy framework of iron rods.
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Weapons/grille_hit.ogg"
- type: Tag
tags:
- RCDDeconstructWhitelist

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@@ -8,6 +8,11 @@
snap:
- Window
components:
- type: MeleeSound
soundGroups:
Brute:
path:
"/Audio/Effects/glass_hit.ogg"
- type: WallMount
arc: 360 # interact despite grilles
- type: Tag