Fix thruster postmapinit (#15623)
This commit is contained in:
@@ -100,7 +100,7 @@ namespace Content.Server.Construction.Completions
|
|||||||
|
|
||||||
if (entityManager.TryGetComponent(machine, out MachineComponent? machineComp))
|
if (entityManager.TryGetComponent(machine, out MachineComponent? machineComp))
|
||||||
{
|
{
|
||||||
constructionSystem.RefreshParts(machineComp);
|
constructionSystem.RefreshParts(machine, machineComp);
|
||||||
}
|
}
|
||||||
|
|
||||||
var entChangeEv = new ConstructionChangeEntityEvent(machine, uid);
|
var entChangeEv = new ConstructionChangeEntityEvent(machine, uid);
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Shared.Construction.Components;
|
|||||||
using Content.Shared.Construction.Prototypes;
|
using Content.Shared.Construction.Prototypes;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Shared.Containers;
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.Map.Components;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Construction;
|
namespace Content.Server.Construction;
|
||||||
@@ -28,8 +29,8 @@ public sealed partial class ConstructionSystem
|
|||||||
|
|
||||||
private void OnMachineMapInit(EntityUid uid, MachineComponent component, MapInitEvent args)
|
private void OnMachineMapInit(EntityUid uid, MachineComponent component, MapInitEvent args)
|
||||||
{
|
{
|
||||||
CreateBoardAndStockParts(component);
|
CreateBoardAndStockParts(uid, component);
|
||||||
RefreshParts(component);
|
RefreshParts(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMachineExaminableVerb(EntityUid uid, MachineComponent component, GetVerbsEvent<ExamineVerb> args)
|
private void OnMachineExaminableVerb(EntityUid uid, MachineComponent component, GetVerbsEvent<ExamineVerb> args)
|
||||||
@@ -99,21 +100,21 @@ public sealed partial class ConstructionSystem
|
|||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RefreshParts(MachineComponent component)
|
public void RefreshParts(EntityUid uid, MachineComponent component)
|
||||||
{
|
{
|
||||||
var parts = GetAllParts(component);
|
var parts = GetAllParts(component);
|
||||||
EntityManager.EventBus.RaiseLocalEvent(component.Owner, new RefreshPartsEvent
|
EntityManager.EventBus.RaiseLocalEvent(uid, new RefreshPartsEvent
|
||||||
{
|
{
|
||||||
Parts = parts,
|
Parts = parts,
|
||||||
PartRatings = GetPartsRatings(parts),
|
PartRatings = GetPartsRatings(parts),
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateBoardAndStockParts(MachineComponent component)
|
private void CreateBoardAndStockParts(EntityUid uid, MachineComponent component)
|
||||||
{
|
{
|
||||||
// Entity might not be initialized yet.
|
// Entity might not be initialized yet.
|
||||||
var boardContainer = _container.EnsureContainer<Container>(component.Owner, MachineFrameComponent.BoardContainerName);
|
var boardContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.BoardContainerName);
|
||||||
var partContainer = _container.EnsureContainer<Container>(component.Owner, MachineFrameComponent.PartContainerName);
|
var partContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.PartContainerName);
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(component.BoardPrototype))
|
if (string.IsNullOrEmpty(component.BoardPrototype))
|
||||||
return;
|
return;
|
||||||
@@ -122,11 +123,11 @@ public sealed partial class ConstructionSystem
|
|||||||
if (boardContainer.ContainedEntities.Count > 0)
|
if (boardContainer.ContainedEntities.Count > 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(component.Owner).Coordinates);
|
var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(uid).Coordinates);
|
||||||
|
|
||||||
if (!component.BoardContainer.Insert(board))
|
if (!component.BoardContainer.Insert(board))
|
||||||
{
|
{
|
||||||
throw new Exception($"Couldn't insert board with prototype {component.BoardPrototype} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}!");
|
throw new Exception($"Couldn't insert board with prototype {component.BoardPrototype} to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}!");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!TryComp<MachineBoardComponent?>(board, out var machineBoard))
|
if (!TryComp<MachineBoardComponent?>(board, out var machineBoard))
|
||||||
@@ -134,7 +135,7 @@ public sealed partial class ConstructionSystem
|
|||||||
throw new Exception($"Entity with prototype {component.BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!");
|
throw new Exception($"Entity with prototype {component.BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!");
|
||||||
}
|
}
|
||||||
|
|
||||||
var xform = Transform(component.Owner);
|
var xform = Transform(uid);
|
||||||
foreach (var (part, amount) in machineBoard.Requirements)
|
foreach (var (part, amount) in machineBoard.Requirements)
|
||||||
{
|
{
|
||||||
var partProto = _prototypeManager.Index<MachinePartPrototype>(part);
|
var partProto = _prototypeManager.Index<MachinePartPrototype>(part);
|
||||||
@@ -149,20 +150,20 @@ public sealed partial class ConstructionSystem
|
|||||||
|
|
||||||
foreach (var (stackType, amount) in machineBoard.MaterialRequirements)
|
foreach (var (stackType, amount) in machineBoard.MaterialRequirements)
|
||||||
{
|
{
|
||||||
var stack = _stackSystem.Spawn(amount, stackType, Transform(component.Owner).Coordinates);
|
var stack = _stackSystem.Spawn(amount, stackType, Transform(uid).Coordinates);
|
||||||
|
|
||||||
if (!partContainer.Insert(stack))
|
if (!partContainer.Insert(stack))
|
||||||
throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}");
|
throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}");
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var (compName, info) in machineBoard.ComponentRequirements)
|
foreach (var (compName, info) in machineBoard.ComponentRequirements)
|
||||||
{
|
{
|
||||||
for (var i = 0; i < info.Amount; i++)
|
for (var i = 0; i < info.Amount; i++)
|
||||||
{
|
{
|
||||||
var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(component.Owner).Coordinates);
|
var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(uid).Coordinates);
|
||||||
|
|
||||||
if(!partContainer.Insert(c))
|
if(!partContainer.Insert(c))
|
||||||
throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}");
|
throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -170,10 +171,10 @@ public sealed partial class ConstructionSystem
|
|||||||
{
|
{
|
||||||
for (var i = 0; i < info.Amount; i++)
|
for (var i = 0; i < info.Amount; i++)
|
||||||
{
|
{
|
||||||
var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(component.Owner).Coordinates);
|
var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(uid).Coordinates);
|
||||||
|
|
||||||
if(!partContainer.Insert(c))
|
if(!partContainer.Insert(c))
|
||||||
throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}");
|
throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -83,7 +83,7 @@ public sealed class PartExchangerSystem : EntitySystem
|
|||||||
storage.Storage.Insert(unused.Owner);
|
storage.Storage.Insert(unused.Owner);
|
||||||
_storage.Insert(uid, unused.Owner, null, false);
|
_storage.Insert(uid, unused.Owner, null, false);
|
||||||
}
|
}
|
||||||
_construction.RefreshParts(machine);
|
_construction.RefreshParts(args.Args.Target.Value, machine);
|
||||||
|
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,12 +15,12 @@ namespace Content.Server.Shuttles.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The thrusters contributing to each direction for impulse.
