Fix thruster postmapinit (#15623)

This commit is contained in:
metalgearsloth
2023-04-21 20:04:20 +10:00
committed by GitHub
parent e6590f437e
commit 844c56c016
7 changed files with 638 additions and 598 deletions

View File

@@ -100,7 +100,7 @@ namespace Content.Server.Construction.Completions
if (entityManager.TryGetComponent(machine, out MachineComponent? machineComp)) if (entityManager.TryGetComponent(machine, out MachineComponent? machineComp))
{ {
constructionSystem.RefreshParts(machineComp); constructionSystem.RefreshParts(machine, machineComp);
} }
var entChangeEv = new ConstructionChangeEntityEvent(machine, uid); var entChangeEv = new ConstructionChangeEntityEvent(machine, uid);

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@@ -5,6 +5,7 @@ using Content.Shared.Construction.Components;
using Content.Shared.Construction.Prototypes; using Content.Shared.Construction.Prototypes;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Construction; namespace Content.Server.Construction;
@@ -28,8 +29,8 @@ public sealed partial class ConstructionSystem
private void OnMachineMapInit(EntityUid uid, MachineComponent component, MapInitEvent args) private void OnMachineMapInit(EntityUid uid, MachineComponent component, MapInitEvent args)
{ {
CreateBoardAndStockParts(component); CreateBoardAndStockParts(uid, component);
RefreshParts(component); RefreshParts(uid, component);
} }
private void OnMachineExaminableVerb(EntityUid uid, MachineComponent component, GetVerbsEvent<ExamineVerb> args) private void OnMachineExaminableVerb(EntityUid uid, MachineComponent component, GetVerbsEvent<ExamineVerb> args)
@@ -99,21 +100,21 @@ public sealed partial class ConstructionSystem
return output; return output;
} }
public void RefreshParts(MachineComponent component) public void RefreshParts(EntityUid uid, MachineComponent component)
{ {
var parts = GetAllParts(component); var parts = GetAllParts(component);
EntityManager.EventBus.RaiseLocalEvent(component.Owner, new RefreshPartsEvent EntityManager.EventBus.RaiseLocalEvent(uid, new RefreshPartsEvent
{ {
Parts = parts, Parts = parts,
PartRatings = GetPartsRatings(parts), PartRatings = GetPartsRatings(parts),
}, true); }, true);
} }
public void CreateBoardAndStockParts(MachineComponent component) private void CreateBoardAndStockParts(EntityUid uid, MachineComponent component)
{ {
// Entity might not be initialized yet. // Entity might not be initialized yet.
var boardContainer = _container.EnsureContainer<Container>(component.Owner, MachineFrameComponent.BoardContainerName); var boardContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.BoardContainerName);
var partContainer = _container.EnsureContainer<Container>(component.Owner, MachineFrameComponent.PartContainerName); var partContainer = _container.EnsureContainer<Container>(uid, MachineFrameComponent.PartContainerName);
if (string.IsNullOrEmpty(component.BoardPrototype)) if (string.IsNullOrEmpty(component.BoardPrototype))
return; return;
@@ -122,11 +123,11 @@ public sealed partial class ConstructionSystem
if (boardContainer.ContainedEntities.Count > 0) if (boardContainer.ContainedEntities.Count > 0)
return; return;
var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(component.Owner).Coordinates); var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(uid).Coordinates);
if (!component.BoardContainer.Insert(board)) if (!component.BoardContainer.Insert(board))
{ {
throw new Exception($"Couldn't insert board with prototype {component.BoardPrototype} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}!"); throw new Exception($"Couldn't insert board with prototype {component.BoardPrototype} to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}!");
} }
if (!TryComp<MachineBoardComponent?>(board, out var machineBoard)) if (!TryComp<MachineBoardComponent?>(board, out var machineBoard))
@@ -134,7 +135,7 @@ public sealed partial class ConstructionSystem
throw new Exception($"Entity with prototype {component.BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!"); throw new Exception($"Entity with prototype {component.BoardPrototype} doesn't have a {nameof(MachineBoardComponent)}!");
} }
