diff --git a/Content.Server/Morgue/MorgueSystem.cs b/Content.Server/Morgue/MorgueSystem.cs
index b05c4414bc..a07accf777 100644
--- a/Content.Server/Morgue/MorgueSystem.cs
+++ b/Content.Server/Morgue/MorgueSystem.cs
@@ -3,8 +3,6 @@ using Content.Shared.Body.Components;
using Content.Shared.Examine;
using Content.Shared.Morgue;
using Content.Shared.Morgue.Components;
-using Robust.Server.GameObjects;
-using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
@@ -25,12 +23,12 @@ public sealed class MorgueSystem : EntitySystem
///
/// Handles the examination text for looking at a morgue.
///
- private void OnExamine(EntityUid uid, MorgueComponent component, ExaminedEvent args)
+ private void OnExamine(Entity ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
- _appearance.TryGetData(uid, MorgueVisuals.Contents, out var contents);
+ _appearance.TryGetData(ent.Owner, MorgueVisuals.Contents, out var contents);
var text = contents switch
{
diff --git a/Content.Shared/Morgue/Components/MorgueComponent.cs b/Content.Shared/Morgue/Components/MorgueComponent.cs
index d4761d1ce4..5d3fa45161 100644
--- a/Content.Shared/Morgue/Components/MorgueComponent.cs
+++ b/Content.Shared/Morgue/Components/MorgueComponent.cs
@@ -9,19 +9,18 @@ public sealed partial class MorgueComponent : Component
///
/// Whether or not the morgue beeps if a living player is inside.
///
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("doSoulBeep")]
+ [DataField]
public bool DoSoulBeep = true;
- [ViewVariables]
+ [DataField]
public float AccumulatedFrameTime = 0f;
///
/// The amount of time between each beep.
///
- [ViewVariables]
+ [DataField]
public float BeepTime = 10f;
- [DataField("occupantHasSoulAlarmSound")]
+ [DataField]
public SoundSpecifier OccupantHasSoulAlarmSound = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
}