Removed the StateBase scene, its functionality got moved back into Engine.

Changed all the dependencies inside GameScreenBase to protected so that derived classes can access them.
This commit is contained in:
Acruid
2020-07-19 12:36:29 -07:00
parent 2facb57826
commit 8437388f2b
4 changed files with 38 additions and 64 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using Content.Client.Interfaces;
using Content.Client.Interfaces.Chat;
@@ -26,7 +26,7 @@ using MathF = CannyFastMath.MathF;
namespace Content.Client.State
{
public class LobbyState : StateBase
public class LobbyState : Robust.Client.State.State
{
#pragma warning disable 649
[Dependency] private readonly IBaseClient _baseClient;