Fix thruster postmapinit (#15623)
This commit is contained in:
@@ -17,496 +17,527 @@ using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems
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namespace Content.Server.Shuttles.Systems;
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public sealed class ThrusterSystem : EntitySystem
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{
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public sealed class ThrusterSystem : EntitySystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
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// This is done for each direction available.
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public const string BurnFixture = "thruster-burn";
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public override void Initialize()
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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base.Initialize();
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SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
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SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
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SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
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SubscribeLocalEvent<ThrusterComponent, MapInitEvent>(OnThrusterMapInit);
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SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
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SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
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SubscribeLocalEvent<ThrusterComponent, MoveEvent>(OnRotate);
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SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
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// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
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// This is done for each direction available.
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SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
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public const string BurnFixture = "thruster-burn";
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SubscribeLocalEvent<ThrusterComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<ThrusterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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private readonly HashSet<ThrusterComponent> _activeThrusters = new();
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SubscribeLocalEvent<ShuttleComponent, TileChangedEvent>(OnShuttleTileChange);
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}
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// Used for accumulating burn if someone touches a firing thruster.
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private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
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{
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// Powered is already handled by other power components
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var enabled = Loc.GetString(component.Enabled ? "thruster-comp-enabled" : "thruster-comp-disabled");
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private float _accumulator;
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args.PushMarkup(enabled);
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public override void Initialize()
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if (component.Type == ThrusterType.Linear &&
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EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
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xform.Anchored)
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{
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base.Initialize();
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SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
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SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
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SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
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SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
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SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
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SubscribeLocalEvent<ThrusterComponent, MoveEvent>(OnRotate);
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SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
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SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
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var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
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("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
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SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
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args.PushMarkup(nozzleDir);
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SubscribeLocalEvent<ThrusterComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<ThrusterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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var exposed = NozzleExposed(xform);
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SubscribeLocalEvent<ShuttleComponent, TileChangedEvent>(OnShuttleTileChange);
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var nozzleText = Loc.GetString(exposed ? "thruster-comp-nozzle-exposed" : "thruster-comp-nozzle-not-exposed");
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args.PushMarkup(nozzleText);
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}
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}
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private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
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private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
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{
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args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
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}
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private void OnShuttleTileChange(EntityUid uid, ShuttleComponent component, ref TileChangedEvent args)
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{
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// If the old tile was space but the new one isn't then disable all adjacent thrusters
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if (args.NewTile.IsSpace(_tileDefManager) || !args.OldTile.IsSpace(_tileDefManager))
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return;
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var tilePos = args.NewTile.GridIndices;
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var grid = _mapManager.GetGrid(uid);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var thrusterQuery = GetEntityQuery<ThrusterComponent>();
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for (var x = -1; x <= 1; x++)
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{
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// Powered is already handled by other power components
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var enabled = Loc.GetString(component.Enabled ? "thruster-comp-enabled" : "thruster-comp-disabled");
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args.PushMarkup(enabled);
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if (component.Type == ThrusterType.Linear &&
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EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
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xform.Anchored)
