More dynamic melee sounds (#8207)

This commit is contained in:
metalgearsloth
2022-05-17 13:49:07 +10:00
committed by GitHub
parent 825d7c4230
commit 8589f52bd5
23 changed files with 215 additions and 28 deletions

View File

@@ -0,0 +1,33 @@
using Content.Shared.Damage.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Weapon.Melee.Components;
/// <summary>
/// Plays the specified sound upon receiving damage of the specified type.
/// </summary>
[RegisterComponent]
public sealed class MeleeSoundComponent : Component
{
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified group.
/// Will fallback to defaults if none specified.
/// </summary>
[DataField("soundGroups",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
public Dictionary<string, SoundSpecifier>? SoundGroups;
/// <summary>
/// Specified sounds to apply when the entity takes damage with the specified type.
/// Will fallback to defaults if none specified.
/// </summary>
[DataField("soundTypes",
customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
public Dictionary<string, SoundSpecifier>? SoundTypes;
/// <summary>
/// Sound that plays if no damage is done.
/// </summary>
[DataField("noDamageSound")] public SoundSpecifier? NoDamageSound;
}