Fix projectiles and vehicles (#10358)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -82,7 +82,11 @@ public sealed partial class GunSystem : SharedGunSystem
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// ALL I WANT IS AN ANIMATED EFFECT
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// ALL I WANT IS AN ANIMATED EFFECT
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foreach (var a in ev.Sprites)
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foreach (var a in ev.Sprites)
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{
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{
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if (a.Sprite is not SpriteSpecifier.Rsi rsi) continue;
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if (a.Sprite is not SpriteSpecifier.Rsi rsi ||
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Deleted(a.coordinates.EntityId))
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{
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continue;
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}
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var ent = Spawn("HitscanEffect", a.coordinates);
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var ent = Spawn("HitscanEffect", a.coordinates);
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var sprite = Comp<SpriteComponent>(ent);
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var sprite = Comp<SpriteComponent>(ent);
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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.Projectiles;
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using Content.Shared.Projectiles;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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@@ -19,10 +20,10 @@ namespace Content.Server.Projectiles
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[UsedImplicitly]
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[UsedImplicitly]
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public sealed class ProjectileSystem : SharedProjectileSystem
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public sealed class ProjectileSystem : SharedProjectileSystem
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{
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -43,7 +44,7 @@ namespace Content.Server.Projectiles
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return;
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return;
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var otherEntity = args.OtherFixture.Body.Owner;
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var otherEntity = args.OtherFixture.Body.Owner;
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
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component.DamagedEntity = true;
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component.DamagedEntity = true;
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@@ -56,7 +57,7 @@ namespace Content.Server.Projectiles
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_adminLogger.Add(LogType.BulletHit,
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_adminLogger.Add(LogType.BulletHit,
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HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
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HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
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$"Projectile {ToPrettyString(component.Owner):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage");
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$"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage");
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}
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}
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_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
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_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
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@@ -64,7 +65,6 @@ namespace Content.Server.Projectiles
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// Damaging it can delete it
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// Damaging it can delete it
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if (HasComp<CameraRecoilComponent>(otherEntity))
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if (HasComp<CameraRecoilComponent>(otherEntity))
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{
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{
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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_sharedCameraRecoil.KickCamera(otherEntity, direction);
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_sharedCameraRecoil.KickCamera(otherEntity, direction);
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}
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}
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@@ -72,7 +72,7 @@ namespace Content.Server.Projectiles
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{
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{
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QueueDel(uid);
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QueueDel(uid);
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if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform))
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if (component.ImpactEffect != null && TryComp<TransformComponent>(component.Owner, out var xform))
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{
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{
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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}
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}
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@@ -13,6 +13,7 @@ using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.FixedPoint;
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using Content.Shared.StatusEffect;
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using Content.Shared.StatusEffect;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Events;
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@@ -92,14 +93,14 @@ public sealed partial class GunSystem : SharedGunSystem
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for (var i = 0; i < cartridge.Count; i++)
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for (var i = 0; i < cartridge.Count; i++)
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{
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{
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var uid = Spawn(cartridge.Prototype, fromCoordinates);
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var uid = Spawn(cartridge.Prototype, fromMap);
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ShootProjectile(uid, angles[i].ToVec(), user, gun.ProjectileSpeed);
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ShootProjectile(uid, angles[i].ToVec(), user, gun.ProjectileSpeed);
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shotProjectiles.Add(uid);
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shotProjectiles.Add(uid);
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}
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}
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}
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}
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else
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else
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{
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{
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var uid = Spawn(cartridge.Prototype, fromCoordinates);
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var uid = Spawn(cartridge.Prototype, fromMap);
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ShootProjectile(uid, mapDirection, user, gun.ProjectileSpeed);
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ShootProjectile(uid, mapDirection, user, gun.ProjectileSpeed);
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shotProjectiles.Add(uid);
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shotProjectiles.Add(uid);
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}
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}
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@@ -147,46 +148,49 @@ public sealed partial class GunSystem : SharedGunSystem
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break;
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break;
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case HitscanPrototype hitscan:
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case HitscanPrototype hitscan:
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var ray = new CollisionRay(fromMap.Position, mapDirection.Normalized, hitscan.CollisionMask);
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var ray = new CollisionRay(fromMap.Position, mapDirection.Normalized, hitscan.CollisionMask);
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var rayCastResults = Physics.IntersectRay(fromMap.MapId, ray, hitscan.MaxLength, user, false).ToList();
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var rayCastResults =
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Physics.IntersectRay(fromMap.MapId, ray, hitscan.MaxLength, user, false).ToList();
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if (rayCastResults.Count >= 1)
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if (rayCastResults.Count >= 1)
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{
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{
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var result = rayCastResults[0];
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var result = rayCastResults[0];
