Gun + PKA fixes (#16244)

This commit is contained in:
metalgearsloth
2023-05-08 22:37:40 +10:00
committed by GitHub
parent 892eb24c51
commit 84e1b6f695
10 changed files with 141 additions and 114 deletions

View File

@@ -1,6 +1,5 @@
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Weapons.Ranged.Components;
@@ -9,7 +8,7 @@ namespace Content.Shared.Weapons.Ranged.Components;
/// Simply provides a certain capacity of entities that cannot be reloaded through normal means and have
/// no special behavior like cycling, magazine
/// </summary>
[RegisterComponent, AutoGenerateComponentState]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class BasicEntityAmmoProviderComponent : AmmoProviderComponent
{
[ViewVariables(VVAccess.ReadWrite)]