|
/// The thrusters contributing to each direction for impulse.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<ThrusterComponent>[] LinearThrusters = new List<ThrusterComponent>[4];
|
public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[4];
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The thrusters contributing to the angular impulse of the shuttle.
|
/// The thrusters contributing to the angular impulse of the shuttle.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly List<ThrusterComponent> AngularThrusters = new();
|
public readonly List<EntityUid> AngularThrusters = new();
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public float AngularThrust = 0f;
|
public float AngularThrust = 0f;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.Shuttles.Systems;
|
using Content.Server.Shuttles.Systems;
|
||||||
using Content.Shared.Construction.Prototypes;
|
using Content.Shared.Construction.Prototypes;
|
||||||
using Content.Shared.Damage;
|
using Content.Shared.Damage;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
namespace Content.Server.Shuttles.Components
|
namespace Content.Server.Shuttles.Components
|
||||||
@@ -42,7 +43,8 @@ namespace Content.Server.Shuttles.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsOn;
|
public bool IsOn;
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
// Need to serialize this because RefreshParts isn't called on Init and this will break post-mapinit maps!
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("thrust")]
|
||||||
public float Thrust;
|
public float Thrust;
|
||||||
|
|
||||||
[DataField("baseThrust"), ViewVariables(VVAccess.ReadWrite)]
|
[DataField("baseThrust"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
@@ -73,6 +75,12 @@ namespace Content.Server.Shuttles.Components
|
|||||||
|
|
||||||
public bool Firing = false;
|
public bool Firing = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Next time we tick damage for anyone colliding.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("nextFire", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||||
|
public TimeSpan NextFire;
|
||||||
|
|
||||||
[DataField("machinePartThrust", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
|
[DataField("machinePartThrust", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
|
||||||
public string MachinePartThrust = "Laser";
|
public string MachinePartThrust = "Laser";
|
||||||
|
|
||||||
|
|||||||
@@ -12,165 +12,165 @@ using Robust.Shared.Physics.Components;
|
|||||||
using Robust.Shared.Physics.Systems;
|
using Robust.Shared.Physics.Systems;
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
|
|
||||||
namespace Content.Server.Shuttles.Systems
|
namespace Content.Server.Shuttles.Systems;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
public sealed partial class ShuttleSystem : SharedShuttleSystem
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
|
[Dependency] private readonly AirlockSystem _airlock = default!;
|
||||||
|
[Dependency] private readonly DockingSystem _dockSystem = default!;
|
||||||
|
[Dependency] private readonly DoorSystem _doors = default!;
|
||||||
|
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||||
|
[Dependency] private readonly MapLoaderSystem _loader = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||||
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||||
|
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
|
||||||
|
[Dependency] private readonly StunSystem _stuns = default!;
|
||||||
|
[Dependency] private readonly ThrusterSystem _thruster = default!;
|
||||||
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||||
|
|
||||||
|
private ISawmill _sawmill = default!;
|
||||||
|
|
||||||
|
public const float TileMassMultiplier = 0.5f;
|
||||||
|
|
||||||
|
public const float ShuttleLinearDamping = 0.05f;
|
||||||
|
public const float ShuttleAngularDamping = 0.05f;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
base.Initialize();
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
_sawmill = Logger.GetSawmill("shuttles");
|
||||||
[Dependency] private readonly AirlockSystem _airlock = default!;
|
|
||||||
[Dependency] private readonly DockingSystem _dockSystem = default!;
|
|
||||||
[Dependency] private readonly DoorSystem _doors = default!;
|
|
||||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
|
||||||
[Dependency] private readonly MapLoaderSystem _loader = default!;
|
|
||||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
||||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
||||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
||||||
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
|
|
||||||
[Dependency] private readonly StunSystem _stuns = default!;
|
|
||||||
[Dependency] private readonly ThrusterSystem _thruster = default!;
|
|
||||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
|
||||||
|
|
||||||
private ISawmill _sawmill = default!;
|
InitializeFTL();
|
||||||
|
InitializeGridFills();
|
||||||
|
InitializeIFF();
|
||||||
|
InitializeImpact();
|
||||||
|
|
||||||
public const float TileMassMultiplier = 0.5f;
|
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
|
||||||
|
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
||||||
|
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
|
||||||
|
|
||||||
public const float ShuttleLinearDamping = 0.05f;
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
|
||||||
public const float ShuttleAngularDamping = 0.05f;
|
|
||||||
|
|
||||||
public override void Initialize()
|
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
|
||||||
|
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
UpdateHyperspace(frameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRoundRestart(RoundRestartCleanupEvent ev)
|
||||||
|
{
|
||||||
|
CleanupHyperspace();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
|
||||||
|
{
|
||||||
|
// Easier than doing it in the comp and they don't have constructors.
