Holopads no longer log broadcasted speech and emotes in the chat (#34114)
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@@ -381,7 +381,10 @@ public sealed class HolopadSystem : SharedHolopadSystem
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if (TryComp<TelephoneComponent>(linkedHolopad, out var linkedHolopadTelephone) && linkedHolopadTelephone.Muted)
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if (TryComp<TelephoneComponent>(linkedHolopad, out var linkedHolopadTelephone) && linkedHolopadTelephone.Muted)
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continue;
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continue;
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foreach (var receiver in GetLinkedHolopads(linkedHolopad))
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var receivingHolopads = GetLinkedHolopads(linkedHolopad);
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var range = receivingHolopads.Count > 1 ? ChatTransmitRange.HideChat : ChatTransmitRange.GhostRangeLimit;
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foreach (var receiver in receivingHolopads)
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{
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{
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if (receiver.Comp.Hologram == null)
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if (receiver.Comp.Hologram == null)
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continue;
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continue;
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@@ -391,7 +394,7 @@ public sealed class HolopadSystem : SharedHolopadSystem
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var name = Loc.GetString("holopad-hologram-name", ("name", ent));
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var name = Loc.GetString("holopad-hologram-name", ("name", ent));
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// Force the emote, because if the user can do it, the hologram can too
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// Force the emote, because if the user can do it, the hologram can too
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_chatSystem.TryEmoteWithChat(receiver.Comp.Hologram.Value, args.Emote, ChatTransmitRange.Normal, false, name, true, true);
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_chatSystem.TryEmoteWithChat(receiver.Comp.Hologram.Value, args.Emote, range, false, name, true, true);
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}
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}
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}
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}
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}
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}
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@@ -109,8 +109,10 @@ public sealed class TelephoneSystem : SharedTelephoneSystem
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("speaker", Name(entity)),
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("speaker", Name(entity)),
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("originalName", nameEv.VoiceName));
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("originalName", nameEv.VoiceName));
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var range = args.TelephoneSource.Comp.LinkedTelephones.Count > 1 ? ChatTransmitRange.HideChat : ChatTransmitRange.GhostRangeLimit;
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var volume = entity.Comp.SpeakerVolume == TelephoneVolume.Speak ? InGameICChatType.Speak : InGameICChatType.Whisper;
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var volume = entity.Comp.SpeakerVolume == TelephoneVolume.Speak ? InGameICChatType.Speak : InGameICChatType.Whisper;
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_chat.TrySendInGameICMessage(entity, args.Message, volume, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
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_chat.TrySendInGameICMessage(entity, args.Message, volume, range, nameOverride: name, checkRadioPrefix: false);
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}
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}
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#endregion
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#endregion
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