ABSURDLY important footstep change (#3147)
* +1 db * -.25db, different volume walking vs. running
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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@@ -11,6 +11,7 @@ using Content.Shared.Maps;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -108,12 +109,12 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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else
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{
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PlayFootstepSound(transform.Coordinates);
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PlayFootstepSound(transform.Coordinates, mover.Sprinting);
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}
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}
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}
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private void PlayFootstepSound(EntityCoordinates coordinates)
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private void PlayFootstepSound(EntityCoordinates coordinates, bool sprinting)
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{
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// Step one: figure out sound collection prototype.
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var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
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@@ -149,7 +150,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
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var file = _robustRandom.Pick(soundCollection.PickFiles);
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_audioSystem.PlayAtCoords(file, coordinates);
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_audioSystem.PlayAtCoords(file, coordinates, sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
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}
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catch (UnknownPrototypeException)
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{
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