|
||||||
|
for (var i = 0; i < component.LinearThrusters.Length; i++)
|
||||||
{
|
{
|
||||||
base.Initialize();
|
component.LinearThrusters[i] = new List<EntityUid>();
|
||||||
_sawmill = Logger.GetSawmill("shuttles");
|
}
|
||||||
|
}
|
||||||
|
|
||||||
InitializeFTL();
|
private void OnGridFixtureChange(GridFixtureChangeEvent args)
|
||||||
InitializeGridFills();
|
{
|
||||||
InitializeIFF();
|
// Look this is jank but it's a placeholder until we design it.
|
||||||
InitializeImpact();
|
if (args.NewFixtures.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
|
var uid = args.NewFixtures[0].Body.Owner;
|
||||||
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
var manager = Comp<FixturesComponent>(uid);
|
||||||
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
|
|
||||||
|
|
||||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
|
foreach (var fixture in args.NewFixtures)
|
||||||
|
{
|
||||||
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
|
_physics.SetDensity(uid, fixture, TileMassMultiplier, false, manager);
|
||||||
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
|
_fixtures.SetRestitution(uid, fixture, 0.1f, false, manager);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
_fixtures.FixtureUpdate(uid, manager: manager);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGridInit(GridInitializeEvent ev)
|
||||||
|
{
|
||||||
|
if (HasComp<MapComponent>(ev.EntityUid))
|
||||||
|
return;
|
||||||
|
|
||||||
|
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
|
||||||
|
{
|
||||||
|
if (!EntityManager.HasComponent<MapGridComponent>(uid))
|
||||||
{
|
{
|
||||||
base.Update(frameTime);
|
return;
|
||||||
UpdateHyperspace(frameTime);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRoundRestart(RoundRestartCleanupEvent ev)
|
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||||
{
|
{
|
||||||
CleanupHyperspace();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
|
if (component.Enabled)
|
||||||
{
|
{
|
||||||
// Easier than doing it in the comp and they don't have constructors.
|
Enable(uid, physicsComponent);
|
||||||
for (var i = 0; i < component.LinearThrusters.Length; i++)
|
|
||||||
{
|
|
||||||
component.LinearThrusters[i] = new List<ThrusterComponent>();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnGridFixtureChange(GridFixtureChangeEvent args)
|
public void Toggle(EntityUid uid, ShuttleComponent component)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.Enabled = !component.Enabled;
|
||||||
|
|
||||||
|
if (component.Enabled)
|
||||||
{
|
{
|
||||||
// Look this is jank but it's a placeholder until we design it.
|
Enable(uid, physicsComponent);
|
||||||
if (args.NewFixtures.Count == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var uid = args.NewFixtures[0].Body.Owner;
|
|
||||||
var manager = Comp<FixturesComponent>(uid);
|
|
||||||
|
|
||||||
foreach (var fixture in args.NewFixtures)
|
|
||||||
{
|
|
||||||
_physics.SetDensity(uid, fixture, TileMassMultiplier, false, manager);
|
|
||||||
_fixtures.SetRestitution(uid, fixture, 0.1f, false, manager);
|
|
||||||
}
|
|
||||||
|
|
||||||
_fixtures.FixtureUpdate(uid, manager: manager);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
private void OnGridInit(GridInitializeEvent ev)
|
|
||||||
{
|
{
|
||||||
if (HasComp<MapComponent>(ev.EntityUid))
|
|
||||||
return;
|
|
||||||
|
|
||||||
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
|
|
||||||
{
|
|
||||||
if (!EntityManager.HasComponent<MapGridComponent>(uid))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (component.Enabled)
|
|
||||||
{
|
|
||||||
Enable(uid, physicsComponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Toggle(EntityUid uid, ShuttleComponent component)
|
|
||||||
{
|
|
||||||
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
|
||||||
return;
|
|
||||||
|
|
||||||
component.Enabled = !component.Enabled;
|
|
||||||
|
|
||||||
if (component.Enabled)
|
|
||||||
{
|
|
||||||
Enable(uid, physicsComponent);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Disable(uid, physicsComponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Enable(EntityUid uid, PhysicsComponent component)
|
|
||||||
{
|
|
||||||
FixturesComponent? manager = null;
|
|
||||||
|
|
||||||
_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
|
|
||||||
_physics.SetBodyStatus(component, BodyStatus.InAir);
|
|
||||||
_physics.SetFixedRotation(uid, false, manager: manager, body: component);
|
|
||||||
_physics.SetLinearDamping(component, ShuttleLinearDamping);
|
|
||||||
_physics.SetAngularDamping(component, ShuttleAngularDamping);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Disable(EntityUid uid, PhysicsComponent component)
|
|
||||||
{
|
|
||||||
FixturesComponent? manager = null;
|
|
||||||
|
|
||||||
_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
|
|
||||||
_physics.SetBodyStatus(component, BodyStatus.OnGround);
|
|
||||||
_physics.SetFixedRotation(uid, true, manager: manager, body: component);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
|
|
||||||
{
|
|
||||||
// None of the below is necessary for any cleanup if we're just deleting.