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for (var y = -1; y <= 1; y++)
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{
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var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
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("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
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if (x != 0 && y != 0)
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continue;
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args.PushMarkup(nozzleDir);
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var checkPos = tilePos + new Vector2i(x, y);
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var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
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var exposed = NozzleExposed(xform);
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var nozzleText = Loc.GetString(exposed ? "thruster-comp-nozzle-exposed" : "thruster-comp-nozzle-not-exposed");
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args.PushMarkup(nozzleText);
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}
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}
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private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
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{
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args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
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}
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private void OnShuttleTileChange(EntityUid uid, ShuttleComponent component, ref TileChangedEvent args)
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{
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// If the old tile was space but the new one isn't then disable all adjacent thrusters
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if (args.NewTile.IsSpace(_tileDefManager) || !args.OldTile.IsSpace(_tileDefManager)) return;
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var tilePos = args.NewTile.GridIndices;
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var grid = _mapManager.GetGrid(uid);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var thrusterQuery = GetEntityQuery<ThrusterComponent>();
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for (var x = -1; x <= 1; x++)
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{
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for (var y = -1; y <= 1; y++)
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while (enumerator.MoveNext(out var ent))
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{
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if (x != 0 && y != 0) continue;
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if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace)
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continue;
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var checkPos = tilePos + new Vector2i(x, y);
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var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
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// Work out if the thruster is facing this direction
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var xform = xformQuery.GetComponent(ent.Value);
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var direction = xform.LocalRotation.ToWorldVec();
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while (enumerator.MoveNext(out var ent))
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{
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if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace) continue;
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if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y))
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continue;
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// Work out if the thruster is facing this direction
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var xform = xformQuery.GetComponent(ent.Value);
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var direction = xform.LocalRotation.ToWorldVec();
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if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue;
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DisableThruster(ent.Value, thruster, xform.GridUid);
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}
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DisableThruster(ent.Value, thruster, xform.GridUid);
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}
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}
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}
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}
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private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
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private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
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{
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component.Enabled ^= true;
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}
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/// <summary>
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/// If the thruster rotates change the direction where the linear thrust is applied
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/// </summary>
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private void OnRotate(EntityUid uid, ThrusterComponent component, ref MoveEvent args)
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{
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// TODO: Disable visualizer for old direction
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if (!component.Enabled ||
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component.Type != ThrusterType.Linear ||
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!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
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!EntityManager.TryGetComponent(xform.GridUid, out ShuttleComponent? shuttleComponent))
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{
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component.Enabled ^= true;
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return;
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}
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/// <summary>
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/// If the thruster rotates change the direction where the linear thrust is applied
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/// </summary>
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private void OnRotate(EntityUid uid, ThrusterComponent component, ref MoveEvent args)
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var canEnable = CanEnable(uid, component);
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// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
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if (!canEnable && !component.IsOn)
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return;
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// Enable it if it was turned off but new tile is valid
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if (!component.IsOn && canEnable)
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{
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// TODO: Disable visualizer for old direction
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if (!component.Enabled ||
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component.Type != ThrusterType.Linear ||
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!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
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!_mapManager.TryGetGrid(xform.GridUid, out var grid) ||
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!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent))
