Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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namespace Content.Shared.Eye.Blinding.Components;
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/// <summary>
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/// For welding masks, sunglasses, etc.
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/// </summary>
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[RegisterComponent]
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public sealed class EyeProtectionComponent : Component
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{
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/// <summary>
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/// How many seconds to subtract from the status effect. If it's greater than the source
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/// of blindness, do not blind.
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/// </summary>
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[DataField("protectionTime")]
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public readonly TimeSpan ProtectionTime = TimeSpan.FromSeconds(10);
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}
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