ABSURDLY important footstep change (#3147)

* +1 db

* -.25db, different volume walking vs. running
This commit is contained in:
tmtmtl30
2021-02-12 01:31:19 -08:00
committed by GitHub
parent 4c419f85ce
commit 857c65d968

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs;
@@ -11,6 +11,7 @@ using Content.Shared.Maps;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -108,12 +109,12 @@ namespace Content.Server.GameObjects.EntitySystems
}
else
{
PlayFootstepSound(transform.Coordinates);
PlayFootstepSound(transform.Coordinates, mover.Sprinting);
}
}
}
private void PlayFootstepSound(EntityCoordinates coordinates)
private void PlayFootstepSound(EntityCoordinates coordinates, bool sprinting)
{
// Step one: figure out sound collection prototype.
var grid = _mapManager.GetGrid(coordinates.GetGridId(EntityManager));
@@ -149,7 +150,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_audioSystem.PlayAtCoords(file, coordinates);
_audioSystem.PlayAtCoords(file, coordinates, sprinting ? AudioParams.Default.WithVolume(0.75f) : null);
}
catch (UnknownPrototypeException)
{