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{
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return;
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}
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var canEnable = CanEnable(uid, component);
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// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
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if (!canEnable && !component.IsOn) return;
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// Enable it if it was turned off but new tile is valid
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if (!component.IsOn && canEnable)
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{
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EnableThruster(uid, component);
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return;
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}
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// Disable if new tile invalid
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if (component.IsOn && !canEnable)
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{
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DisableThruster(uid, component, xform, args.OldRotation);
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return;
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}
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var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
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var direction = (int) args.NewRotation.GetCardinalDir() / 2;
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shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
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DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(component));
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shuttleComponent.LinearThrusters[oldDirection].Remove(component);
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shuttleComponent.LinearThrust[direction] += component.Thrust;
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DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
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shuttleComponent.LinearThrusters[direction].Add(component);
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EnableThruster(uid, component);
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return;
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}
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private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
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// Disable if new tile invalid
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if (component.IsOn && !canEnable)
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{
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if (args.Anchored && CanEnable(uid, component))
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{
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EnableThruster(uid, component);
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}
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else
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{
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DisableThruster(uid, component);
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}
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DisableThruster(uid, component, xform, args.OldRotation);
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return;
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}
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private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
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var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
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var direction = (int) args.NewRotation.GetCardinalDir() / 2;
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shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
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DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(uid));
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shuttleComponent.LinearThrusters[oldDirection].Remove(uid);
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shuttleComponent.LinearThrust[direction] += component.Thrust;
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DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
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shuttleComponent.LinearThrusters[direction].Add(uid);
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}
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private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored && CanEnable(uid, component))
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{
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DisableThruster(uid, component, args.OldGrid);
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if (CanEnable(uid, component))
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EnableThruster(uid, component);
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EnableThruster(uid, component);
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}
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private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
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{
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_ambient.SetAmbience(uid, false);
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if (!component.Enabled)
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{
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return;
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}
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if (CanEnable(uid, component))
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{
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EnableThruster(uid, component);
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}
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}
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private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
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else
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{
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DisableThruster(uid, component);
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}
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}
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private void OnPowerChange(EntityUid uid, ThrusterComponent component, ref PowerChangedEvent args)
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private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
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{
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DisableThruster(uid, component, args.OldGrid);
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if (CanEnable(uid, component))
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EnableThruster(uid, component);
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}
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private void OnThrusterMapInit(EntityUid uid, ThrusterComponent component, MapInitEvent args)
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{
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if (component.NextFire < _timing.CurTime)
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component.NextFire = _timing.CurTime;
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}
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private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
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{
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_ambient.SetAmbience(uid, false);
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if (!component.Enabled)
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{
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if (args.Powered && CanEnable(uid, component))
