The power of componentdependencies (#2211)

* stuff

* bucklemeup

* powerreceiver

* things

* Update RobustToolbox

* Fix nullability errors

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2020-10-13 21:51:54 +02:00
committed by GitHub
parent 47ba7fc690
commit 844e4f6e50
6 changed files with 83 additions and 78 deletions

View File

@@ -1,6 +1,9 @@
using Content.Server.Atmos;
#nullable enable
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Temperature;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
@@ -13,29 +16,31 @@ namespace Content.Server.GameObjects.Components.Atmos
{
public override string Name => "AtmosExposed";
[ViewVariables]
[ComponentDependency] private readonly TemperatureComponent? _temperatureComponent = null;
[ViewVariables]
[ComponentDependency] private readonly BarotraumaComponent? _barotraumaComponent = null;
[ViewVariables]
[ComponentDependency] private readonly FlammableComponent? _flammableComponent = null;
public void Update(TileAtmosphere tile, float frameDelta)
{
if (Owner.TryGetComponent<TemperatureComponent>(out var temperatureComponent))
if (_temperatureComponent != null)
{
if (tile.Air != null)
{
var temperatureDelta = tile.Air.Temperature - temperatureComponent.CurrentTemperature;
var heat = temperatureDelta * (tile.Air.HeatCapacity * temperatureComponent.HeatCapacity / (tile.Air.HeatCapacity + temperatureComponent.HeatCapacity));
temperatureComponent.ReceiveHeat(heat);
var temperatureDelta = tile.Air.Temperature - _temperatureComponent.CurrentTemperature;
var heat = temperatureDelta * (tile.Air.HeatCapacity * _temperatureComponent.HeatCapacity / (tile.Air.HeatCapacity + _temperatureComponent.HeatCapacity));
_temperatureComponent.ReceiveHeat(heat);
}
temperatureComponent.Update();
_temperatureComponent.Update();
}
if (Owner.TryGetComponent<BarotraumaComponent>(out var barotraumaComponent))
{
barotraumaComponent.Update(tile.Air?.Pressure ?? 0);
}
_barotraumaComponent?.Update(tile.Air?.Pressure ?? 0);
if (Owner.TryGetComponent<FlammableComponent>(out var flammableComponent))
{
flammableComponent.Update(tile);
}
_flammableComponent?.Update(tile);
}
}
}