Fix projectiles and vehicles (#10358)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-14 20:03:00 +10:00
committed by GitHub
parent bd2a3ed223
commit 84d5bfdab3
4 changed files with 42 additions and 19 deletions

View File

@@ -82,7 +82,11 @@ public sealed partial class GunSystem : SharedGunSystem
// ALL I WANT IS AN ANIMATED EFFECT // ALL I WANT IS AN ANIMATED EFFECT
foreach (var a in ev.Sprites) foreach (var a in ev.Sprites)
{ {
if (a.Sprite is not SpriteSpecifier.Rsi rsi) continue; if (a.Sprite is not SpriteSpecifier.Rsi rsi ||
Deleted(a.coordinates.EntityId))
{
continue;
}
var ent = Spawn("HitscanEffect", a.coordinates); var ent = Spawn("HitscanEffect", a.coordinates);
var sprite = Comp<SpriteComponent>(ent); var sprite = Comp<SpriteComponent>(ent);

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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
using Content.Shared.Database; using Content.Shared.Database;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.Projectiles; using Content.Shared.Projectiles;
using Content.Shared.Vehicle.Components;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
@@ -19,10 +20,10 @@ namespace Content.Server.Projectiles
[UsedImplicitly] [UsedImplicitly]
public sealed class ProjectileSystem : SharedProjectileSystem public sealed class ProjectileSystem : SharedProjectileSystem
{ {
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!; [Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly GunSystem _guns = default!; [Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -43,7 +44,7 @@ namespace Content.Server.Projectiles
return; return;
var otherEntity = args.OtherFixture.Body.Owner; var otherEntity = args.OtherFixture.Body.Owner;
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances); var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
component.DamagedEntity = true; component.DamagedEntity = true;
@@ -56,7 +57,7 @@ namespace Content.Server.Projectiles
_adminLogger.Add(LogType.BulletHit, _adminLogger.Add(LogType.BulletHit,
HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High, HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
$"Projectile {ToPrettyString(component.Owner):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage"); $"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage");
} }
_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound); _guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
@@ -64,7 +65,6 @@ namespace Content.Server.Projectiles
// Damaging it can delete it // Damaging it can delete it
if (HasComp<CameraRecoilComponent>(otherEntity)) if (HasComp<CameraRecoilComponent>(otherEntity))
{ {
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
_sharedCameraRecoil.KickCamera(otherEntity, direction); _sharedCameraRecoil.KickCamera(otherEntity, direction);
} }
@@ -72,7 +72,7 @@ namespace Content.Server.Projectiles
{ {
QueueDel(uid); QueueDel(uid);
if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform)) if (component.ImpactEffect != null && TryComp<TransformComponent>(component.Owner, out var xform))
{ {
RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager)); RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
} }

