Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,3 +1,7 @@
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using Content.Shared.Roles;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Zombies
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{
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[RegisterComponent]
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@@ -7,6 +11,44 @@ namespace Content.Server.Zombies
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/// The coefficient of the damage reduction applied when a zombie
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/// attacks another zombie. longe name
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/// </summary>
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public float OtherZombieDamageCoefficient = 0.75f;
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[ViewVariables]
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public float OtherZombieDamageCoefficient = 0.5f;
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/// <summary>
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/// The baseline infection chance you have if you are completely nude
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/// </summary>
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[ViewVariables]
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public float MaxZombieInfectionChance = 0.75f;
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/// <summary>
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/// The minimum infection chance possible. This is simply to prevent
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/// being invincible by bundling up.
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/// </summary>
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[ViewVariables]
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public float MinZombieInfectionChance = 0.1f;
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/// <summary>
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/// The skin color of the zombie
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/// </summary>
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[ViewVariables, DataField("skinColor")]
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public Color SkinColor = new(0.45f, 0.51f, 0.29f);
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/// <summary>
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/// The eye color of the zombie
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/// </summary>
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[ViewVariables, DataField("eyeColor")]
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public Color EyeColor = new(0.96f, 0.13f, 0.24f);
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/// <summary>
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/// The attack arc of the zombie
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/// </summary>
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[ViewVariables, DataField("attackArc", customTypeSerializer: typeof(PrototypeIdSerializer<MeleeWeaponAnimationPrototype>))]
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public string AttackArc = "claw";
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/// <summary>
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/// The role prototype of the zombie antag role
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/// </summary>
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[ViewVariables, DataField("zombieRoldId", customTypeSerializer: typeof(PrototypeIdSerializer<AntagPrototype>))]
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public readonly string ZombieRoleId = "Zombie";
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}
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}
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