Merge branch 'master-upstream' into expl_int_analyzer

# Conflicts:
#	Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs
#	Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs
#	Content.Server/GameObjects/Components/Chemistry/PillComponent.cs
#	Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs
#	Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
#	Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs
#	Content.Server/GameObjects/Components/Medical/HealingComponent.cs
#	Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs
#	Content.Shared/Chemistry/Solution.cs
This commit is contained in:
Paul
2021-02-04 17:50:28 +01:00
499 changed files with 6357 additions and 8689 deletions

View File

@@ -59,14 +59,15 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
// Feeding someone else
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return;
return false;
}
TryUseFood(eventArgs.User, eventArgs.Target);
return true;
}
public override bool TryUseFood(IEntity user, IEntity target, UtensilComponent utensilUsed = null)
@@ -103,11 +104,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
// TODO: Account for partial transfer.
foreach (var (reagentId, quantity) in split.Contents)
{
if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
split.RemoveReagent(reagentId, reagent.ReactionEntity(trueTarget, ReactionMethod.Ingestion, quantity));
}
split.DoEntityReaction(trueTarget, ReactionMethod.Ingestion);
firstStomach.TryTransferSolution(split);