Slip Nerfs (#7733)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -34,5 +34,5 @@ public sealed class GlassTableComponent : Component
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/// <summary>
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/// How long should someone who climbs on this table be stunned for?
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/// </summary>
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public float StunTime = 5.0f;
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public float StunTime = 2.0f;
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}
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@@ -17,7 +17,7 @@ namespace Content.Server.Fluids.Components
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public sealed class PuddleComponent : Component
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{
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public const string DefaultSolutionName = "puddle";
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private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(3);
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private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(-1);
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public static readonly FixedPoint2 DefaultOverflowVolume = FixedPoint2.New(20);
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// Current design: Something calls the SpillHelper.Spill, that will either
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@@ -16,7 +16,7 @@ namespace Content.Shared.Slippery
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[NetworkedComponent()]
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public sealed class SlipperyComponent : Component
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{
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private float _paralyzeTime = 5f;
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private float _paralyzeTime = 3f;
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private float _intersectPercentage = 0.3f;
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private float _requiredSlipSpeed = 3.5f;
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private float _launchForwardsMultiplier = 1f;
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@@ -13,9 +13,9 @@
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path: /Audio/Effects/Fluids/splat.ogg
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recolor: true
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- type: Clickable
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- type: Evaporation
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- type: Slippery
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launchForwardsMultiplier: 2.0
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- type: Evaporation
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- type: Physics
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- type: Fixtures
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fixtures:
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@@ -100,7 +100,6 @@
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state: splatter-0
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netsync: false
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- type: Puddle
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slipThreshold: 20
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overflowVolume: 50
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opacityModifier: 8
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- type: Evaporation
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@@ -40,5 +40,5 @@
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tileReactions:
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- !type:SpillTileReaction
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paralyzeTime: 3
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launchForwardsMultiplier: 2
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launchForwardsMultiplier: 4
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requiredSlipSpeed: 1
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