Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939)

* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
This commit is contained in:
Kara
2024-05-12 07:31:54 -07:00
committed by GitHub
parent 8938e1d8b2
commit 855234aa30
59 changed files with 152 additions and 84 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Beam.Components;
using Content.Shared.Beam;
using Content.Shared.Beam.Components;
using Content.Shared.Physics;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
@@ -16,6 +17,7 @@ namespace Content.Server.Beam;
public sealed class BeamSystem : SharedBeamSystem
{
[Dependency] private readonly FixtureSystem _fixture = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
@@ -144,8 +146,8 @@ public sealed class BeamSystem : SharedBeamSystem
if (Deleted(user) || Deleted(target))
return;
var userMapPos = Transform(user).MapPosition;
var targetMapPos = Transform(target).MapPosition;
var userMapPos = _transform.GetMapCoordinates(user);
var targetMapPos = _transform.GetMapCoordinates(target);
//The distance between the target and the user.
var calculatedDistance = targetMapPos.Position - userMapPos.Position;