|
|
||||||
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
|
|
||||||
|
|
||||||
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Disable(uid, physicsComponent);
|
Disable(uid, physicsComponent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Enable(EntityUid uid, PhysicsComponent component)
|
||||||
|
{
|
||||||
|
FixturesComponent? manager = null;
|
||||||
|
|
||||||
|
_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
|
||||||
|
_physics.SetBodyStatus(component, BodyStatus.InAir);
|
||||||
|
_physics.SetFixedRotation(uid, false, manager: manager, body: component);
|
||||||
|
_physics.SetLinearDamping(component, ShuttleLinearDamping);
|
||||||
|
_physics.SetAngularDamping(component, ShuttleAngularDamping);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Disable(EntityUid uid, PhysicsComponent component)
|
||||||
|
{
|
||||||
|
FixturesComponent? manager = null;
|
||||||
|
|
||||||
|
_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
|
||||||
|
_physics.SetBodyStatus(component, BodyStatus.OnGround);
|
||||||
|
_physics.SetFixedRotation(uid, true, manager: manager, body: component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
|
||||||
|
{
|
||||||
|
// None of the below is necessary for any cleanup if we're just deleting.
|
||||||
|
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Disable(uid, physicsComponent);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,496 +17,527 @@ using Robust.Shared.Physics.Collision.Shapes;
|
|||||||
using Robust.Shared.Physics.Components;
|
using Robust.Shared.Physics.Components;
|
||||||
using Robust.Shared.Physics.Events;
|
using Robust.Shared.Physics.Events;
|
||||||
using Robust.Shared.Physics.Systems;
|
using Robust.Shared.Physics.Systems;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Server.Shuttles.Systems
|
namespace Content.Server.Shuttles.Systems;
|
||||||
|
|
||||||
|
public sealed class ThrusterSystem : EntitySystem
|
||||||
{
|
{
|
||||||
public sealed class ThrusterSystem : EntitySystem
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||||
|
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
|
||||||
|
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
|
||||||
|
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||||
|
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||||
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||||
|
|
||||||
|
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
|
||||||
|
// This is done for each direction available.
|
||||||
|
|
||||||
|
public const string BurnFixture = "thruster-burn";
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
base.Initialize();
|
||||||
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
|
SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
|
||||||
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
|
SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
|
||||||
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
|
||||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
SubscribeLocalEvent<ThrusterComponent, MapInitEvent>(OnThrusterMapInit);
|
||||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, MoveEvent>(OnRotate);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
|
||||||
|
|
||||||
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
|
SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
|
||||||
// This is done for each direction available.
|
|
||||||
|
|
||||||
public const string BurnFixture = "thruster-burn";
|
SubscribeLocalEvent<ThrusterComponent, RefreshPartsEvent>(OnRefreshParts);
|
||||||
|
SubscribeLocalEvent<ThrusterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
|
||||||
|
|
||||||
private readonly HashSet<ThrusterComponent> _activeThrusters = new();
|
SubscribeLocalEvent<ShuttleComponent, TileChangedEvent>(OnShuttleTileChange);
|
||||||
|
}
|
||||||
|
|
||||||
// Used for accumulating burn if someone touches a firing thruster.
|
private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
|
||||||
|
{
|
||||||
|
// Powered is already handled by other power components
|
||||||
|
var enabled = Loc.GetString(component.Enabled ? "thruster-comp-enabled" : "thruster-comp-disabled");
|
||||||
|
|
||||||
private float _accumulator;
|
args.PushMarkup(enabled);
|
||||||
|
|
||||||
public override void Initialize()
|
if (component.Type == ThrusterType.Linear &&
|
||||||
|
EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
|
||||||
|
xform.Anchored)
|
||||||
{
|
{
|
||||||
base.Initialize();
|
var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
|
||||||
SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
|
("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
|
||||||
SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, MoveEvent>(OnRotate);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
|
|
||||||
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
|
args.PushMarkup(nozzleDir);
|
||||||
|
|
||||||
SubscribeLocalEvent<ThrusterComponent, RefreshPartsEvent>(OnRefreshParts);
|
var exposed = NozzleExposed(xform);
|
||||||
SubscribeLocalEvent<ThrusterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
|
|
||||||
|
|
||||||
SubscribeLocalEvent<ShuttleComponent, TileChangedEvent>(OnShuttleTileChange);
|
var nozzleText = Loc.GetString(exposed ? "thruster-comp-nozzle-exposed" : "thruster-comp-nozzle-not-exposed");
|
||||||
|
|
||||||
|
args.PushMarkup(nozzleText);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
|
private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
|
||||||
|
{
|
||||||
|
args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnShuttleTileChange(EntityUid uid, ShuttleComponent component, ref TileChangedEvent args)
|
||||||
|
{
|
||||||
|
// If the old tile was space but the new one isn't then disable all adjacent thrusters
|
||||||
|
if (args.NewTile.IsSpace(_tileDefManager) || !args.OldTile.IsSpace(_tileDefManager))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var tilePos = args.NewTile.GridIndices;
|
||||||
|
var grid = _mapManager.GetGrid(uid);
|
||||||
|
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||||
|
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||||
|
|
||||||
|
for (var x = -1; x <= 1; x++)
|
||||||
{
|
{
|
||||||
// Powered is already handled by other power components
|
for (var y = -1; y <= 1; y++)
|
||||||
var enabled = Loc.GetString(component.Enabled ? "thruster-comp-enabled" : "thruster-comp-disabled");
|
|
||||||
|
|
||||||
args.PushMarkup(enabled);
|
|
||||||
|
|
||||||
if (component.Type == ThrusterType.Linear &&
|
|
||||||
EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
|
|
||||||
xform.Anchored)
|
|
||||||
{
|
{
|
||||||
var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
|
if (x != 0 && y != 0)
|
||||||
("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
|
continue;
|
||||||
|
|
||||||
args.PushMarkup(nozzleDir);
|
var checkPos = tilePos + new Vector2i(x, y);
|
||||||
|
