Fix solution visuals (#13456)

This commit is contained in:
Leon Friedrich
2023-01-14 13:21:15 +13:00
committed by GitHub
parent 60ba6fa51e
commit 84e7525ea4
3 changed files with 12 additions and 41 deletions

View File

@@ -5,9 +5,11 @@ namespace Content.Client.Chemistry.Visualizers;
public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent> public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionContainerVisualsComponent>
{ {
[Dependency] private readonly AppearanceSystem _appearance = default!;
protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args) protected override void OnAppearanceChange(EntityUid uid, SolutionContainerVisualsComponent component, ref AppearanceChangeEvent args)
{ {
if (!args.Component.TryGetData(SolutionContainerVisuals.VisualState, out SolutionContainerVisualState state)) if (!_appearance.TryGetData(uid, SolutionContainerVisuals.FillFraction, out float fraction, args.Component))
return; return;
if (args.Sprite == null) if (args.Sprite == null)
@@ -16,8 +18,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer)) if (!args.Sprite.LayerMapTryGet(component.Layer, out var fillLayer))
return; return;
var fillPercent = state.FilledVolumePercent; var closestFillSprite = (int) Math.Round(fraction * component.MaxFillLevels);
var closestFillSprite = (int) Math.Round(fillPercent * component.MaxFillLevels);
if (closestFillSprite > 0) if (closestFillSprite > 0)
{ {
@@ -29,8 +30,8 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
var stateName = component.FillBaseName + closestFillSprite; var stateName = component.FillBaseName + closestFillSprite;
args.Sprite.LayerSetState(fillLayer, stateName); args.Sprite.LayerSetState(fillLayer, stateName);
if (component.ChangeColor) if (component.ChangeColor && _appearance.TryGetData(uid, SolutionContainerVisuals.Color, out Color color, args.Component))
args.Sprite.LayerSetColor(fillLayer, state.Color); args.Sprite.LayerSetColor(fillLayer, color);
} }
else else
{ {

View File

@@ -35,6 +35,8 @@ public sealed partial class SolutionContainerSystem : EntitySystem
[Dependency] [Dependency]
private readonly SharedChemicalReactionSystem _chemistrySystem = default!; private readonly SharedChemicalReactionSystem _chemistrySystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] [Dependency]
private readonly IPrototypeManager _prototypeManager = default!; private readonly IPrototypeManager _prototypeManager = default!;
@@ -98,9 +100,8 @@ public sealed partial class SolutionContainerSystem : EntitySystem
|| !Resolve(uid, ref appearanceComponent, false)) || !Resolve(uid, ref appearanceComponent, false))
return; return;
var filledVolumePercent = solution.FillFraction * 100; _appearance.SetData(uid, SolutionContainerVisuals.FillFraction, solution.FillFraction, appearanceComponent);
appearanceComponent.SetData(SolutionContainerVisuals.VisualState, _appearance.SetData(uid, SolutionContainerVisuals.Color, solution.GetColor(_prototypeManager), appearanceComponent);
new SolutionContainerVisualState(solution.GetColor(_prototypeManager), filledVolumePercent));
} }
/// <summary> /// <summary>

View File

@@ -5,39 +5,8 @@ namespace Content.Shared.Chemistry
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum SolutionContainerVisuals : byte public enum SolutionContainerVisuals : byte
{ {
VisualState Color,
} FillFraction,
[Serializable, NetSerializable]
public sealed class SolutionContainerVisualState : ICloneable
{
public readonly Color Color;
public readonly byte FilledVolumeFraction;
// do we really need this just to save three bytes?
// This does seem silly
public float FilledVolumePercent => (float) FilledVolumeFraction / byte.MaxValue;
/// <summary>
/// Sets the solution state of a container.
/// </summary>
public SolutionContainerVisualState(Color color, float filledVolumePercent)
{
Color = color;
FilledVolumeFraction = (byte) (byte.MaxValue * filledVolumePercent);
}
public SolutionContainerVisualState(Color color, byte filledVolumeFraction)
{
Color = color;
FilledVolumeFraction = filledVolumeFraction;
}
public object Clone()
{
return new SolutionContainerVisualState(Color, FilledVolumeFraction);
}
} }
public enum SolutionContainerLayers : byte public enum SolutionContainerLayers : byte