Removed the StateBase scene, its functionality got moved back into Engine.
Changed all the dependencies inside GameScreenBase to protected so that derived classes can access them.
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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@@ -26,7 +26,7 @@ using MathF = CannyFastMath.MathF;
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namespace Content.Client.State
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{
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public class LobbyState : StateBase
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public class LobbyState : Robust.Client.State.State
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{
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#pragma warning disable 649
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[Dependency] private readonly IBaseClient _baseClient;
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