var xform = Transform(component.Owner); var xform = Transform(uid);
foreach (var (part, amount) in machineBoard.Requirements) foreach (var (part, amount) in machineBoard.Requirements)
{ {
var partProto = _prototypeManager.Index<MachinePartPrototype>(part); var partProto = _prototypeManager.Index<MachinePartPrototype>(part);
@@ -149,20 +150,20 @@ public sealed partial class ConstructionSystem
foreach (var (stackType, amount) in machineBoard.MaterialRequirements) foreach (var (stackType, amount) in machineBoard.MaterialRequirements)
{ {
var stack = _stackSystem.Spawn(amount, stackType, Transform(component.Owner).Coordinates); var stack = _stackSystem.Spawn(amount, stackType, Transform(uid).Coordinates);
if (!partContainer.Insert(stack)) if (!partContainer.Insert(stack))
throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}"); throw new Exception($"Couldn't insert machine material of type {stackType} to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}");
} }
foreach (var (compName, info) in machineBoard.ComponentRequirements) foreach (var (compName, info) in machineBoard.ComponentRequirements)
{ {
for (var i = 0; i < info.Amount; i++) for (var i = 0; i < info.Amount; i++)
{ {
var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(component.Owner).Coordinates); var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(uid).Coordinates);
if(!partContainer.Insert(c)) if(!partContainer.Insert(c))
throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}"); throw new Exception($"Couldn't insert machine component part with default prototype '{compName}' to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}");
} }
} }
@@ -170,10 +171,10 @@ public sealed partial class ConstructionSystem
{ {
for (var i = 0; i < info.Amount; i++) for (var i = 0; i < info.Amount; i++)
{ {
var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(component.Owner).Coordinates); var c = EntityManager.SpawnEntity(info.DefaultPrototype, Transform(uid).Coordinates);
if(!partContainer.Insert(c)) if(!partContainer.Insert(c))
throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {MetaData(component.Owner).EntityPrototype?.ID ?? "N/A"}"); throw new Exception($"Couldn't insert machine component part with default prototype '{tagName}' to machine with prototype {MetaData(uid).EntityPrototype?.ID ?? "N/A"}");
} }
} }
} }

View File

@@ -83,7 +83,7 @@ public sealed class PartExchangerSystem : EntitySystem
storage.Storage.Insert(unused.Owner); storage.Storage.Insert(unused.Owner);
_storage.Insert(uid, unused.Owner, null, false); _storage.Insert(uid, unused.Owner, null, false);
} }
_construction.RefreshParts(machine); _construction.RefreshParts(args.Args.Target.Value, machine);
args.Handled = true; args.Handled = true;
} }

View File

@@ -15,12 +15,12 @@ namespace Content.Server.Shuttles.Components
/// <summary> /// <summary>
/// The thrusters contributing to each direction for impulse. /// The thrusters contributing to each direction for impulse.
/// </summary> /// </summary>
public readonly List<ThrusterComponent>[] LinearThrusters = new List<ThrusterComponent>[4]; public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[4];
/// <summary> /// <summary>
/// The thrusters contributing to the angular impulse of the shuttle. /// The thrusters contributing to the angular impulse of the shuttle.
/// </summary> /// </summary>
public readonly List<ThrusterComponent> AngularThrusters = new(); public readonly List<EntityUid> AngularThrusters = new();
[ViewVariables] [ViewVariables]
public float AngularThrust = 0f; public float AngularThrust = 0f;

View File

@@ -1,6 +1,7 @@
using Content.Server.Shuttles.Systems; using Content.Server.Shuttles.Systems;
using Content.Shared.Construction.Prototypes; using Content.Shared.Construction.Prototypes;
using Content.Shared.Damage; using Content.Shared.Damage;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Shuttles.Components namespace Content.Server.Shuttles.Components
@@ -42,7 +43,8 @@ namespace Content.Server.Shuttles.Components
/// </summary> /// </summary>
public bool IsOn; public bool IsOn;
[ViewVariables(VVAccess.ReadWrite)] // Need to serialize this because RefreshParts isn't called on Init and this will break post-mapinit maps!
