Deathrattle implant for uplink and slight tracking implant tweak (#17722)

This commit is contained in:
Arendian
2023-07-16 04:59:46 +02:00
committed by GitHub
parent 1096ecc4b2
commit 84bd21b4a7
11 changed files with 147 additions and 7 deletions

View File

@@ -5,10 +5,13 @@ using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Payload.Components;
using Robust.Shared.Prototypes;
using Content.Shared.Radio;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Systems;
using Content.Shared.Trigger;
@@ -17,6 +20,8 @@ using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Robust.Shared.Player;
namespace Content.Server.Explosion.EntitySystems
@@ -53,6 +58,8 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly RadioSystem _radioSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
@@ -76,6 +83,7 @@ namespace Content.Server.Explosion.EntitySystems
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
SubscribeLocalEvent<GibOnTriggerComponent, TriggerEvent>(HandleGibTrigger);
SubscribeLocalEvent<RattleComponent, TriggerEvent>(HandleRattleTrigger);
}
private void OnSpawnTrigger(EntityUid uid, SpawnOnTriggerComponent component, TriggerEvent args)
@@ -121,11 +129,40 @@ namespace Content.Server.Explosion.EntitySystems
args.Handled = true;
}
private void HandleRattleTrigger(EntityUid uid, RattleComponent component, TriggerEvent args)
{
if (!TryComp<SubdermalImplantComponent?>(uid, out var implanted))
return;
if (implanted.ImplantedEntity == null)
return;
// Gets location of the implant
var ownerXform = Transform(uid);
var pos = ownerXform.MapPosition;
var x = (int) pos.X;
var y = (int) pos.Y;
var posText = $"({x}, {y})";
var critMessage = Loc.GetString(component.CritMessage, ("user", implanted.ImplantedEntity.Value), ("position", posText));
var deathMessage = Loc.GetString(component.DeathMessage, ("user", implanted.ImplantedEntity.Value), ("position", posText));
if (!TryComp<MobStateComponent>(implanted.ImplantedEntity, out var mobstate))
return;
// Sends a message to the radio channel specified by the implant
if (mobstate.CurrentState == MobState.Critical)
_radioSystem.SendRadioMessage(uid, critMessage, _prototypeManager.Index<RadioChannelPrototype>(component.RadioChannel), uid);
if (mobstate.CurrentState == MobState.Dead)
_radioSystem.SendRadioMessage(uid, deathMessage, _prototypeManager.Index<RadioChannelPrototype>(component.RadioChannel), uid);
args.Handled = true;
}
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
{
if(args.OurFixture.ID == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
Trigger(component.Owner);
if (args.OurFixture.ID == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
Trigger(component.Owner);
}
private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)