Localize makesentient command. Move makesentient method to mind system. (#38565)

* praying pjb doesn't smite me for this 🙏

* requested changes

* Update makesentient-command.ftl

* verin commith and verin taketh away
This commit is contained in:
Kyle Tyo
2025-07-23 08:29:46 -04:00
committed by GitHub
parent eb21b5826a
commit 83b3e9e15a
10 changed files with 60 additions and 69 deletions

View File

@@ -7,7 +7,6 @@ using Content.Server.Humanoid;
using Content.Server.IdentityManagement;
using Content.Server.Inventory;
using Content.Server.Mind;
using Content.Server.Mind.Commands;
using Content.Server.NPC;
using Content.Server.NPC.HTN;
using Content.Server.NPC.Systems;
@@ -215,7 +214,7 @@ public sealed partial class ZombieSystem
_popup.PopupEntity(Loc.GetString("zombie-transform", ("target", target)), target, PopupType.LargeCaution);
//Make it sentient if it's an animal or something
MakeSentientCommand.MakeSentient(target, EntityManager);
_mind.MakeSentient(target);
//Make the zombie not die in the cold. Good for space zombies
if (TryComp<TemperatureComponent>(target, out var tempComp))