[ViewVariables(VVAccess.ReadWrite), DataField("thrust")]
public float Thrust; public float Thrust;
[DataField("baseThrust"), ViewVariables(VVAccess.ReadWrite)] [DataField("baseThrust"), ViewVariables(VVAccess.ReadWrite)]
@@ -73,6 +75,12 @@ namespace Content.Server.Shuttles.Components
public bool Firing = false; public bool Firing = false;
/// <summary>
/// Next time we tick damage for anyone colliding.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextFire", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextFire;
[DataField("machinePartThrust", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))] [DataField("machinePartThrust", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
public string MachinePartThrust = "Laser"; public string MachinePartThrust = "Laser";

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@@ -12,165 +12,165 @@ using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Random; using Robust.Shared.Random;
namespace Content.Server.Shuttles.Systems namespace Content.Server.Shuttles.Systems;
[UsedImplicitly]
public sealed partial class ShuttleSystem : SharedShuttleSystem
{ {
[UsedImplicitly] [Dependency] private readonly IMapManager _mapManager = default!;
public sealed partial class ShuttleSystem : SharedShuttleSystem [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AirlockSystem _airlock = default!;
[Dependency] private readonly DockingSystem _dockSystem = default!;
[Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly StunSystem _stuns = default!;
[Dependency] private readonly ThrusterSystem _thruster = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private ISawmill _sawmill = default!;
public const float TileMassMultiplier = 0.5f;
public const float ShuttleLinearDamping = 0.05f;
public const float ShuttleAngularDamping = 0.05f;
public override void Initialize()
{ {
[Dependency] private readonly IMapManager _mapManager = default!; base.Initialize();
[Dependency] private readonly IRobustRandom _random = default!; _sawmill = Logger.GetSawmill("shuttles");
[Dependency] private readonly AirlockSystem _airlock = default!;
[Dependency] private readonly DockingSystem _dockSystem = default!;
[Dependency] private readonly DoorSystem _doors = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
[Dependency] private readonly StunSystem _stuns = default!;
[Dependency] private readonly ThrusterSystem _thruster = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private ISawmill _sawmill = default!; InitializeFTL();
InitializeGridFills();
InitializeIFF();
InitializeImpact();
public const float TileMassMultiplier = 0.5f; SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
public const float ShuttleLinearDamping = 0.05f; SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
public const float ShuttleAngularDamping = 0.05f;
public override void Initialize() SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateHyperspace(frameTime);
}
private void OnRoundRestart(RoundRestartCleanupEvent ev)
{
CleanupHyperspace();
}
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
{
// Easier than doing it in the comp and they don't have constructors.
for (var i = 0; i < component.LinearThrusters.Length; i++)
{ {
base.Initialize(); component.LinearThrusters[i] = new List<EntityUid>();
_sawmill = Logger.GetSawmill("shuttles"); }
}
InitializeFTL(); private void OnGridFixtureChange(GridFixtureChangeEvent args)
InitializeGridFills(); {
InitializeIFF(); // Look this is jank but it's a placeholder until we design it.
InitializeImpact(); if (args.NewFixtures.Count == 0)
return;
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd); var uid = args.NewFixtures[0].Body.Owner;
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup); var manager = Comp<FixturesComponent>(uid);
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart); foreach (var fixture in args.NewFixtures)
{
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit); _physics.SetDensity(uid, fixture, TileMassMultiplier, false, manager);
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange); _fixtures.SetRestitution(uid, fixture, 0.1f, false, manager);
} }
public override void Update(float frameTime) _fixtures.FixtureUpdate(uid, manager: manager);
}
private void OnGridInit(GridInitializeEvent ev)
{
if (HasComp<MapComponent>(ev.EntityUid))
return;
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
}
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
{
if (!EntityManager.HasComponent<MapGridComponent>(uid))
{ {
base.Update(frameTime); return;
UpdateHyperspace(frameTime);
} }
private void OnRoundRestart(RoundRestartCleanupEvent ev) if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{ {
CleanupHyperspace(); return;
} }
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args) if (component.Enabled)
{ {
// Easier than doing it in the comp and they don't have constructors. Enable(uid, physicsComponent);
for (var i = 0; i < component.LinearThrusters.Length; i++)
{
component.LinearThrusters[i] = new List<ThrusterComponent>();
}
} }
}
private void OnGridFixtureChange(GridFixtureChangeEvent args) public void Toggle(EntityUid uid, ShuttleComponent component)
{
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
return;
component.Enabled = !component.Enabled;
if (component.Enabled)
{ {
// Look this is jank but it's a placeholder until we design it. Enable(uid, physicsComponent);
if (args.NewFixtures.Count == 0)
return;
var uid = args.NewFixtures[0].Body.Owner;
var manager = Comp<FixturesComponent>(uid);
foreach (var fixture in args.NewFixtures)
{
_physics.SetDensity(uid, fixture, TileMassMultiplier, false, manager);
_fixtures.SetRestitution(uid, fixture, 0.1f, false, manager);
}
_fixtures.FixtureUpdate(uid, manager: manager);
} }
else
private void OnGridInit(GridInitializeEvent ev)
{ {
if (HasComp<MapComponent>(ev.EntityUid))
return;
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
}
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
{
if (!EntityManager.HasComponent<MapGridComponent>(uid))
{
return;
}
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
return;
}
if (component.Enabled)
{
Enable(uid, physicsComponent);
}
}
public void Toggle(EntityUid uid, ShuttleComponent component)
{
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
return;
component.Enabled = !component.Enabled;
if (component.Enabled)
{
Enable(uid, physicsComponent);
}
else
{
Disable(uid, physicsComponent);
}
}
private void Enable(EntityUid uid, PhysicsComponent component)
{
FixturesComponent? manager = null;
_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
_physics.SetBodyStatus(component, BodyStatus.InAir);
_physics.SetFixedRotation(uid, false, manager: manager, body: component);
_physics.SetLinearDamping(component, ShuttleLinearDamping);
_physics.SetAngularDamping(component, ShuttleAngularDamping);
}
private void Disable(EntityUid uid, PhysicsComponent component)
{
FixturesComponent? manager = null;
_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
_physics.SetBodyStatus(component, BodyStatus.OnGround);
_physics.SetFixedRotation(uid, true, manager: manager, body: component);
}
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
{
// None of the below is necessary for any cleanup if we're just deleting.
