Airlocks rewritten to use appearances, use less ugly sprite from Eris.

This commit is contained in:
Pieter-Jan Briers
2019-03-16 20:40:07 +01:00
parent 1b3d3debc1
commit 84aa369809
17 changed files with 86 additions and 30 deletions

View File

@@ -0,0 +1,40 @@
using System;
using Content.Shared.GameObjects.Components.Doors;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Doors
{
public class AirlockVisualizer2D : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state))
{
state = DoorVisualState.Closed;
}
switch (state)
{
case DoorVisualState.Closed:
case DoorVisualState.Closing:
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
break;
case DoorVisualState.Opening:
case DoorVisualState.Open:
sprite.LayerSetState(DoorVisualLayers.Base, "open");
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
public enum DoorVisualLayers
{
Base
}
}