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
|
||||||
|
|
||||||
var exposed = NozzleExposed(xform);
|
while (enumerator.MoveNext(out var ent))
|
||||||
|
|
||||||
var nozzleText = Loc.GetString(exposed ? "thruster-comp-nozzle-exposed" : "thruster-comp-nozzle-not-exposed");
|
|
||||||
|
|
||||||
args.PushMarkup(nozzleText);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
|
|
||||||
{
|
|
||||||
args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnShuttleTileChange(EntityUid uid, ShuttleComponent component, ref TileChangedEvent args)
|
|
||||||
{
|
|
||||||
// If the old tile was space but the new one isn't then disable all adjacent thrusters
|
|
||||||
if (args.NewTile.IsSpace(_tileDefManager) || !args.OldTile.IsSpace(_tileDefManager)) return;
|
|
||||||
|
|
||||||
var tilePos = args.NewTile.GridIndices;
|
|
||||||
var grid = _mapManager.GetGrid(uid);
|
|
||||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
|
||||||
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
|
||||||
|
|
||||||
for (var x = -1; x <= 1; x++)
|
|
||||||
{
|
|
||||||
for (var y = -1; y <= 1; y++)
|
|
||||||
{
|
{
|
||||||
if (x != 0 && y != 0) continue;
|
if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace)
|
||||||
|
continue;
|
||||||
|
|
||||||
var checkPos = tilePos + new Vector2i(x, y);
|
// Work out if the thruster is facing this direction
|
||||||
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
|
var xform = xformQuery.GetComponent(ent.Value);
|
||||||
|
var direction = xform.LocalRotation.ToWorldVec();
|
||||||
|
|
||||||
while (enumerator.MoveNext(out var ent))
|
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y))
|
||||||
{
|
continue;
|
||||||
if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace) continue;
|
|
||||||
|
|
||||||
// Work out if the thruster is facing this direction
|
DisableThruster(ent.Value, thruster, xform.GridUid);
|
||||||
var xform = xformQuery.GetComponent(ent.Value);
|
|
||||||
var direction = xform.LocalRotation.ToWorldVec();
|
|
||||||
|
|
||||||
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue;
|
|
||||||
|
|
||||||
DisableThruster(ent.Value, thruster, xform.GridUid);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
|
private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
|
||||||
|
{
|
||||||
|
component.Enabled ^= true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If the thruster rotates change the direction where the linear thrust is applied
|
||||||
|
/// </summary>
|
||||||
|
private void OnRotate(EntityUid uid, ThrusterComponent component, ref MoveEvent args)
|
||||||
|
{
|
||||||
|
// TODO: Disable visualizer for old direction
|
||||||
|
|
||||||
|
if (!component.Enabled ||
|
||||||
|
component.Type != ThrusterType.Linear ||
|
||||||
|
!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
||||||
|
!EntityManager.TryGetComponent(xform.GridUid, out ShuttleComponent? shuttleComponent))
|
||||||
{
|
{
|
||||||
component.Enabled ^= true;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
var canEnable = CanEnable(uid, component);
|
||||||
/// If the thruster rotates change the direction where the linear thrust is applied
|
|
||||||
/// </summary>
|
// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
|
||||||
private void OnRotate(EntityUid uid, ThrusterComponent component, ref MoveEvent args)
|
if (!canEnable && !component.IsOn)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Enable it if it was turned off but new tile is valid
|
||||||
|
if (!component.IsOn && canEnable)
|
||||||
{
|
{
|
||||||
// TODO: Disable visualizer for old direction
|
EnableThruster(uid, component);
|
||||||
|
return;
|
||||||
if (!component.Enabled ||
|
|
||||||
component.Type != ThrusterType.Linear ||
|
|
||||||
!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
|
||||||
!_mapManager.TryGetGrid(xform.GridUid, out var grid) ||
|
|
||||||
!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var canEnable = CanEnable(uid, component);
|
|
||||||
|
|
||||||
// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
|
|
||||||
if (!canEnable && !component.IsOn) return;
|
|
||||||
|
|
||||||
// Enable it if it was turned off but new tile is valid
|
|
||||||
if (!component.IsOn && canEnable)
|
|
||||||
{
|
|
||||||
EnableThruster(uid, component);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disable if new tile invalid
|
|
||||||
if (component.IsOn && !canEnable)
|
|
||||||
{
|
|
||||||
DisableThruster(uid, component, xform, args.OldRotation);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
|
|
||||||
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
|
|
||||||
|
|
||||||
shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
|
|
||||||
DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(component));
|
|
||||||
shuttleComponent.LinearThrusters[oldDirection].Remove(component);
|
|
||||||
|
|
||||||
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
|
||||||
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
|
|
||||||
shuttleComponent.LinearThrusters[direction].Add(component);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
|
// Disable if new tile invalid
|
||||||
|
if (component.IsOn && !canEnable)
|
||||||
{
|
{
|
||||||
if (args.Anchored && CanEnable(uid, component))
|
DisableThruster(uid, component, xform, args.OldRotation);
|
||||||
{
|
return;
|
||||||
EnableThruster(uid, component);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DisableThruster(uid, component);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
|
var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
|
||||||
|
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
|
||||||
|
|
||||||
|
shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
|
||||||
|
DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(uid));
|
||||||
|
shuttleComponent.LinearThrusters[oldDirection].Remove(uid);
|
||||||
|
|
||||||
|
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
||||||
|
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||||
|
shuttleComponent.LinearThrusters[direction].Add(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
|
||||||
|
{
|
||||||
|
if (args.Anchored && CanEnable(uid, component))
|
||||||
{
|
{
|
||||||
DisableThruster(uid, component, args.OldGrid);
|
EnableThruster(uid, component);
|
||||||
|
|
||||||
if (CanEnable(uid, component))
|
|
||||||
EnableThruster(uid, component);
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
|
|
||||||
{
|
|
||||||
_ambient.SetAmbience(uid, false);
|
|
||||||
|
|
||||||
if (!component.Enabled)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CanEnable(uid, component))
|
|
||||||
{
|
|
||||||
EnableThruster(uid, component);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
|
|
||||||
{
|
{
|
||||||
DisableThruster(uid, component);
|
DisableThruster(uid, component);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnPowerChange(EntityUid uid, ThrusterComponent component, ref PowerChangedEvent args)
|