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
return;
}
Disable(uid, physicsComponent); Disable(uid, physicsComponent);
} }
} }
private void Enable(EntityUid uid, PhysicsComponent component)
{
FixturesComponent? manager = null;
_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
_physics.SetBodyStatus(component, BodyStatus.InAir);
_physics.SetFixedRotation(uid, false, manager: manager, body: component);
_physics.SetLinearDamping(component, ShuttleLinearDamping);
_physics.SetAngularDamping(component, ShuttleAngularDamping);
}
private void Disable(EntityUid uid, PhysicsComponent component)
{
FixturesComponent? manager = null;
_physics.SetBodyType(uid, BodyType.Static, manager: manager, body: component);
_physics.SetBodyStatus(component, BodyStatus.OnGround);
_physics.SetFixedRotation(uid, true, manager: manager, body: component);
}
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
{
// None of the below is necessary for any cleanup if we're just deleting.
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
if (!EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
return;
}
Disable(uid, physicsComponent);
}
} }

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@@ -17,496 +17,527 @@ using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Systems namespace Content.Server.Shuttles.Systems;
public sealed class ThrusterSystem : EntitySystem
{ {
public sealed class ThrusterSystem : EntitySystem [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
// This is done for each direction available.
public const string BurnFixture = "thruster-burn";
public override void Initialize()
{ {
[Dependency] private readonly IMapManager _mapManager = default!; base.Initialize();
[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!; SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
[Dependency] private readonly AmbientSoundSystem _ambient = default!; SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
[Dependency] private readonly FixtureSystem _fixtureSystem = default!; SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
[Dependency] private readonly DamageableSystem _damageable = default!; SubscribeLocalEvent<ThrusterComponent, MapInitEvent>(OnThrusterMapInit);
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
SubscribeLocalEvent<ThrusterComponent, MoveEvent>(OnRotate);
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement. SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
// This is done for each direction available.
