You can now cancel the timer (recall)
This commit is contained in:
@@ -33,11 +33,24 @@ namespace Content.Client.GameObjects.Components.Command
|
||||
_menu.OpenCentered();
|
||||
}
|
||||
|
||||
public void EmergencyShuttleButtonPressed()
|
||||
{
|
||||
if(CountdownStarted)
|
||||
RecallShuttle();
|
||||
else
|
||||
CallShuttle();
|
||||
}
|
||||
|
||||
public void CallShuttle()
|
||||
{
|
||||
SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
|
||||
}
|
||||
|
||||
public void RecallShuttle()
|
||||
{
|
||||
SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
switch (message)
|
||||
|
||||
Reference in New Issue
Block a user