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@@ -13,6 +13,7 @@ using Content.Shared.Database;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Content.Shared.StatusEffect; using Content.Shared.StatusEffect;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using Content.Shared.Vehicle.Components;
using Content.Shared.Weapons.Ranged; using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events; using Content.Shared.Weapons.Ranged.Events;
@@ -92,14 +93,14 @@ public sealed partial class GunSystem : SharedGunSystem
for (var i = 0; i < cartridge.Count; i++) for (var i = 0; i < cartridge.Count; i++)
{ {
var uid = Spawn(cartridge.Prototype, fromCoordinates); var uid = Spawn(cartridge.Prototype, fromMap);
ShootProjectile(uid, angles[i].ToVec(), user, gun.ProjectileSpeed); ShootProjectile(uid, angles[i].ToVec(), user, gun.ProjectileSpeed);
shotProjectiles.Add(uid); shotProjectiles.Add(uid);
} }
} }
else else
{ {
var uid = Spawn(cartridge.Prototype, fromCoordinates); var uid = Spawn(cartridge.Prototype, fromMap);
ShootProjectile(uid, mapDirection, user, gun.ProjectileSpeed); ShootProjectile(uid, mapDirection, user, gun.ProjectileSpeed);
shotProjectiles.Add(uid); shotProjectiles.Add(uid);
} }
@@ -147,46 +148,49 @@ public sealed partial class GunSystem : SharedGunSystem
break; break;
case HitscanPrototype hitscan: case HitscanPrototype hitscan:
var ray = new CollisionRay(fromMap.Position, mapDirection.Normalized, hitscan.CollisionMask); var ray = new CollisionRay(fromMap.Position, mapDirection.Normalized, hitscan.CollisionMask);
var rayCastResults = Physics.IntersectRay(fromMap.MapId, ray, hitscan.MaxLength, user, false).ToList();
var rayCastResults =
Physics.IntersectRay(fromMap.MapId, ray, hitscan.MaxLength, user, false).ToList();
if (rayCastResults.Count >= 1) if (rayCastResults.Count >= 1)
{ {
var result = rayCastResults[0]; var result = rayCastResults[0];
var hitEntity = result.HitEntity;
var distance = result.Distance; var distance = result.Distance;
FireEffects(fromCoordinates, distance, entityDirection.ToAngle(), hitscan, result.HitEntity); FireEffects(fromCoordinates, distance, mapDirection.ToAngle(), hitscan, hitEntity);
if (hitscan.StaminaDamage > 0f) if (hitscan.StaminaDamage > 0f)
_stamina.TakeStaminaDamage(result.HitEntity, hitscan.StaminaDamage); _stamina.TakeStaminaDamage(hitEntity, hitscan.StaminaDamage);
var dmg = hitscan.Damage; var dmg = hitscan.Damage;
if (dmg != null) if (dmg != null)
dmg = Damageable.TryChangeDamage(result.HitEntity, dmg); dmg = Damageable.TryChangeDamage(hitEntity, dmg);
if (dmg != null) if (dmg != null)
{ {
if (dmg.Total > FixedPoint2.Zero) if (dmg.Total > FixedPoint2.Zero)
{ {
RaiseNetworkEvent(new DamageEffectEvent(result.HitEntity), Filter.Pvs(result.HitEntity, entityManager: EntityManager)); RaiseNetworkEvent(new DamageEffectEvent(hitEntity), Filter.Pvs(hitEntity, entityManager: EntityManager));
} }
PlayImpactSound(result.HitEntity, dmg, hitscan.Sound, hitscan.ForceSound); PlayImpactSound(hitEntity, dmg, hitscan.Sound, hitscan.ForceSound);
if (user != null) if (user != null)
{ {
Logs.Add(LogType.HitScanHit, Logs.Add(LogType.HitScanHit,
$"{ToPrettyString(user.Value):user} hit {ToPrettyString(result.HitEntity):target} using hitscan and dealt {dmg.Total:damage} damage"); $"{ToPrettyString(user.Value):user} hit {ToPrettyString(hitEntity):target} using hitscan and dealt {dmg.Total:damage} damage");
} }
else else
{ {
Logs.Add(LogType.HitScanHit, Logs.Add(LogType.HitScanHit,
$"Hit {ToPrettyString(result.HitEntity):target} using hitscan and dealt {dmg.Total:damage} damage"); $"Hit {ToPrettyString(hitEntity):target} using hitscan and dealt {dmg.Total:damage} damage");
} }
} }
} }
else else
{ {
FireEffects(fromCoordinates, hitscan.MaxLength, entityDirection.ToAngle(), hitscan); FireEffects(fromCoordinates, hitscan.MaxLength, mapDirection.ToAngle(), hitscan);
} }
PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user); PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
break; break;
@@ -310,14 +314,28 @@ public sealed partial class GunSystem : SharedGunSystem
// TODO: Pseudo RNG so the client can predict these. // TODO: Pseudo RNG so the client can predict these.
#region Hitscan effects #region Hitscan effects
private void FireEffects(EntityCoordinates fromCoordinates, float distance, Angle angle, HitscanPrototype hitscan, EntityUid? hitEntity = null) private void FireEffects(EntityCoordinates fromCoordinates, float distance, Angle mapDirection, HitscanPrototype hitscan, EntityUid? hitEntity = null)
{ {
// Lord // Lord
// Forgive me for the shitcode I am about to do // Forgive me for the shitcode I am about to do
// Effects tempt me not // Effects tempt me not
var sprites = new List<(EntityCoordinates coordinates, Angle angle, SpriteSpecifier sprite, float scale)>(); var sprites = new List<(EntityCoordinates coordinates, Angle angle, SpriteSpecifier sprite, float scale)>();
var gridUid = fromCoordinates.GetGridUid(EntityManager);
var angle = mapDirection;
// We'll get the effects relative to the grid / map of the firer // We'll get the effects relative to the grid / map of the firer
// Look you could probably optimise this a bit with redundant transforms at this point.
if (TryComp<TransformComponent>(gridUid, out var gridXform))
{
var (_, gridRot, gridInvMatrix) = gridXform.GetWorldPositionRotationInvMatrix();
fromCoordinates = new EntityCoordinates(gridUid.Value,
gridInvMatrix.Transform(fromCoordinates.ToMapPos(EntityManager)));
// Use the fallback angle I guess?
angle -= gridRot;
}
if (distance >= 1f) if (distance >= 1f)
{ {
if (hitscan.MuzzleFlash != null) if (hitscan.MuzzleFlash != null)

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@@ -29,6 +29,7 @@ public abstract partial class SharedVehicleSystem : EntitySystem
SubscribeLocalEvent<VehicleComponent, RefreshMovementSpeedModifiersEvent>(OnVehicleModifier); SubscribeLocalEvent<VehicleComponent, RefreshMovementSpeedModifiersEvent>(OnVehicleModifier);
SubscribeLocalEvent<VehicleComponent, ComponentStartup>(OnVehicleStartup); SubscribeLocalEvent<VehicleComponent, ComponentStartup>(OnVehicleStartup);
SubscribeLocalEvent<VehicleComponent, RotateEvent>(OnVehicleRotate); SubscribeLocalEvent<VehicleComponent, RotateEvent>(OnVehicleRotate);
} }
private void OnVehicleModifier(EntityUid uid, VehicleComponent component, RefreshMovementSpeedModifiersEvent args) private void OnVehicleModifier(EntityUid uid, VehicleComponent component, RefreshMovementSpeedModifiersEvent args)