public const string BurnFixture = "thruster-burn"; SubscribeLocalEvent<ThrusterComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<ThrusterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
private readonly HashSet<ThrusterComponent> _activeThrusters = new(); SubscribeLocalEvent<ShuttleComponent, TileChangedEvent>(OnShuttleTileChange);
}
// Used for accumulating burn if someone touches a firing thruster. private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
{
// Powered is already handled by other power components
var enabled = Loc.GetString(component.Enabled ? "thruster-comp-enabled" : "thruster-comp-disabled");
private float _accumulator; args.PushMarkup(enabled);
public override void Initialize() if (component.Type == ThrusterType.Linear &&
EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
xform.Anchored)
{ {
base.Initialize(); var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster); ("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
SubscribeLocalEvent<ThrusterComponent, MoveEvent>(OnRotate);
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine); args.PushMarkup(nozzleDir);
SubscribeLocalEvent<ThrusterComponent, RefreshPartsEvent>(OnRefreshParts); var exposed = NozzleExposed(xform);
SubscribeLocalEvent<ThrusterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<ShuttleComponent, TileChangedEvent>(OnShuttleTileChange); var nozzleText = Loc.GetString(exposed ? "thruster-comp-nozzle-exposed" : "thruster-comp-nozzle-not-exposed");
args.PushMarkup(nozzleText);
} }
}
private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args) private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
{
args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
}
private void OnShuttleTileChange(EntityUid uid, ShuttleComponent component, ref TileChangedEvent args)
{
// If the old tile was space but the new one isn't then disable all adjacent thrusters
if (args.NewTile.IsSpace(_tileDefManager) || !args.OldTile.IsSpace(_tileDefManager))
return;
var tilePos = args.NewTile.GridIndices;
var grid = _mapManager.GetGrid(uid);
var xformQuery = GetEntityQuery<TransformComponent>();
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
for (var x = -1; x <= 1; x++)
{ {
// Powered is already handled by other power components for (var y = -1; y <= 1; y++)
var enabled = Loc.GetString(component.Enabled ? "thruster-comp-enabled" : "thruster-comp-disabled");
args.PushMarkup(enabled);
if (component.Type == ThrusterType.Linear &&
EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
xform.Anchored)
{ {
var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction", if (x != 0 && y != 0)
("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant())); continue;
args.PushMarkup(nozzleDir); var checkPos = tilePos + new Vector2i(x, y);
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
var exposed = NozzleExposed(xform); while (enumerator.MoveNext(out var ent))
var nozzleText = Loc.GetString(exposed ? "thruster-comp-nozzle-exposed" : "thruster-comp-nozzle-not-exposed");
args.PushMarkup(nozzleText);
}
}
private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
{
args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
}
private void OnShuttleTileChange(EntityUid uid, ShuttleComponent component, ref TileChangedEvent args)
{
// If the old tile was space but the new one isn't then disable all adjacent thrusters
if (args.NewTile.IsSpace(_tileDefManager) || !args.OldTile.IsSpace(_tileDefManager)) return;
var tilePos = args.NewTile.GridIndices;
var grid = _mapManager.GetGrid(uid);
var xformQuery = GetEntityQuery<TransformComponent>();
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
for (var x = -1; x <= 1; x++)
{
for (var y = -1; y <= 1; y++)
{ {
if (x != 0 && y != 0) continue; if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace)
continue;
var checkPos = tilePos + new Vector2i(x, y); // Work out if the thruster is facing this direction
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos); var xform = xformQuery.GetComponent(ent.Value);
var direction = xform.LocalRotation.ToWorldVec();
while (enumerator.MoveNext(out var ent)) if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y))
{ continue;
if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace) continue;
// Work out if the thruster is facing this direction DisableThruster(ent.Value, thruster, xform.GridUid);
var xform = xformQuery.GetComponent(ent.Value);
var direction = xform.LocalRotation.ToWorldVec();
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue;
DisableThruster(ent.Value, thruster, xform.GridUid);
}
} }
} }
} }
}
private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args) private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
{
component.Enabled ^= true;
}
/// <summary>
/// If the thruster rotates change the direction where the linear thrust is applied
/// </summary>
private void OnRotate(EntityUid uid, ThrusterComponent component, ref MoveEvent args)
{
// TODO: Disable visualizer for old direction
if (!component.Enabled ||
component.Type != ThrusterType.Linear ||
!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
!EntityManager.TryGetComponent(xform.GridUid, out ShuttleComponent? shuttleComponent))
{ {
component.Enabled ^= true; return;
} }
/// <summary> var canEnable = CanEnable(uid, component);
/// If the thruster rotates change the direction where the linear thrust is applied
/// </summary> // If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
private void OnRotate(EntityUid uid, ThrusterComponent component, ref MoveEvent args) if (!canEnable && !component.IsOn)
return;
// Enable it if it was turned off but new tile is valid
if (!component.IsOn && canEnable)
{ {
// TODO: Disable visualizer for old direction EnableThruster(uid, component);
return;
if (!component.Enabled ||
component.Type != ThrusterType.Linear ||
!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
!_mapManager.TryGetGrid(xform.GridUid, out var grid) ||
!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent))
{
return;
}
var canEnable = CanEnable(uid, component);
// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
if (!canEnable && !component.IsOn) return;
// Enable it if it was turned off but new tile is valid
if (!component.IsOn && canEnable)
{
EnableThruster(uid, component);
return;
}
// Disable if new tile invalid
if (component.IsOn && !canEnable)
{
DisableThruster(uid, component, xform, args.OldRotation);
return;
}
var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(component));