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{
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EnableThruster(uid, component);
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}
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else
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{
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DisableThruster(uid, component);
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}
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return;
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}
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/// <summary>
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/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
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/// </summary>
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public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
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if (CanEnable(uid, component))
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{
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if (component.IsOn ||
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!Resolve(uid, ref xform) ||
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!_mapManager.TryGetGrid(xform.GridUid, out var grid)) return;
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component.IsOn = true;
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if (!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent)) return;
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// Logger.DebugS("thruster", $"Enabled thruster {uid}");
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switch (component.Type)
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{
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case ThrusterType.Linear:
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var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
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shuttleComponent.LinearThrust[direction] += component.Thrust;
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DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
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shuttleComponent.LinearThrusters[direction].Add(component);
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// Don't just add / remove the fixture whenever the thruster fires because perf
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if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
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component.BurnPoly.Count > 0)
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{
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var shape = new PolygonShape();
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shape.SetVertices(component.BurnPoly);
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_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask);
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}
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break;
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case ThrusterType.Angular:
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shuttleComponent.AngularThrust += component.Thrust;
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DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(component));
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shuttleComponent.AngularThrusters.Add(component);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
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}
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if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
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{
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pointLightComponent.Enabled = true;
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}
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_ambient.SetAmbience(uid, true);
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}
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public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
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{
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if (!Resolve(uid, ref xform)) return;
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DisableThruster(uid, component, xform.GridUid, xform);
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}
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/// <summary>
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/// Tries to disable the thruster.
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/// </summary>
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public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid? gridId, TransformComponent? xform = null, Angle? angle = null)
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{
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if (!component.IsOn ||
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!Resolve(uid, ref xform) ||
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!_mapManager.TryGetGrid(gridId, out var grid)) return;
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component.IsOn = false;
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if (!EntityManager.TryGetComponent(grid.Owner, out ShuttleComponent? shuttleComponent)) return;
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// Logger.DebugS("thruster", $"Disabled thruster {uid}");
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switch (component.Type)
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
angle ??= xform.LocalRotation;
|
||||
var direction = (int) angle.Value.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(component));
|
||||
shuttleComponent.LinearThrusters[direction].Remove(component);
|
||||
break;
|
||||
case ThrusterType.Angular:
|
||||
shuttleComponent.AngularThrust -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(component));
|
||||
shuttleComponent.AngularThrusters.Remove(component);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||
{
|
||||
pointLightComponent.Enabled = false;
|
||||
}
|
||||
|
||||
_ambient.SetAmbience(uid, false);
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
_fixtureSystem.DestroyFixture(uid, BurnFixture, body: physicsComponent);
|
||||
}
|
||||
|
||||
_activeThrusters.Remove(component);
|
||||
component.Colliding.Clear();
|
||||
}
|
||||
|
||||
public bool CanEnable(EntityUid uid, ThrusterComponent component)
|
||||
{
|
||||
if (!component.Enabled) return false;
|
||||
if (component.LifeStage > ComponentLifeStage.Running) return false;
|
||||
|
||||
var xform = Transform(uid);
|
||||
|
||||
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!component.RequireSpace)
|
||||
return true;
|
||||
|
||||
return NozzleExposed(xform);
|
||||
}
|
||||
|
||||
private bool NozzleExposed(TransformComponent xform)
|
||||
{
|
||||
if (xform.GridUid == null)
|
||||
return true;
|
||||
|
||||
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
|
||||
var tile = _mapManager.GetGrid(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
|
||||
|
||||
return tile.Tile.IsSpace();
|
||||
}
|
||||
|
||||
#region Burning
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_accumulator += frameTime;
|
||||
|
||||
if (_accumulator < 1) return;
|
||||
|
||||
_accumulator -= 1;
|
||||
|
||||
foreach (var comp in _activeThrusters.ToArray())
|
||||
{
|
||||
MetaDataComponent? metaData = null;
|
||||
|
||||
if (!comp.Firing || comp.Damage == null || Paused(comp.Owner, metaData) || Deleted(comp.Owner, metaData)) continue;
|
||||
|
||||
DebugTools.Assert(comp.Colliding.Count > 0);
|
||||
|
||||
foreach (var uid in comp.Colliding.ToArray())
|
||||
{
|
||||
_damageable.TryChangeDamage(uid, comp.Damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != BurnFixture) return;
|
||||
|
||||
_activeThrusters.Add(component);
|
||||
component.Colliding.Add((args.OtherFixture.Body).Owner);
|
||||
}
|
||||
|
||||
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != BurnFixture) return;
