Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts: # Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs # Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs # Content.Server/GameObjects/Components/Chemistry/PillComponent.cs # Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs # Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs # Content.Server/GameObjects/Components/Medical/HealingComponent.cs # Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs # Content.Shared/Chemistry/Solution.cs
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@@ -135,12 +135,20 @@ namespace Content.Server.GameObjects.Components.PDA
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case PDAUplinkBuyListingMessage buyMsg:
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{
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if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId))
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if (message.Session.AttachedEntity == null)
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break;
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if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId,
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message.Session.AttachedEntity.Transform.Coordinates, out var entity))
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{
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SendNetworkMessage(new PDAUplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
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break;
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}
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HandsComponent.PutInHandOrDropStatic(
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message.Session.AttachedEntity,
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entity.GetComponent<ItemComponent>());
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SendNetworkMessage(new PDAUplinkBuySuccessMessage(), message.Session.ConnectedClient);
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break;
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}
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