diff --git a/Content.Client/Entry/IgnoredComponents.cs b/Content.Client/Entry/IgnoredComponents.cs
index d427442afe..f6cba0d8a1 100644
--- a/Content.Client/Entry/IgnoredComponents.cs
+++ b/Content.Client/Entry/IgnoredComponents.cs
@@ -72,6 +72,7 @@ namespace Content.Client.Entry
"Mop",
"Bucket",
"CableVis",
+ "BatterySelfRecharger",
"Puddle",
"Stomach",
"CanSpill",
diff --git a/Content.Server/Power/Components/BatteryComponent.cs b/Content.Server/Power/Components/BatteryComponent.cs
index 8c4da4d530..af62a041e5 100644
--- a/Content.Server/Power/Components/BatteryComponent.cs
+++ b/Content.Server/Power/Components/BatteryComponent.cs
@@ -34,10 +34,6 @@ namespace Content.Server.Power.Components
///
[ViewVariables] public bool IsFullyCharged => MathHelper.CloseToPercent(CurrentCharge, MaxCharge);
- [ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }
-
- [ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; }
-
///
/// If sufficient charge is avaiable on the battery, use it. Otherwise, don't.
///
@@ -89,12 +85,5 @@ namespace Content.Server.Power.Components
_currentCharge = MathHelper.Clamp(newChargeAmount, 0, MaxCharge);
OnChargeChanged();
}
-
- public void OnUpdate(float frameTime)
- {
- if (!AutoRecharge) return;
- if (IsFullyCharged) return;
- CurrentCharge += AutoRechargeRate * frameTime;
- }
}
}
diff --git a/Content.Server/Power/Components/BatterySelfRechargerComponent.cs b/Content.Server/Power/Components/BatterySelfRechargerComponent.cs
new file mode 100644
index 0000000000..35e8fa9968
--- /dev/null
+++ b/Content.Server/Power/Components/BatterySelfRechargerComponent.cs
@@ -0,0 +1,21 @@
+using System;
+using Robust.Shared.GameObjects;
+using Robust.Shared.Maths;
+using Robust.Shared.Serialization.Manager.Attributes;
+using Robust.Shared.ViewVariables;
+
+namespace Content.Server.Power.Components
+{
+ ///
+ /// Self-recharging battery.
+ ///
+ [RegisterComponent]
+ public class BatterySelfRechargerComponent : Component
+ {
+ public override string Name => "BatterySelfRecharger";
+
+ [ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }
+
+ [ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; }
+ }
+}
diff --git a/Content.Server/Power/EntitySystems/BatterySystem.cs b/Content.Server/Power/EntitySystems/BatterySystem.cs
index af1a317e2f..6a01fcc304 100644
--- a/Content.Server/Power/EntitySystems/BatterySystem.cs
+++ b/Content.Server/Power/EntitySystems/BatterySystem.cs
@@ -17,7 +17,7 @@ namespace Content.Server.Power.EntitySystems
private void PreSync(NetworkBatteryPreSync ev)
{
- foreach (var (bat, netBat) in EntityManager.EntityQuery())
+ foreach (var (netBat, bat) in EntityManager.EntityQuery())
{
netBat.NetworkBattery.Capacity = bat.MaxCharge;
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
@@ -26,7 +26,7 @@ namespace Content.Server.Power.EntitySystems
private void PostSync(NetworkBatteryPostSync ev)
{
- foreach (var (bat, netBat) in EntityManager.EntityQuery())
+ foreach (var (netBat, bat) in EntityManager.EntityQuery())
{
bat.CurrentCharge = netBat.NetworkBattery.CurrentStorage;
}
@@ -34,9 +34,11 @@ namespace Content.Server.Power.EntitySystems
public override void Update(float frameTime)
{
- foreach (var comp in EntityManager.EntityQuery())
+ foreach (var (comp, batt) in EntityManager.EntityQuery())
{
- comp.OnUpdate(frameTime);
+ if (!comp.AutoRecharge) continue;
+ if (batt.IsFullyCharged) continue;
+ batt.CurrentCharge += comp.AutoRechargeRate * frameTime;
}
}
}
diff --git a/Resources/Prototypes/Entities/Objects/Power/powercells.yml b/Resources/Prototypes/Entities/Objects/Power/powercells.yml
index 82ac843907..fbd4a17eb4 100644
--- a/Resources/Prototypes/Entities/Objects/Power/powercells.yml
+++ b/Resources/Prototypes/Entities/Objects/Power/powercells.yml
@@ -145,6 +145,7 @@
- type: PowerCell
maxCharge: 50
startingCharge: 50
+ - type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 0.16667 #takes about 5 minutes to charge itself back to full
- type: Appearance
@@ -165,6 +166,7 @@
- type: PowerCell
maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
startingCharge: 600
+ - type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 2 #recharge of 2 makes total drain 1w / s so max charge is 1:1 with time. Time to fully charge should be 5 minutes. Having recharge gives light an extended flicker period which gives you some warning to return to light area.
- type: Appearance