Localize makesentient command. Move makesentient method to mind system. (#38565)

* praying pjb doesn't smite me for this 🙏

* requested changes

* Update makesentient-command.ftl

* verin commith and verin taketh away
This commit is contained in:
Kyle Tyo
2025-07-23 08:29:46 -04:00
committed by GitHub
parent eb21b5826a
commit 83b3e9e15a
10 changed files with 60 additions and 69 deletions

View File

@@ -1,63 +1,30 @@
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Emoting;
using Content.Shared.Examine;
using Content.Shared.Mind.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Speech;
using Robust.Shared.Console;
namespace Content.Server.Mind.Commands
namespace Content.Server.Mind.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class MakeSentientCommand : LocalizedEntityCommands
{
[AdminCommand(AdminFlags.Admin)]
public sealed class MakeSentientCommand : IConsoleCommand
[Dependency] private readonly MindSystem _mindSystem = default!;
public override string Command => "makesentient";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "makesentient";
public string Description => "Makes an entity sentient (able to be controlled by a player)";
public string Help => "makesentient <entity id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
if (args.Length != 1)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of arguments.");
return;
}
if (!NetEntity.TryParse(args[0], out var entNet) || !_entManager.TryGetEntity(entNet, out var entId))
{
shell.WriteLine("Invalid argument.");
return;
}
if (!_entManager.EntityExists(entId))
{
shell.WriteLine("Invalid entity specified!");
return;
}
MakeSentient(entId.Value, _entManager, true, true);
shell.WriteLine(Loc.GetString("shell-need-exactly-one-argument"));
return;
}
public static void MakeSentient(EntityUid uid, IEntityManager entityManager, bool allowMovement = true, bool allowSpeech = true)
if (!NetEntity.TryParse(args[0], out var entNet) || !EntityManager.TryGetEntity(entNet, out var entId) || !EntityManager.EntityExists(entId))
{
entityManager.EnsureComponent<MindContainerComponent>(uid);
if (allowMovement)
{
entityManager.EnsureComponent<InputMoverComponent>(uid);
entityManager.EnsureComponent<MobMoverComponent>(uid);
entityManager.EnsureComponent<MovementSpeedModifierComponent>(uid);
}
if (allowSpeech)
{
entityManager.EnsureComponent<SpeechComponent>(uid);
entityManager.EnsureComponent<EmotingComponent>(uid);
}
entityManager.EnsureComponent<ExaminerComponent>(uid);
shell.WriteLine(Loc.GetString("shell-could-not-find-entity-with-uid", ("uid", args[0])));
return;
}
_mindSystem.MakeSentient(entId.Value);
}
}