Add Mime outfit 🎭 & HoP outfit 📎 . (#292)

Add Mime outfit 🎭 & HoP outfit 📎 .
This commit is contained in:
Pieter-Jan Briers
2019-08-10 13:45:26 +02:00
committed by GitHub
17 changed files with 214 additions and 4 deletions

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@@ -24,3 +24,5 @@
sprite: Clothing/belt_utility.rsi
- type: Storage
Capacity: 30

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@@ -54,3 +54,18 @@
- type: Clothing
sprite: Clothing/gloves_leather.rsi
HeatResistance: 1500
- type: entity
parent: GlovesBase
id: WhiteGloves
name: White Gloves
description: These look pretty fancy.
components:
- type: Sprite
sprite: Clothing/gloves_white.rsi
state: white
- type: Icon
sprite: Clothing/gloves_white.rsi
state: white
- type: Clothing
sprite: Clothing/gloves_white.rsi

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@@ -40,3 +40,37 @@
sprite: Clothing/captain_hat.rsi
Slots:
- helmet
- type: entity
parent: HatBase
id: HatHOP
name: Head of Personnel's Hat
description: Papers, please.
components:
- type: Sprite
sprite: Clothing/hop_hat.rsi
state: hop
- type: Icon
sprite: Clothing/hop_hat.rsi
state: hop
- type: Clothing
sprite: Clothing/hop_hat.rsi
Slots:
- helmet
- type: entity
parent: HatBase
id: HatBeret
name: Beret
description: A beret, an artists favorite headwear.
components:
- type: Sprite
sprite: Clothing/beret.rsi
state: beret
- type: Icon
sprite: Clothing/beret.rsi
state: beret
- type: Clothing
sprite: Clothing/beret.rsi
Slots:
- helmet

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@@ -48,3 +48,18 @@
state: icon
- type: Clothing
sprite: Clothing/mask_clown.rsi
- type: entity
parent: MasksBase
id: MaskMime
name: Mime Mask
description: The traditional mime's mask. It has an eerie facial posture.
components:
- type: Sprite
sprite: Clothing/mask_mime.rsi
state: mime
- type: Icon
sprite: Clothing/mask_mime.rsi
state: mime
- type: Clothing
sprite: Clothing/mask_mime.rsi

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@@ -101,3 +101,20 @@
- type: Clothing
sprite: Clothing/shoes_brown.rsi
- type: entity
parent: ShoesBase
id: ShoesMime
name: Mime Shoes
description: Comfortable-looking shoes.
components:
- type: Sprite
sprite: Clothing/shoes_mime.rsi
state: mime
- type: Icon
sprite: Clothing/shoes_mime.rsi
state: mime
- type: Clothing
sprite: Clothing/shoes_mime.rsi

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@@ -58,3 +58,18 @@
- type: Clothing
sprite: Clothing/chef_apron.rsi
- type: entity
parent: SuitBase
id: BeltSuspenders
name: Suspenders
description: They suspend the illusion of the mime's play.
components:
- type: Sprite
sprite: Clothing/suspenders.rsi
state: suspenders
- type: Icon
sprite: Clothing/suspenders.rsi
state: suspenders
- type: Clothing
sprite: Clothing/suspenders.rsi

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@@ -142,3 +142,37 @@
- type: Clothing
sprite: Clothing/captain_uniform.rsi
- type: entity
parent: UniformBase
id: UniformHOP
name: Head of Personnel's Jumpsuit
description: It's a jumpsuit worn by someone who works in the position of "Head of Personnel".
components:
- type: Sprite
sprite: Clothing/hop_jumpsuit.rsi
state: hop
- type: Icon
sprite: Clothing/hop_jumpsuit.rsi
state: hop
- type: Clothing
sprite: Clothing/hop_jumpsuit.rsi
- type: entity
parent: UniformBase
id: UniformMime
name: Mime's Outfit
description: It's not very colourful.
components:
- type: Sprite
sprite: Clothing/mime_outfit.rsi
state: mime
- type: Icon
sprite: Clothing/mime_outfit.rsi
state: mime
- type: Clothing
sprite: Clothing/mime_outfit.rsi

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@@ -0,0 +1,26 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/tree/Bleeding-Edge/icons",
"states": [
{
"name": "equipped-HELMET",
"directions": 4,
"delays": [
[ 1.0 ],
[ 1.0 ],
[ 1.0 ],
[ 1.0 ]
]
},
{
"name": "beret",
"directions": 1,
"delays": [ [ 1.0 ] ]
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris at commit 9a3a3a180344460263e8df7ea2565128e07b86b5",
"states": [
{
"name": "white",
"directions": 1,
"delays": [ [ 1.0 ] ]
},
{
"name": "equipped-HAND",
"directions": 4,
"delays": [
[ 1.0 ],
[ 1.0 ],
[ 1.0 ],
[ 1.0 ]
]
}
]
}

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@@ -0,0 +1,26 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/tree/Bleeding-Edge/icons",
"states": [
{
"name": "equipped-HELMET",
"directions": 4,
"delays": [
[ 1.0 ],
[ 1.0 ],
[ 1.0 ],
[ 1.0 ]
]
},
{
"name": "hop",
"directions": 1,
"delays": [ [ 1.0 ] ]
}
]
}