From 84c00de6bc2e8faf942f1cf458f2eb3ad8bedff8 Mon Sep 17 00:00:00 2001 From: OctoRocket <88291550+OctoRocket@users.noreply.github.com> Date: Fri, 12 May 2023 17:55:47 -0500 Subject: [PATCH] [Tweak] One nukeop per Ten people (#16353) --- .../GameTicking/Rules/Components/NukeopsRuleComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs index e53d01994b..7c0bbbd6e3 100644 --- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs @@ -18,13 +18,13 @@ public sealed class NukeopsRuleComponent : Component /// The minimum needed amount of players /// [DataField("minPlayers")] - public int MinPlayers = 15; + public int MinPlayers = 20; /// /// This INCLUDES the operatives. So a value of 3 is satisfied by 2 players & 1 operative /// [DataField("playersPerOperative")] - public int PlayersPerOperative = 5; + public int PlayersPerOperative = 10; [DataField("maxOps")] public int MaxOperatives = 5;