|
||||
|
||||
component.Colliding.Remove((args.OtherFixture.Body).Owner);
|
||||
|
||||
if (component.Colliding.Count == 0)
|
||||
{
|
||||
_activeThrusters.Remove(component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Considers a thrust direction as being active.
|
||||
/// </summary>
|
||||
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||
{
|
||||
if ((component.ThrustDirections & direction) != 0x0) return;
|
||||
|
||||
component.ThrustDirections |= direction;
|
||||
|
||||
var index = GetFlagIndex(direction);
|
||||
|
||||
foreach (var comp in component.LinearThrusters[index])
|
||||
{
|
||||
comp.Firing = true;
|
||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables a thrust direction.
|
||||
/// </summary>
|
||||
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||
{
|
||||
if ((component.ThrustDirections & direction) == 0x0) return;
|
||||
|
||||
component.ThrustDirections &= ~direction;
|
||||
|
||||
var index = GetFlagIndex(direction);
|
||||
|
||||
foreach (var comp in component.LinearThrusters[index])
|
||||
{
|
||||
comp.Firing = false;
|
||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void DisableLinearThrusters(ShuttleComponent component)
|
||||
{
|
||||
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
|
||||
{
|
||||
DisableLinearThrustDirection(component, dir);
|
||||
}
|
||||
|
||||
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
|
||||
}
|
||||
|
||||
public void SetAngularThrust(ShuttleComponent component, bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
foreach (var comp in component.AngularThrusters)
|
||||
{
|
||||
comp.Firing = true;
|
||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var comp in component.AngularThrusters)
|
||||
{
|
||||
comp.Firing = false;
|
||||
_appearance.SetData(comp.Owner, ThrusterVisualState.Thrusting, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRefreshParts(EntityUid uid, ThrusterComponent component, RefreshPartsEvent args)
|
||||
{
|
||||
var thrustRating = args.PartRatings[component.MachinePartThrust];
|
||||
|
||||
component.Thrust = component.BaseThrust * MathF.Pow(component.PartRatingThrustMultiplier, thrustRating - 1);
|
||||
}
|
||||
|
||||
private void OnUpgradeExamine(EntityUid uid, ThrusterComponent component, UpgradeExamineEvent args)
|
||||
{
|
||||
args.AddPercentageUpgrade("thruster-comp-upgrade-thrust", component.Thrust / component.BaseThrust);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private int GetFlagIndex(DirectionFlag flag)
|
||||
{
|
||||
return (int) Math.Log2((int) flag);
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
|
||||
{
|
||||
DisableThruster(uid, component);
|
||||
}
|
||||
|
||||
private void OnPowerChange(EntityUid uid, ThrusterComponent component, ref PowerChangedEvent args)
|
||||
{
|
||||
if (args.Powered && CanEnable(uid, component))
|
||||
{
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisableThruster(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
|
||||
/// </summary>
|
||||
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
|
||||
{
|
||||
if (component.IsOn ||
|
||||
!Resolve(uid, ref xform))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.IsOn = true;
|
||||
|
||||
if (!EntityManager.TryGetComponent(xform.GridUid, out ShuttleComponent? shuttleComponent))
|
||||
return;
|
||||
|
||||
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
|
||||
|
||||
switch (component.Type)
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
||||
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||
shuttleComponent.LinearThrusters[direction].Add(uid);
|
||||
|
||||
// Don't just add / remove the fixture whenever the thruster fires because perf
|
||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
|
||||
component.BurnPoly.Count > 0)
|
||||
{
|
||||
var shape = new PolygonShape();
|
||||
shape.SetVertices(component.BurnPoly);
|
||||
_fixtureSystem.TryCreateFixture(uid, shape, BurnFixture, hard: false, collisionLayer: (int) CollisionGroup.FullTileMask, body: physicsComponent);
|
||||
}
|
||||
|
||||
break;
|
||||
case ThrusterType.Angular:
|
||||
shuttleComponent.AngularThrust += component.Thrust;
|
||||
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(uid));
|
||||
shuttleComponent.AngularThrusters.Add(uid);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
_appearance.SetData(uid, ThrusterVisualState.State, true, appearance);
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||
{
|
||||
pointLightComponent.Enabled = true;
|
||||
}
|
||||
|
||||
_ambient.SetAmbience(uid, true);
|
||||
}
|
||||
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
|
||||
{
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
DisableThruster(uid, component, xform.GridUid, xform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to disable the thruster.
|
||||
/// </summary>
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid? gridId, TransformComponent? xform = null, Angle? angle = null)
|
||||
{
|
||||
if (!component.IsOn ||
|
||||
!Resolve(uid, ref xform))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.IsOn = false;
|
||||
|
||||
if (!EntityManager.TryGetComponent(gridId, out ShuttleComponent? shuttleComponent))
|
||||
return;
|
||||
|
||||
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
|
||||
|
||||
switch (component.Type)
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
angle ??= xform.LocalRotation;
|
||||
var direction = (int) angle.Value.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(uid));
|
||||
shuttleComponent.LinearThrusters[direction].Remove(uid);
|
||||
break;
|
||||
case ThrusterType.Angular:
|
||||
shuttleComponent.AngularThrust -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(uid));
|
||||
shuttleComponent.AngularThrusters.Remove(uid);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
_appearance.SetData(uid, ThrusterVisualState.State, false, appearance);
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||
{
|
||||
pointLightComponent.Enabled = false;
|
||||
}
|
||||
|
||||
_ambient.SetAmbience(uid, false);
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
_fixtureSystem.DestroyFixture(uid, BurnFixture, body: physicsComponent);
|
||||
}
|
||||
|
||||
component.Colliding.Clear();
|
||||
}
|
||||
|
||||
public bool CanEnable(EntityUid uid, ThrusterComponent component)
|
||||
{
|
||||
if (!component.Enabled)
|
||||
return false;
|
||||
|
||||
if (component.LifeStage > ComponentLifeStage.Running)
|
||||
return false;
|
||||
|
||||
var xform = Transform(uid);
|
||||
|
||||
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!component.RequireSpace)
|
||||
return true;
|
||||
|
||||
return NozzleExposed(xform);
|
||||
}
|
||||
|
||||
private bool NozzleExposed(TransformComponent xform)
|
||||
{
|
||||
if (xform.GridUid == null)
|
||||
return true;
|
||||
|
||||
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
|
||||
var tile = _mapManager.GetGrid(xform.GridUid.Value).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
|
||||
|
||||
return tile.Tile.IsSpace();
|
||||
}
|
||||
|
||||
#region Burning
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<ThrusterComponent>();
|
||||
var curTime = _timing.CurTime;
|
||||
|
||||
while (query.MoveNext(out var comp))
|
||||
{
|
||||
if (!comp.Firing || comp.Colliding.Count == 0 || comp.Damage == null || comp.NextFire < curTime)
|
||||
continue;
|
||||
|
||||
comp.NextFire += TimeSpan.FromSeconds(1);
|
||||
|
||||
foreach (var uid in comp.Colliding.ToArray())
|
||||
{
|
||||
_damageable.TryChangeDamage(uid, comp.Damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStartCollide(EntityUid uid, ThrusterComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != BurnFixture)
|
||||
return;
|
||||
|
||||
component.Colliding.Add(args.OtherEntity);
|
||||
}
|
||||
|
||||
private void OnEndCollide(EntityUid uid, ThrusterComponent component, ref EndCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != BurnFixture)
|
||||
return;
|
||||
|
||||
component.Colliding.Remove(args.OtherEntity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Considers a thrust direction as being active.
