Merge branch 'master-upstream' into expl_int_analyzer

# Conflicts:
#	Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs
#	Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs
#	Content.Server/GameObjects/Components/Chemistry/PillComponent.cs
#	Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs
#	Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs
#	Content.Server/GameObjects/Components/Medical/HealingComponent.cs
#	Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs
#	Content.Shared/Chemistry/Solution.cs
This commit is contained in:
Paul
2021-02-04 17:50:28 +01:00
499 changed files with 6357 additions and 8689 deletions

View File

@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
message.AddMarkup(Loc.GetString("It's currently on {0} mode, and holds {1} charges.",_mode.ToString(), _ammo));
}
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
//No changing mode mid-RCD
var startingMode = _mode;
@@ -115,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
var result = await doAfterSystem.DoAfter(doAfterEventArgs);
if (result == DoAfterStatus.Cancelled)
{
return;
return true;
}
switch (_mode)
@@ -145,12 +145,12 @@ namespace Content.Server.GameObjects.Components.Items.RCD
airlock.Transform.LocalRotation = Owner.Transform.LocalRotation; //Now apply icon smoothing.
break;
default:
return; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
return true; //I don't know why this would happen, but sure I guess. Get out of here invalid state!
}
_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", Owner);
_ammo--;
return true;
}
private bool IsRCDStillValid(AfterInteractEventArgs eventArgs, IMapGrid mapGrid, TileRef tile, Vector2i snapPos, RcdMode startingMode)