Gun + PKA fixes (#16244)
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@@ -1,6 +1,5 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Weapons.Ranged.Components;
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@@ -9,7 +8,7 @@ namespace Content.Shared.Weapons.Ranged.Components;
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/// Simply provides a certain capacity of entities that cannot be reloaded through normal means and have
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/// no special behavior like cycling, magazine
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/// </summary>
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[RegisterComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class BasicEntityAmmoProviderComponent : AmmoProviderComponent
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{
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[ViewVariables(VVAccess.ReadWrite)]
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