Cleanup warnings in EntityStorageVisualizerSystem (#37385)

Cleanup warnings in EntityStorageVisualizerSystem
This commit is contained in:
Tayrtahn
2025-05-12 17:16:26 -04:00
committed by GitHub
parent a8255196f4
commit 848d176651

View File

@@ -5,6 +5,8 @@ namespace Content.Client.Storage.Visualizers;
public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStorageVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -23,7 +25,7 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerSetState(StorageVisualLayers.Base, comp.StateBaseClosed);
_sprite.LayerSetRsiState((uid, sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
protected override void OnAppearanceChange(EntityUid uid, EntityStorageVisualsComponent comp, ref AppearanceChangeEvent args)
@@ -33,41 +35,41 @@ public sealed class EntityStorageVisualizerSystem : VisualizerSystem<EntityStora
return;
// Open/Closed state for the storage entity.
if (args.Sprite.LayerMapTryGet(StorageVisualLayers.Door, out _))
if (_sprite.LayerMapTryGet((uid, args.Sprite), StorageVisualLayers.Door, out _, false))
{
if (open)
{
if (comp.OpenDrawDepth != null)
args.Sprite.DrawDepth = comp.OpenDrawDepth.Value;
_sprite.SetDrawDepth((uid, args.Sprite), comp.OpenDrawDepth.Value);
if (comp.StateDoorOpen != null)
{
args.Sprite.LayerSetState(StorageVisualLayers.Door, comp.StateDoorOpen);
args.Sprite.LayerSetVisible(StorageVisualLayers.Door, true);
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorOpen);
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
}
else
{
args.Sprite.LayerSetVisible(StorageVisualLayers.Door, false);
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
}
if (comp.StateBaseOpen != null)
args.Sprite.LayerSetState(StorageVisualLayers.Base, comp.StateBaseOpen);
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseOpen);
}
else
{
if (comp.ClosedDrawDepth != null)
args.Sprite.DrawDepth = comp.ClosedDrawDepth.Value;
_sprite.SetDrawDepth((uid, args.Sprite), comp.ClosedDrawDepth.Value);
if (comp.StateDoorClosed != null)
{
args.Sprite.LayerSetState(StorageVisualLayers.Door, comp.StateDoorClosed);
args.Sprite.LayerSetVisible(StorageVisualLayers.Door, true);
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Door, comp.StateDoorClosed);
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, true);
}
else
args.Sprite.LayerSetVisible(StorageVisualLayers.Door, false);
_sprite.LayerSetVisible((uid, args.Sprite), StorageVisualLayers.Door, false);
if (comp.StateBaseClosed != null)
args.Sprite.LayerSetState(StorageVisualLayers.Base, comp.StateBaseClosed);
_sprite.LayerSetRsiState((uid, args.Sprite), StorageVisualLayers.Base, comp.StateBaseClosed);
}
}
}