|
||||
/// </summary>
|
||||
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||
{
|
||||
if ((component.ThrustDirections & direction) != 0x0)
|
||||
return;
|
||||
|
||||
component.ThrustDirections |= direction;
|
||||
|
||||
var index = GetFlagIndex(direction);
|
||||
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||
|
||||
foreach (var uid in component.LinearThrusters[index])
|
||||
{
|
||||
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||
continue;
|
||||
|
||||
comp.Firing = true;
|
||||
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||
_appearance.SetData(uid, ThrusterVisualState.Thrusting, true, appearance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables a thrust direction.
|
||||
/// </summary>
|
||||
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||
{
|
||||
if ((component.ThrustDirections & direction) == 0x0)
|
||||
return;
|
||||
|
||||
component.ThrustDirections &= ~direction;
|
||||
|
||||
var index = GetFlagIndex(direction);
|
||||
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||
|
||||
foreach (var uid in component.LinearThrusters[index])
|
||||
{
|
||||
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||
continue;
|
||||
|
||||
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||
comp.Firing = false;
|
||||
_appearance.SetData(uid, ThrusterVisualState.Thrusting, false, appearance);
|
||||
}
|
||||
}
|
||||
|
||||
public void DisableLinearThrusters(ShuttleComponent component)
|
||||
{
|
||||
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
|
||||
{
|
||||
DisableLinearThrustDirection(component, dir);
|
||||
}
|
||||
|
||||
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
|
||||
}
|
||||
|
||||
public void SetAngularThrust(ShuttleComponent component, bool on)
|
||||
{
|
||||
var appearanceQuery = GetEntityQuery<AppearanceComponent>();
|
||||
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||
|
||||
if (on)
|
||||
{
|
||||
foreach (var uid in component.AngularThrusters)
|
||||
{
|
||||
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||
continue;
|
||||
|
||||
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||
comp.Firing = true;
|
||||
_appearance.SetData(uid, ThrusterVisualState.Thrusting, true, appearance);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var uid in component.AngularThrusters)
|
||||
{
|
||||
if (!thrusterQuery.TryGetComponent(uid, out var comp))
|
||||
continue;
|
||||
|
||||
appearanceQuery.TryGetComponent(uid, out var appearance);
|
||||
comp.Firing = false;
|
||||
_appearance.SetData(uid, ThrusterVisualState.Thrusting, false, appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRefreshParts(EntityUid uid, ThrusterComponent component, RefreshPartsEvent args)
|
||||
{
|
||||
var thrustRating = args.PartRatings[component.MachinePartThrust];
|
||||
|
||||
component.Thrust = component.BaseThrust * MathF.Pow(component.PartRatingThrustMultiplier, thrustRating - 1);
|
||||
}
|
||||
|
||||
private void OnUpgradeExamine(EntityUid uid, ThrusterComponent component, UpgradeExamineEvent args)
|
||||
{
|
||||
args.AddPercentageUpgrade("thruster-comp-upgrade-thrust", component.Thrust / component.BaseThrust);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private int GetFlagIndex(DirectionFlag flag)
|
||||
{
|
||||
return (int) Math.Log2((int) flag);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user