Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA * Update PdaComponent.cs * Update pda.yml * Update tags.yml Sorting it alphabetically * Adding PDA UI Elements. * Addressing reviews * Update PdaComponent.cs * Update Content.Shared/PDA/SharedPdaSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update Content.Shared/PDA/SharedPdaSystem.cs Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Devices/pda.yml Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com> * Update PdaComponent.cs * Update PdaComponent.cs --------- Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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using Content.Client.GameTicking.Managers;
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using Content.Client.GameTicking.Managers;
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using Content.Shared.PDA;
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using Robust.Shared.Utility;
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using Content.Shared.CartridgeLoader;
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@@ -41,6 +41,7 @@ namespace Content.Client.PDA
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FlashLightToggleButton.IconTexture = new SpriteSpecifier.Texture(new("/Textures/Interface/light.png"));
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EjectPenButton.IconTexture = new SpriteSpecifier.Texture(new("/Textures/Interface/pencil.png"));
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EjectIdButton.IconTexture = new SpriteSpecifier.Texture(new("/Textures/Interface/eject.png"));
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EjectPaiButton.IconTexture = new SpriteSpecifier.Texture(new("/Textures/Interface/PAI.png"));
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ProgramCloseButton.IconTexture = new SpriteSpecifier.Texture(new("/Textures/Interface/Nano/cross.svg.png"));
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@@ -137,6 +138,7 @@ namespace Content.Client.PDA
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EjectIdButton.IsActive = state.PdaOwnerInfo.IdOwner != null || state.PdaOwnerInfo.JobTitle != null;
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EjectPenButton.IsActive = state.HasPen;
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EjectPaiButton.IsActive = state.HasPai;
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ActivateMusicButton.Visible = state.CanPlayMusic;
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ShowUplinkButton.Visible = state.HasUplink;
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LockUplinkButton.Visible = state.HasUplink;
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