private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
|
||||||
|
{
|
||||||
|
DisableThruster(uid, component, args.OldGrid);
|
||||||
|
|
||||||
|
if (CanEnable(uid, component))
|
||||||
|
EnableThruster(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnThrusterMapInit(EntityUid uid, ThrusterComponent component, MapInitEvent args)
|
||||||
|
{
|
||||||
|
if (component.NextFire < _timing.CurTime)
|
||||||
|
component.NextFire = _timing.CurTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
|
||||||
|
{
|
||||||
|
_ambient.SetAmbience(uid, false);
|
||||||
|
|
||||||
|
if (!component.Enabled)
|
||||||
{
|
{
|
||||||
if (args.Powered && CanEnable(uid, component))
|
return;
|
||||||
{
|
|
||||||
EnableThruster(uid, component);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DisableThruster(uid, component);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
if (CanEnable(uid, component))
|
||||||
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
|
|
||||||
/// </summary>
|
|
||||||
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
|
|
||||||
{
|
{
|
||||||
if (component.IsOn ||
|
EnableThruster(uid, component);
|
||||||
!Resolve(uid, ref xform) ||
|
|
||||||
!_mapManager.TryGetGrid(xform.GridUid, out var grid)) return;
|
|
||||||
|
|
||||||
component.IsOn = true;
|
|
||||||
|
|
||||||
if (!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent)) return;
|
|
||||||
|
|
||||||
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
|
|
||||||
|
|
||||||
switch (component.Type)
|
|
||||||
{
|
|
||||||
case ThrusterType.Linear:
|
|
||||||
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
|
|
||||||
|
|
||||||
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
|
||||||
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
|
|
||||||
shuttleComponent.LinearThrusters[direction].Add(component);
|
|
||||||
|
|
||||||
// Don't just add / remove the fixture whenever the thruster fires because perf
|
|
||||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
|
|
||||||
component.BurnPoly.Count > 0)
|
|
||||||
{
|
|
||||||
var shape = new PolygonShape();
|
|
||||||
shape.SetVertices(component.BurnPoly);
|
|
||||||
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case ThrusterType.Angular:
|
|
||||||
shuttleComponent.AngularThrust += component.Thrust;
|
|
||||||
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(component));
|
|
||||||
shuttleComponent.AngularThrusters.Add(component);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
|
||||||
{
|
|
||||||
_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
|
||||||
{
|
|
||||||
pointLightComponent.Enabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
_ambient.SetAmbience(uid, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(uid, ref xform)) return;
|
|
||||||
DisableThruster(uid, component, xform.GridUid, xform);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Tries to disable the thruster.
|
|
||||||
/// </summary>
|
|
||||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid? gridId, TransformComponent? xform = null, Angle? angle = null)
|
|
||||||
{
|
|
||||||
if (!component.IsOn ||
|
|
||||||
!Resolve(uid, ref xform) ||
|
|
||||||
!_mapManager.TryGetGrid(gridId, out var grid)) return;
|
|
||||||
|
|
||||||
component.IsOn = false;
|
|
||||||
|
|
||||||
if (!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent)) return;
|
|
||||||
|
|
||||||
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
|
|
||||||
|
|
||||||
switch (component.Type)
|
|
||||||
{
|
|
||||||
case ThrusterType.Linear:
|
|
||||||
angle ??= xform.LocalRotation;
|
|
||||||
var direction = (int) angle.Value.GetCardinalDir() / 2;
|
|
||||||
|
|
||||||
shuttleComponent.LinearThrust[direction] -= component.Thrust;
|
|
||||||
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(component));
|
|
||||||
shuttleComponent.LinearThrusters[direction].Remove(component);
|
|
||||||
break;
|
|
||||||
case ThrusterType.Angular:
|
|
||||||
shuttleComponent.AngularThrust -= component.Thrust;
|
|
||||||
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(component));
|
|
||||||
shuttleComponent.AngularThrusters.Remove(component);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
|
||||||
{
|
|
||||||
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
|
||||||
{
|
|
||||||
pointLightComponent.Enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_ambient.SetAmbience(uid, false);
|
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
|
||||||
{
|
|
||||||
_fixtureSystem.DestroyFixture(uid, BurnFixture, body: physicsComponent);
|
|
||||||
}
|
|
||||||
|
|
||||||
_activeThrusters.Remove(component);
|
|
||||||
component.Colliding.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEnable(EntityUid uid, ThrusterComponent component)
|
|
||||||
{
|
|
||||||
if (!component.Enabled) return false;
|
|
||||||
if (component.LifeStage > ComponentLifeStage.Running) return false;
|
|
||||||
|
|
||||||
var xform = Transform(uid);
|
|
||||||
|
|
||||||
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!component.RequireSpace)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return NozzleExposed(xform);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool NozzleExposed(TransformComponent xform)
|
|
||||||
{
|
|
||||||
if (xform.GridUid == null)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
|
|
||||||
var tile = _mapManager.GetGrid(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
|
|
||||||
|
|
||||||
return tile.Tile.IsSpace();
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Burning
|
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
|
||||||
{
|
|
||||||
base.Update(frameTime);
|
|
||||||
|
|
||||||
_accumulator += frameTime;
|
|
||||||
|
|
||||||
if (_accumulator < 1) return;
|
|
||||||
|
|
||||||
_accumulator -= 1;
|
|
||||||
|
|
||||||
foreach (var comp in _activeThrusters.ToArray())
|
|
||||||
{
|
|
||||||
MetaDataComponent? metaData = null;
|
|
||||||
|
|
||||||
if (!comp.Firing || comp.Damage == null || Paused(comp.Owner, metaData) || Deleted(comp.Owner, metaData)) continue;
|
|
||||||
|
|
||||||
DebugTools.Assert(comp.Colliding.Count > 0);
|
|
||||||
|
|
||||||
foreach (var uid in comp.Colliding.ToArray())
|
|
||||||
{
|
|
||||||
_damageable.TryChangeDamage(uid, comp.Damage);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
|
|
||||||
{
|
|
||||||
if (args.OurFixture.ID != BurnFixture) return;
|
|
||||||
|
|
||||||
_activeThrusters.Add(component);
|
|
||||||
component.Colliding.Add((args.OtherFixture.Body).Owner);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
|
|
||||||
{
|
|
||||||
if (args.OurFixture.ID != BurnFixture) return;
|
|
||||||
|
|
||||||
component.Colliding.Remove((args.OtherFixture.Body).Owner);
|
|
||||||
|
|
||||||
if (component.Colliding.Count == 0)
|
|
||||||
{
|
|
||||||
_activeThrusters.Remove(component);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Considers a thrust direction as being active.
