Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts: # Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs # Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs # Content.Server/GameObjects/Components/Chemistry/PillComponent.cs # Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs # Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs # Content.Server/GameObjects/Components/Medical/HealingComponent.cs # Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs # Content.Shared/Chemistry/Solution.cs
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@@ -1,12 +1,14 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Storage
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@@ -100,6 +102,22 @@ namespace Content.Shared.GameObjects.Components.Storage
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}
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}
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/// <summary>
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/// Component message for displaying an animation of entities flying into a storage entity
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/// </summary>
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[Serializable, NetSerializable]
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public class AnimateInsertingEntitiesMessage : ComponentMessage
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{
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public readonly List<EntityUid> StoredEntities;
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public readonly List<EntityCoordinates> EntityPositions;
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public AnimateInsertingEntitiesMessage(List<EntityUid> storedEntities, List<EntityCoordinates> entityPositions)
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{
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Directed = true;
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StoredEntities = storedEntities;
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EntityPositions = entityPositions;
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}
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}
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/// <summary>
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/// Component message for removing a contained entity from the storage entity
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/// </summary>
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