shuttleComponent.LinearThrusters[oldDirection].Remove(component);
shuttleComponent.LinearThrust[direction] += component.Thrust;
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
shuttleComponent.LinearThrusters[direction].Add(component);
} }
private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args) // Disable if new tile invalid
if (component.IsOn && !canEnable)
{ {
if (args.Anchored && CanEnable(uid, component)) DisableThruster(uid, component, xform, args.OldRotation);
{ return;
EnableThruster(uid, component);
}
else
{
DisableThruster(uid, component);
}
} }
private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args) var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(uid));
shuttleComponent.LinearThrusters[oldDirection].Remove(uid);
shuttleComponent.LinearThrust[direction] += component.Thrust;
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
shuttleComponent.LinearThrusters[direction].Add(uid);
}
private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored && CanEnable(uid, component))
{ {
DisableThruster(uid, component, args.OldGrid); EnableThruster(uid, component);
if (CanEnable(uid, component))
EnableThruster(uid, component);
} }
else
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
{
_ambient.SetAmbience(uid, false);
if (!component.Enabled)
{
return;
}
if (CanEnable(uid, component))
{
EnableThruster(uid, component);
}
}
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
{ {
DisableThruster(uid, component); DisableThruster(uid, component);
} }
}
private void OnPowerChange(EntityUid uid, ThrusterComponent component, ref PowerChangedEvent args) private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
{
DisableThruster(uid, component, args.OldGrid);
if (CanEnable(uid, component))
EnableThruster(uid, component);
}
private void OnThrusterMapInit(EntityUid uid, ThrusterComponent component, MapInitEvent args)
{
if (component.NextFire < _timing.CurTime)
component.NextFire = _timing.CurTime;
}
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
{
_ambient.SetAmbience(uid, false);
if (!component.Enabled)
{ {
if (args.Powered && CanEnable(uid, component)) return;
{
EnableThruster(uid, component);
}
else
{
DisableThruster(uid, component);
}
} }
/// <summary> if (CanEnable(uid, component))
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
/// </summary>
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
{ {
if (component.IsOn || EnableThruster(uid, component);
!Resolve(uid, ref xform) ||
!_mapManager.TryGetGrid(xform.GridUid, out var grid)) return;
component.IsOn = true;
if (!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent)) return;
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
switch (component.Type)
{
case ThrusterType.Linear:
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[direction] += component.Thrust;
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
shuttleComponent.LinearThrusters[direction].Add(component);
// Don't just add / remove the fixture whenever the thruster fires because perf
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
component.BurnPoly.Count > 0)
{
var shape = new PolygonShape();
shape.SetVertices(component.BurnPoly);
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask);
}
break;
case ThrusterType.Angular:
shuttleComponent.AngularThrust += component.Thrust;
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(component));
shuttleComponent.AngularThrusters.Add(component);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
{
pointLightComponent.Enabled = true;
}
_ambient.SetAmbience(uid, true);
}
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
{
if (!Resolve(uid, ref xform)) return;
DisableThruster(uid, component, xform.GridUid, xform);
}
/// <summary>
/// Tries to disable the thruster.
/// </summary>
public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid? gridId, TransformComponent? xform = null, Angle? angle = null)
{
if (!component.IsOn ||
!Resolve(uid, ref xform) ||
!_mapManager.TryGetGrid(gridId, out var grid)) return;
component.IsOn = false;
if (!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent)) return;
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
switch (component.Type)
{
case ThrusterType.Linear:
angle ??= xform.LocalRotation;
var direction = (int) angle.Value.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[direction] -= component.Thrust;
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(component));
shuttleComponent.LinearThrusters[direction].Remove(component);
break;
case ThrusterType.Angular:
shuttleComponent.AngularThrust -= component.Thrust;
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(component));
shuttleComponent.AngularThrusters.Remove(component);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
{
pointLightComponent.Enabled = false;
}
_ambient.SetAmbience(uid, false);
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
_fixtureSystem.DestroyFixture(uid, BurnFixture, body: physicsComponent);
}
_activeThrusters.Remove(component);
component.Colliding.Clear();
}
public bool CanEnable(EntityUid uid, ThrusterComponent component)
{
if (!component.Enabled) return false;
if (component.LifeStage > ComponentLifeStage.Running) return false;
var xform = Transform(uid);
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
{
return false;
}
if (!component.RequireSpace)
return true;
return NozzleExposed(xform);
}
private bool NozzleExposed(TransformComponent xform)
{
if (xform.GridUid == null)
return true;
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
var tile = _mapManager.GetGrid(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
return tile.Tile.IsSpace();
}
#region Burning
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
if (_accumulator < 1) return;
_accumulator -= 1;
foreach (var comp in _activeThrusters.ToArray())
{
MetaDataComponent? metaData = null;
if (!comp.Firing || comp.Damage == null || Paused(comp.Owner, metaData) || Deleted(comp.Owner, metaData)) continue;
DebugTools.Assert(comp.Colliding.Count > 0);
foreach (var uid in comp.Colliding.ToArray())
{
_damageable.TryChangeDamage(uid, comp.Damage);
}
}
}
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture) return;
_activeThrusters.Add(component);
component.Colliding.Add((args.OtherFixture.Body).Owner);
}
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture) return;
component.Colliding.Remove((args.OtherFixture.Body).Owner);
if (component.Colliding.Count == 0)
{
_activeThrusters.Remove(component);
}
}
/// <summary>
/// Considers a thrust direction as being active.