|
|
||||||
/// </summary>
|
|
||||||
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
|
||||||
{
|
|
||||||
if ((component.ThrustDirections & direction) != 0x0) return;
|
|
||||||
|
|
||||||
component.ThrustDirections |= direction;
|
|
||||||
|
|
||||||
var index = GetFlagIndex(direction);
|
|
||||||
|
|
||||||
foreach (var comp in component.LinearThrusters[index])
|
|
||||||
{
|
|
||||||
comp.Firing = true;
|
|
||||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Disables a thrust direction.
|
|
||||||
/// </summary>
|
|
||||||
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
|
||||||
{
|
|
||||||
if ((component.ThrustDirections & direction) == 0x0) return;
|
|
||||||
|
|
||||||
component.ThrustDirections &= ~direction;
|
|
||||||
|
|
||||||
var index = GetFlagIndex(direction);
|
|
||||||
|
|
||||||
foreach (var comp in component.LinearThrusters[index])
|
|
||||||
{
|
|
||||||
comp.Firing = false;
|
|
||||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DisableLinearThrusters(ShuttleComponent component)
|
|
||||||
{
|
|
||||||
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
|
|
||||||
{
|
|
||||||
DisableLinearThrustDirection(component, dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetAngularThrust(ShuttleComponent component, bool on)
|
|
||||||
{
|
|
||||||
if (on)
|
|
||||||
{
|
|
||||||
foreach (var comp in component.AngularThrusters)
|
|
||||||
{
|
|
||||||
comp.Firing = true;
|
|
||||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (var comp in component.AngularThrusters)
|
|
||||||
{
|
|
||||||
comp.Firing = false;
|
|
||||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnRefreshParts(EntityUid uid, ThrusterComponent component, RefreshPartsEvent args)
|
|
||||||
{
|
|
||||||
var thrustRating = args.PartRatings[component.MachinePartThrust];
|
|
||||||
|
|
||||||
component.Thrust = component.BaseThrust * MathF.Pow(component.PartRatingThrustMultiplier, thrustRating - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUpgradeExamine(EntityUid uid, ThrusterComponent component, UpgradeExamineEvent args)
|
|
||||||
{
|
|
||||||
args.AddPercentageUpgrade("thruster-comp-upgrade-thrust", component.Thrust / component.BaseThrust);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private int GetFlagIndex(DirectionFlag flag)
|
|
||||||
{
|
|
||||||
return (int) Math.Log2((int) flag);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
|
||||||
|
{
|
||||||
|
DisableThruster(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPowerChange(EntityUid uid, ThrusterComponent component, ref PowerChangedEvent args)
|
||||||
|
{
|
||||||
|
if (args.Powered && CanEnable(uid, component))
|
||||||
|
{
|
||||||
|
EnableThruster(uid, component);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DisableThruster(uid, component);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
|
||||||
|
/// </summary>
|
||||||
|
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
|
||||||
|
{
|
||||||
|
if (component.IsOn ||
|
||||||
|
!Resolve(uid, ref xform))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
component.IsOn = true;
|
||||||
|
|
||||||
|
if (!EntityManager.TryGetComponent(xform.GridUid, out ShuttleComponent? shuttleComponent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
|
||||||
|
|
||||||
|
switch (component.Type)
|
||||||
|
{
|
||||||
|
case ThrusterType.Linear:
|
||||||
|
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
|
||||||
|
|
||||||
|
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
||||||
|
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||||
|
shuttleComponent.LinearThrusters[direction].Add(uid);
|
||||||
|
|
||||||
|
// Don't just add / remove the fixture whenever the thruster fires because perf
|
||||||
|
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
|
||||||
|
component.BurnPoly.Count > 0)
|
||||||
|
{
|
||||||
|
var shape = new PolygonShape();
|
||||||
|
shape.SetVertices(component.BurnPoly);
|
||||||
|
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask, body: physicsComponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case ThrusterType.Angular:
|
||||||
|
shuttleComponent.AngularThrust += component.Thrust;
|
||||||
|
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(uid));
|
||||||
|
shuttleComponent.AngularThrusters.Add(uid);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
||||||
|
{
|
||||||
|
_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||||
|
{
|
||||||
|
pointLightComponent.Enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
_ambient.SetAmbience(uid, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref xform)) return;
|
||||||
|
DisableThruster(uid, component, xform.GridUid, xform);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to disable the thruster.