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var hitEntity = result.HitEntity;
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var distance = result.Distance;
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var distance = result.Distance;
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FireEffects(fromCoordinates, distance, entityDirection.ToAngle(), hitscan, result.HitEntity);
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FireEffects(fromCoordinates, distance, mapDirection.ToAngle(), hitscan, hitEntity);
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if (hitscan.StaminaDamage > 0f)
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if (hitscan.StaminaDamage > 0f)
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_stamina.TakeStaminaDamage(result.HitEntity, hitscan.StaminaDamage);
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_stamina.TakeStaminaDamage(hitEntity, hitscan.StaminaDamage);
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var dmg = hitscan.Damage;
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var dmg = hitscan.Damage;
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if (dmg != null)
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if (dmg != null)
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dmg = Damageable.TryChangeDamage(result.HitEntity, dmg);
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dmg = Damageable.TryChangeDamage(hitEntity, dmg);
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if (dmg != null)
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if (dmg != null)
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{
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{
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if (dmg.Total > FixedPoint2.Zero)
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if (dmg.Total > FixedPoint2.Zero)
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{
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{
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RaiseNetworkEvent(new DamageEffectEvent(result.HitEntity), Filter.Pvs(result.HitEntity, entityManager: EntityManager));
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RaiseNetworkEvent(new DamageEffectEvent(hitEntity), Filter.Pvs(hitEntity, entityManager: EntityManager));
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}
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}
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PlayImpactSound(result.HitEntity, dmg, hitscan.Sound, hitscan.ForceSound);
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PlayImpactSound(hitEntity, dmg, hitscan.Sound, hitscan.ForceSound);
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if (user != null)
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if (user != null)
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{
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{
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Logs.Add(LogType.HitScanHit,
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Logs.Add(LogType.HitScanHit,
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$"{ToPrettyString(user.Value):user} hit {ToPrettyString(result.HitEntity):target} using hitscan and dealt {dmg.Total:damage} damage");
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$"{ToPrettyString(user.Value):user} hit {ToPrettyString(hitEntity):target} using hitscan and dealt {dmg.Total:damage} damage");
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}
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}
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else
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else
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{
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{
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Logs.Add(LogType.HitScanHit,
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Logs.Add(LogType.HitScanHit,
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$"Hit {ToPrettyString(result.HitEntity):target} using hitscan and dealt {dmg.Total:damage} damage");
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$"Hit {ToPrettyString(hitEntity):target} using hitscan and dealt {dmg.Total:damage} damage");
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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FireEffects(fromCoordinates, hitscan.MaxLength, entityDirection.ToAngle(), hitscan);
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FireEffects(fromCoordinates, hitscan.MaxLength, mapDirection.ToAngle(), hitscan);
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}
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}
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PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
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PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
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break;
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break;
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@@ -310,14 +314,28 @@ public sealed partial class GunSystem : SharedGunSystem
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// TODO: Pseudo RNG so the client can predict these.
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// TODO: Pseudo RNG so the client can predict these.
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#region Hitscan effects
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#region Hitscan effects
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private void FireEffects(EntityCoordinates fromCoordinates, float distance, Angle angle, HitscanPrototype hitscan, EntityUid? hitEntity = null)
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private void FireEffects(EntityCoordinates fromCoordinates, float distance, Angle mapDirection, HitscanPrototype hitscan, EntityUid? hitEntity = null)
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{
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{
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// Lord
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// Lord
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// Forgive me for the shitcode I am about to do
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// Forgive me for the shitcode I am about to do
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// Effects tempt me not
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// Effects tempt me not
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var sprites = new List<(EntityCoordinates coordinates, Angle angle, SpriteSpecifier sprite, float scale)>();
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var sprites = new List<(EntityCoordinates coordinates, Angle angle, SpriteSpecifier sprite, float scale)>();
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var gridUid = fromCoordinates.GetGridUid(EntityManager);
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var angle = mapDirection;
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// We'll get the effects relative to the grid / map of the firer
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// We'll get the effects relative to the grid / map of the firer
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// Look you could probably optimise this a bit with redundant transforms at this point.
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if (TryComp<TransformComponent>(gridUid, out var gridXform))
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{
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var (_, gridRot, gridInvMatrix) = gridXform.GetWorldPositionRotationInvMatrix();
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fromCoordinates = new EntityCoordinates(gridUid.Value,
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gridInvMatrix.Transform(fromCoordinates.ToMapPos(EntityManager)));
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// Use the fallback angle I guess?
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angle -= gridRot;
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}
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if (distance >= 1f)
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if (distance >= 1f)
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{
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{
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if (hitscan.MuzzleFlash != null)
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if (hitscan.MuzzleFlash != null)
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@@ -29,6 +29,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
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SubscribeLocalEvent<VehicleComponent, RefreshMovementSpeedModifiersEvent>(OnVehicleModifier);
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SubscribeLocalEvent<VehicleComponent, RefreshMovementSpeedModifiersEvent>(OnVehicleModifier);
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SubscribeLocalEvent<VehicleComponent, ComponentStartup>(OnVehicleStartup);
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SubscribeLocalEvent<VehicleComponent, ComponentStartup>(OnVehicleStartup);
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SubscribeLocalEvent<VehicleComponent, RotateEvent>(OnVehicleRotate);
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SubscribeLocalEvent<VehicleComponent, RotateEvent>(OnVehicleRotate);
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}
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}
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private void OnVehicleModifier(EntityUid uid, VehicleComponent component, RefreshMovementSpeedModifiersEvent args)
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private void OnVehicleModifier(EntityUid uid, VehicleComponent component, RefreshMovementSpeedModifiersEvent args)
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