/// </summary>
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
{
if ((component.ThrustDirections & direction) != 0x0) return;
component.ThrustDirections |= direction;
var index = GetFlagIndex(direction);
foreach (var comp in component.LinearThrusters[index])
{
comp.Firing = true;
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, true);
}
}
/// <summary>
/// Disables a thrust direction.
/// </summary>
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
{
if ((component.ThrustDirections & direction) == 0x0) return;
component.ThrustDirections &= ~direction;
var index = GetFlagIndex(direction);
foreach (var comp in component.LinearThrusters[index])
{
comp.Firing = false;
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, false);
}
}
public void DisableLinearThrusters(ShuttleComponent component)
{
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
{
DisableLinearThrustDirection(component, dir);
}
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
}
public void SetAngularThrust(ShuttleComponent component, bool on)
{
if (on)
{
foreach (var comp in component.AngularThrusters)
{
comp.Firing = true;
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, true);
}
}
else
{
foreach (var comp in component.AngularThrusters)
{
comp.Firing = false;
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, false);
}
}
}
private void OnRefreshParts(EntityUid uid, ThrusterComponent component, RefreshPartsEvent args)
{
var thrustRating = args.PartRatings[component.MachinePartThrust];
component.Thrust = component.BaseThrust * MathF.Pow(component.PartRatingThrustMultiplier, thrustRating - 1);
}
private void OnUpgradeExamine(EntityUid uid, ThrusterComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("thruster-comp-upgrade-thrust", component.Thrust / component.BaseThrust);
}
#endregion
private int GetFlagIndex(DirectionFlag flag)
{
return (int) Math.Log2((int) flag);
} }
} }
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
{
DisableThruster(uid, component);
}
private void OnPowerChange(EntityUid uid, ThrusterComponent component, ref PowerChangedEvent args)
{
if (args.Powered && CanEnable(uid, component))
{
EnableThruster(uid, component);
}
else
{
DisableThruster(uid, component);
}
}
/// <summary>
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
/// </summary>
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
{
if (component.IsOn ||
!Resolve(uid, ref xform))
{
return;
}
component.IsOn = true;
if (!EntityManager.TryGetComponent(xform.GridUid, out ShuttleComponent? shuttleComponent))
return;
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
switch (component.Type)
{
case ThrusterType.Linear:
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[direction] += component.Thrust;
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
shuttleComponent.LinearThrusters[direction].Add(uid);
// Don't just add / remove the fixture whenever the thruster fires because perf
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
component.BurnPoly.Count > 0)
{
var shape = new PolygonShape();
shape.SetVertices(component.BurnPoly);
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask, body: physicsComponent);
}
break;
case ThrusterType.Angular:
shuttleComponent.AngularThrust += component.Thrust;
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(uid));
shuttleComponent.AngularThrusters.Add(uid);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
{
pointLightComponent.Enabled = true;
}
_ambient.SetAmbience(uid, true);
}
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
{
if (!Resolve(uid, ref xform)) return;
DisableThruster(uid, component, xform.GridUid, xform);
}
/// <summary>
/// Tries to disable the thruster.