|
||||||
|
/// </summary>
|
||||||
|
public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid? gridId, TransformComponent? xform = null, Angle? angle = null)
|
||||||
|
{
|
||||||
|
if (!component.IsOn ||
|
||||||
|
!Resolve(uid, ref xform))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
component.IsOn = false;
|
||||||
|
|
||||||
|
if (!EntityManager.TryGetComponent(gridId, out ShuttleComponent? shuttleComponent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
|
||||||
|
|
||||||
|
switch (component.Type)
|
||||||
|
{
|
||||||
|
case ThrusterType.Linear:
|
||||||
|
angle ??= xform.LocalRotation;
|
||||||
|
var direction = (int) angle.Value.GetCardinalDir() / 2;
|
||||||
|
|
||||||
|
shuttleComponent.LinearThrust[direction] -= component.Thrust;
|
||||||
|
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||||
|
shuttleComponent.LinearThrusters[direction].Remove(uid);
|
||||||
|
break;
|
||||||
|
case ThrusterType.Angular:
|
||||||
|
shuttleComponent.AngularThrust -= component.Thrust;
|
||||||
|
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(uid));
|
||||||
|
shuttleComponent.AngularThrusters.Remove(uid);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
||||||
|
{
|
||||||
|
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||||
|
{
|
||||||
|
pointLightComponent.Enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_ambient.SetAmbience(uid, false);
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||||
|
{
|
||||||
|
_fixtureSystem.DestroyFixture(uid, BurnFixture, body: physicsComponent);
|
||||||
|
}
|
||||||
|
|
||||||
|
component.Colliding.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEnable(EntityUid uid, ThrusterComponent component)
|
||||||
|
{
|
||||||
|
if (!component.Enabled)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (component.LifeStage > ComponentLifeStage.Running)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var xform = Transform(uid);
|
||||||
|
|
||||||
|
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!component.RequireSpace)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return NozzleExposed(xform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool NozzleExposed(TransformComponent xform)
|
||||||
|
{
|
||||||
|
if (xform.GridUid == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
|
||||||
|
var tile = _mapManager.GetGrid(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
|
||||||
|
|
||||||
|
return tile.Tile.IsSpace();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Burning
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
var query = EntityQueryEnumerator<ThrusterComponent>();
|
||||||
|
var curTime = _timing.CurTime;
|
||||||
|
|
||||||
|
while (query.MoveNext(out var comp))
|
||||||
|
{
|
||||||
|
if (!comp.Firing || comp.Colliding.Count == 0 || comp.Damage == null || comp.NextFire < curTime)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
comp.NextFire += TimeSpan.FromSeconds(1);
|
||||||
|
|
||||||
|
foreach (var uid in comp.Colliding.ToArray())
|
||||||
|
{
|
||||||
|
_damageable.TryChangeDamage(uid, comp.Damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
|
||||||
|
{
|
||||||
|
if (args.OurFixture.ID != BurnFixture)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.Colliding.Add(args.OtherEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
|
||||||
|
{
|
||||||
|
if (args.OurFixture.ID != BurnFixture)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.Colliding.Remove(args.OtherEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Considers a thrust direction as being active.
|
||||||
|
/// </summary>
|
||||||
|
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||||
|
{
|
||||||
|
if ((component.ThrustDirections & direction) != 0x0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.ThrustDirections |= direction;
|
||||||
|
|
||||||
|
var index = GetFlagIndex(direction);
|
||||||
|
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||||
|
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||||
|
|
||||||
|
foreach (var uid in component.LinearThrusters[index])
|
||||||
|
{
|
||||||
|
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
comp.Firing = true;
|
||||||
|
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||||
|
_appearance.SetData(uid, ThrusterVisualState.Thrusting, true, appearance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disables a thrust direction.
|
||||||
|
/// </summary>
|
||||||
|
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||||
|
{
|
||||||
|
if ((component.ThrustDirections & direction) == 0x0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.ThrustDirections &= ~direction;
|
||||||
|
|
||||||
|
var index = GetFlagIndex(direction);
|
||||||
|
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||||
|
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||||
|
|
||||||
|
foreach (var uid in component.LinearThrusters[index])
|
||||||
|
{
|
||||||
|
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||||
|
comp.Firing = false;
|
||||||
|
_appearance.SetData(uid, ThrusterVisualState.Thrusting, false, appearance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisableLinearThrusters(ShuttleComponent component)
|
||||||
|
{
|
||||||
|
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
|
||||||
|
{
|
||||||
|
DisableLinearThrustDirection(component, dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAngularThrust(ShuttleComponent component, bool on)
|
||||||
|
{
|
||||||
|
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||||
|
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||||
|
|
||||||
|
if (on)
|
||||||
|
{
|
||||||
|
foreach (var uid in component.AngularThrusters)
|
||||||
|
{
|
||||||
|
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||||
|
comp.Firing = true;
|
||||||
|
_appearance.SetData(uid, ThrusterVisualState.Thrusting, true, appearance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var uid in component.AngularThrusters)
|
||||||
|
{
|
||||||
|
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||||
|
comp.Firing = false;
|
||||||
|
_appearance.SetData(uid, ThrusterVisualState.Thrusting, false, appearance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRefreshParts(EntityUid uid, ThrusterComponent component, RefreshPartsEvent args)
|
||||||
|
{
|
||||||
|
var thrustRating = args.PartRatings[component.MachinePartThrust];
|
||||||
|
|
||||||
|
component.Thrust = component.BaseThrust * MathF.Pow(component.PartRatingThrustMultiplier, thrustRating - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpgradeExamine(EntityUid uid, ThrusterComponent component, UpgradeExamineEvent args)
|
||||||
|
{
|
||||||
|
args.AddPercentageUpgrade("thruster-comp-upgrade-thrust", component.Thrust / component.BaseThrust);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private int GetFlagIndex(DirectionFlag flag)
|
||||||
|
{
|
||||||
|
return (int) Math.Log2((int) flag);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user