Stop BatterySystem from iterating over every battery just to recharge micro-reactors (#5393)
This commit is contained in:
@@ -72,6 +72,7 @@ namespace Content.Client.Entry
|
|||||||
"Mop",
|
"Mop",
|
||||||
"Bucket",
|
"Bucket",
|
||||||
"CableVis",
|
"CableVis",
|
||||||
|
"BatterySelfRecharger",
|
||||||
"Puddle",
|
"Puddle",
|
||||||
"Stomach",
|
"Stomach",
|
||||||
"CanSpill",
|
"CanSpill",
|
||||||
|
|||||||
@@ -34,10 +34,6 @@ namespace Content.Server.Power.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[ViewVariables] public bool IsFullyCharged => MathHelper.CloseToPercent(CurrentCharge, MaxCharge);
|
[ViewVariables] public bool IsFullyCharged => MathHelper.CloseToPercent(CurrentCharge, MaxCharge);
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If sufficient charge is avaiable on the battery, use it. Otherwise, don't.
|
/// If sufficient charge is avaiable on the battery, use it. Otherwise, don't.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -89,12 +85,5 @@ namespace Content.Server.Power.Components
|
|||||||
_currentCharge = MathHelper.Clamp(newChargeAmount, 0, MaxCharge);
|
_currentCharge = MathHelper.Clamp(newChargeAmount, 0, MaxCharge);
|
||||||
OnChargeChanged();
|
OnChargeChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnUpdate(float frameTime)
|
|
||||||
{
|
|
||||||
if (!AutoRecharge) return;
|
|
||||||
if (IsFullyCharged) return;
|
|
||||||
CurrentCharge += AutoRechargeRate * frameTime;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
|
namespace Content.Server.Power.Components
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Self-recharging battery.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
public class BatterySelfRechargerComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "BatterySelfRecharger";
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -17,7 +17,7 @@ namespace Content.Server.Power.EntitySystems
|
|||||||
|
|
||||||
private void PreSync(NetworkBatteryPreSync ev)
|
private void PreSync(NetworkBatteryPreSync ev)
|
||||||
{
|
{
|
||||||
foreach (var (bat, netBat) in EntityManager.EntityQuery<BatteryComponent, PowerNetworkBatteryComponent>())
|
foreach (var (netBat, bat) in EntityManager.EntityQuery<PowerNetworkBatteryComponent, BatteryComponent>())
|
||||||
{
|
{
|
||||||
netBat.NetworkBattery.Capacity = bat.MaxCharge;
|
netBat.NetworkBattery.Capacity = bat.MaxCharge;
|
||||||
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
|
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
|
||||||
@@ -26,7 +26,7 @@ namespace Content.Server.Power.EntitySystems
|
|||||||
|
|
||||||
private void PostSync(NetworkBatteryPostSync ev)
|
private void PostSync(NetworkBatteryPostSync ev)
|
||||||
{
|
{
|
||||||
foreach (var (bat, netBat) in EntityManager.EntityQuery<BatteryComponent, PowerNetworkBatteryComponent>())
|
foreach (var (netBat, bat) in EntityManager.EntityQuery<PowerNetworkBatteryComponent, BatteryComponent>())
|
||||||
{
|
{
|
||||||
bat.CurrentCharge = netBat.NetworkBattery.CurrentStorage;
|
bat.CurrentCharge = netBat.NetworkBattery.CurrentStorage;
|
||||||
}
|
}
|
||||||
@@ -34,9 +34,11 @@ namespace Content.Server.Power.EntitySystems
|
|||||||
|
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
{
|
{
|
||||||
foreach (var comp in EntityManager.EntityQuery<BatteryComponent>())
|
foreach (var (comp, batt) in EntityManager.EntityQuery<BatterySelfRechargerComponent, BatteryComponent>())
|
||||||
{
|
{
|
||||||
comp.OnUpdate(frameTime);
|
if (!comp.AutoRecharge) continue;
|
||||||
|
if (batt.IsFullyCharged) continue;
|
||||||
|
batt.CurrentCharge += comp.AutoRechargeRate * frameTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -145,6 +145,7 @@
|
|||||||
- type: PowerCell
|
- type: PowerCell
|
||||||
maxCharge: 50
|
maxCharge: 50
|
||||||
startingCharge: 50
|
startingCharge: 50
|
||||||
|
- type: BatterySelfRecharger
|
||||||
autoRecharge: true
|
autoRecharge: true
|
||||||
autoRechargeRate: 0.16667 #takes about 5 minutes to charge itself back to full
|
autoRechargeRate: 0.16667 #takes about 5 minutes to charge itself back to full
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
@@ -165,6 +166,7 @@
|
|||||||
- type: PowerCell
|
- type: PowerCell
|
||||||
maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
|
maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
|
||||||
startingCharge: 600
|
startingCharge: 600
|
||||||
|
- type: BatterySelfRecharger
|
||||||
autoRecharge: true
|
autoRecharge: true
|
||||||
autoRechargeRate: 2 #recharge of 2 makes total drain 1w / s so max charge is 1:1 with time. Time to fully charge should be 5 minutes. Having recharge gives light an extended flicker period which gives you some warning to return to light area.
|
autoRechargeRate: 2 #recharge of 2 makes total drain 1w / s so max charge is 1:1 with time. Time to fully charge should be 5 minutes. Having recharge gives light an extended flicker period which gives you some warning to return to light area.
|
||||||
- type: Appearance
|
- type: Appearance
|
||||||
|
|||||||
Reference in New Issue
Block a user