Merge branch 'master-upstream' into expl_int_analyzer
# Conflicts: # Content.Server/GameObjects/Components/Body/Part/BodyPartComponent.cs # Content.Server/GameObjects/Components/Botany/PlantHolderComponent.cs # Content.Server/GameObjects/Components/Chemistry/PillComponent.cs # Content.Server/GameObjects/Components/Interactable/TilePryingComponent.cs # Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs # Content.Server/GameObjects/Components/Items/RCD/RCDComponent.cs # Content.Server/GameObjects/Components/Medical/HealingComponent.cs # Content.Server/GameObjects/Components/Power/WirePlacerComponent.cs # Content.Shared/Chemistry/Solution.cs
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@@ -59,14 +59,15 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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// Feeding someone else
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async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return;
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return false;
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}
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TryUseFood(eventArgs.User, eventArgs.Target);
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return true;
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}
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public override bool TryUseFood(IEntity user, IEntity target, UtensilComponent utensilUsed = null)
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@@ -103,11 +104,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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// TODO: Account for partial transfer.
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foreach (var (reagentId, quantity) in split.Contents)
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{
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if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
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split.RemoveReagent(reagentId, reagent.ReactionEntity(trueTarget, ReactionMethod.Ingestion, quantity));
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}
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split.DoEntityReaction(trueTarget, ReactionMethod.Ingestion);
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firstStomach.TryTransferSolution(split);
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