Fix projectiles and vehicles (#10358)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Projectiles;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -19,10 +20,10 @@ namespace Content.Server.Projectiles
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[UsedImplicitly]
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public sealed class ProjectileSystem : SharedProjectileSystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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public override void Initialize()
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{
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@@ -43,7 +44,7 @@ namespace Content.Server.Projectiles
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return;
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var otherEntity = args.OtherFixture.Body.Owner;
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
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component.DamagedEntity = true;
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@@ -56,7 +57,7 @@ namespace Content.Server.Projectiles
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_adminLogger.Add(LogType.BulletHit,
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HasComp<ActorComponent>(otherEntity) ? LogImpact.Extreme : LogImpact.High,
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$"Projectile {ToPrettyString(component.Owner):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage");
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$"Projectile {ToPrettyString(uid):projectile} shot by {ToPrettyString(component.Shooter):user} hit {ToPrettyString(otherEntity):target} and dealt {modifiedDamage.Total:damage} damage");
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}
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_guns.PlayImpactSound(otherEntity, modifiedDamage, component.SoundHit, component.ForceSound);
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@@ -64,7 +65,6 @@ namespace Content.Server.Projectiles
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// Damaging it can delete it
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if (HasComp<CameraRecoilComponent>(otherEntity))
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{
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var direction = args.OurFixture.Body.LinearVelocity.Normalized;
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_sharedCameraRecoil.KickCamera(otherEntity, direction);
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}
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@@ -72,7 +72,7 @@ namespace Content.Server.Projectiles
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{
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QueueDel(uid);
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if (component.ImpactEffect != null && TryComp<TransformComponent>(uid, out var xform))
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if (component.ImpactEffect != null && TryComp<TransformComponent>(component.Owner, out var xform))
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{
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RaiseNetworkEvent(new ImpactEffectEvent(component.ImpactEffect, xform.Coordinates), Filter.Pvs(xform.Coordinates, entityMan: EntityManager));
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}
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