/// </summary>
public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid? gridId, TransformComponent? xform = null, Angle? angle = null)
{
if (!component.IsOn ||
!Resolve(uid, ref xform))
{
return;
}
component.IsOn = false;
if (!EntityManager.TryGetComponent(gridId, out ShuttleComponent? shuttleComponent))
return;
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
switch (component.Type)
{
case ThrusterType.Linear:
angle ??= xform.LocalRotation;
var direction = (int) angle.Value.GetCardinalDir() / 2;
shuttleComponent.LinearThrust[direction] -= component.Thrust;
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(uid));
shuttleComponent.LinearThrusters[direction].Remove(uid);
break;
case ThrusterType.Angular:
shuttleComponent.AngularThrust -= component.Thrust;
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(uid));
shuttleComponent.AngularThrusters.Remove(uid);
break;
default:
throw new ArgumentOutOfRangeException();
}
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
}
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
{
pointLightComponent.Enabled = false;
}
_ambient.SetAmbience(uid, false);
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
{
_fixtureSystem.DestroyFixture(uid, BurnFixture, body: physicsComponent);
}
component.Colliding.Clear();
}
public bool CanEnable(EntityUid uid, ThrusterComponent component)
{
if (!component.Enabled)
return false;
if (component.LifeStage > ComponentLifeStage.Running)
return false;
var xform = Transform(uid);
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
{
return false;
}
if (!component.RequireSpace)
return true;
return NozzleExposed(xform);
}
private bool NozzleExposed(TransformComponent xform)
{
if (xform.GridUid == null)
return true;
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
var tile = _mapManager.GetGrid(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
return tile.Tile.IsSpace();
}
#region Burning
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ThrusterComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var comp))
{
if (!comp.Firing || comp.Colliding.Count == 0 || comp.Damage == null || comp.NextFire < curTime)
continue;
comp.NextFire += TimeSpan.FromSeconds(1);
foreach (var uid in comp.Colliding.ToArray())
{
_damageable.TryChangeDamage(uid, comp.Damage);
}
}
}
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture)
return;
component.Colliding.Add(args.OtherEntity);
}
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
{
if (args.OurFixture.ID != BurnFixture)
return;
component.Colliding.Remove(args.OtherEntity);
}
/// <summary>
/// Considers a thrust direction as being active.
/// </summary>
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
{
if ((component.ThrustDirections & direction) != 0x0)
return;
component.ThrustDirections |= direction;
var index = GetFlagIndex(direction);
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
foreach (var uid in component.LinearThrusters[index])
{
if (!thrusterQuery.TryGetComponent(uid, out var comp))
continue;
comp.Firing = true;
appearanceQuery.TryGetComponent(uid, out var appearance);
_appearance.SetData(uid, ThrusterVisualState.Thrusting, true, appearance);
}
}
/// <summary>
/// Disables a thrust direction.
/// </summary>
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
{
if ((component.ThrustDirections & direction) == 0x0)
return;
component.ThrustDirections &= ~direction;
var index = GetFlagIndex(direction);
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
foreach (var uid in component.LinearThrusters[index])
{
if (!thrusterQuery.TryGetComponent(uid, out var comp))
continue;
appearanceQuery.TryGetComponent(uid, out var appearance);
comp.Firing = false;
_appearance.SetData(uid, ThrusterVisualState.Thrusting, false, appearance);
}
}
public void DisableLinearThrusters(ShuttleComponent component)
{
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
{
DisableLinearThrustDirection(component, dir);
}
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
}
public void SetAngularThrust(ShuttleComponent component, bool on)
{
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
if (on)
{
foreach (var uid in component.AngularThrusters)
{
if (!thrusterQuery.TryGetComponent(uid, out var comp))
continue;
appearanceQuery.TryGetComponent(uid, out var appearance);
comp.Firing = true;
_appearance.SetData(uid, ThrusterVisualState.Thrusting, true, appearance);
}
}
else
{
foreach (var uid in component.AngularThrusters)
{
if (!thrusterQuery.TryGetComponent(uid, out var comp))
continue;
appearanceQuery.TryGetComponent(uid, out var appearance);
comp.Firing = false;
_appearance.SetData(uid, ThrusterVisualState.Thrusting, false, appearance);
}
}
}
private void OnRefreshParts(EntityUid uid, ThrusterComponent component, RefreshPartsEvent args)
{
var thrustRating = args.PartRatings[component.MachinePartThrust];
component.Thrust = component.BaseThrust * MathF.Pow(component.PartRatingThrustMultiplier, thrustRating - 1);
}
private void OnUpgradeExamine(EntityUid uid, ThrusterComponent component, UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("thruster-comp-upgrade-thrust", component.Thrust / component.BaseThrust);
}
#endregion
private int GetFlagIndex(DirectionFlag flag)
{
return (int) Math.Log2((int) flag);
}
} }