Fix bug where placing items in PlaceableSurfaces didn't cause a… (#544)

* Change variable name in some interactions

I definitely didn't copy-paste some stuff back then, absolutely not.

* Fix bug where dropping items in tables didn't cause the drop interaction
This commit is contained in:
Víctor Aguilera Puerto
2020-01-22 23:09:36 +01:00
committed by Pieter-Jan Briers
parent 8f04ce894f
commit 83b2e59910
3 changed files with 10 additions and 12 deletions

View File

@@ -125,12 +125,6 @@ namespace Content.Server.GameObjects.EntitySystems
if (handsComp.GetActiveHand == null)
return false;
if (!_entitySystemManager.GetEntitySystem<InteractionSystem>().TryDroppedInteraction(ent, handsComp.GetActiveHand.Owner))
return false;
if(handsComp.GetActiveHand != null && !_entitySystemManager.GetEntitySystem<InteractionSystem>().TryDroppedInteraction(ent, handsComp.GetActiveHand.Owner))
return false;
if (coords.InRange(_mapManager, ent.Transform.GridPosition, InteractionSystem.InteractionRange))
{
handsComp.Drop(handsComp.ActiveIndex, coords);